Rework Presentation Flow (#15)
continuous-integration/drone/push Build is passing Details

Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.

Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.

Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.

Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.

Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.

Reviewed-on: #15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
pull/18/head
cosmonaut 2022-03-02 06:33:57 +00:00
parent d22bed8b76
commit cb99489b3c
6 changed files with 965 additions and 653 deletions

View File

@ -58,7 +58,6 @@ typedef struct Refresh_Device Refresh_Device;
typedef struct Refresh_Buffer Refresh_Buffer; typedef struct Refresh_Buffer Refresh_Buffer;
typedef struct Refresh_Texture Refresh_Texture; typedef struct Refresh_Texture Refresh_Texture;
typedef struct Refresh_Sampler Refresh_Sampler; typedef struct Refresh_Sampler Refresh_Sampler;
typedef struct Refresh_RenderTarget Refresh_RenderTarget;
typedef struct Refresh_ShaderModule Refresh_ShaderModule; typedef struct Refresh_ShaderModule Refresh_ShaderModule;
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
@ -113,6 +112,7 @@ typedef enum Refresh_TextureFormat
{ {
/* Color Formats */ /* Color Formats */
REFRESH_TEXTUREFORMAT_R8G8B8A8, REFRESH_TEXTUREFORMAT_R8G8B8A8,
REFRESH_TEXTUREFORMAT_B8G8R8A8,
REFRESH_TEXTUREFORMAT_R5G6B5, REFRESH_TEXTUREFORMAT_R5G6B5,
REFRESH_TEXTUREFORMAT_A1R5G5B5, REFRESH_TEXTUREFORMAT_A1R5G5B5,
REFRESH_TEXTUREFORMAT_B4G4R4A4, REFRESH_TEXTUREFORMAT_B4G4R4A4,
@ -585,7 +585,11 @@ typedef struct Refresh_GraphicsPipelineCreateInfo
typedef struct Refresh_ColorAttachmentInfo typedef struct Refresh_ColorAttachmentInfo
{ {
Refresh_RenderTarget *pRenderTarget; Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
uint32_t depth;
uint32_t layer;
uint32_t level;
Refresh_SampleCount sampleCount;
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */ Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
Refresh_LoadOp loadOp; Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp; Refresh_StoreOp storeOp;
@ -593,8 +597,11 @@ typedef struct Refresh_ColorAttachmentInfo
typedef struct Refresh_DepthStencilAttachmentInfo typedef struct Refresh_DepthStencilAttachmentInfo
{ {
Refresh_RenderTarget *pDepthStencilTarget; Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
Refresh_DepthStencilValue depthStencilValue; /* Can be ignored by RenderPass */ uint32_t depth;
uint32_t layer;
uint32_t level;
Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
Refresh_LoadOp loadOp; Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp; Refresh_StoreOp storeOp;
Refresh_LoadOp stencilLoadOp; Refresh_LoadOp stencilLoadOp;
@ -831,17 +838,6 @@ REFRESHAPI Refresh_Texture* Refresh_CreateTexture(
Refresh_TextureCreateInfo *textureCreateInfo Refresh_TextureCreateInfo *textureCreateInfo
); );
/* Creates a color target.
*
* textureSlice: The texture slice that the color target will resolve to.
* multisampleCount: The MSAA value for the color target.
*/
REFRESHAPI Refresh_RenderTarget* Refresh_CreateRenderTarget(
Refresh_Device *device,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
/* Creates a buffer. /* Creates a buffer.
* *
* usageFlags: Specifies how the buffer will be used. * usageFlags: Specifies how the buffer will be used.
@ -1053,19 +1049,6 @@ REFRESHAPI void Refresh_QueueDestroyBuffer(
Refresh_Buffer *buffer Refresh_Buffer *buffer
); );
/* Sends a color target to be destroyed by the renderer. Note that we call it
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
* this is not called from the main thread (for example, if a garbage collector
* deletes the resource instead of the programmer).
*
* renderTarget: The Refresh_ColorTarget to be destroyed.
*/
REFRESHAPI void Refresh_QueueDestroyRenderTarget(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
);
/* Sends a shader module to be destroyed by the renderer. Note that we call it /* Sends a shader module to be destroyed by the renderer. Note that we call it
* "QueueDestroy" because it may not be immediately destroyed by the renderer if * "QueueDestroy" because it may not be immediately destroyed by the renderer if
* this is not called from the main thread (for example, if a garbage collector * this is not called from the main thread (for example, if a garbage collector
@ -1244,23 +1227,24 @@ REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
uint8_t fixed uint8_t fixed
); );
/* Queues an image to be presented to a window. /* Acquires a texture to use for presentation.
* The image will be presented upon the next Refresh_Submit call. * May return NULL under certain conditions.
* If NULL, the user must ensure to not present.
* Once a swapchain texture is acquired,
* it will automatically be presented on command buffer submission.
* *
* NOTE: * NOTE:
* It is an error to call this function in headless mode. * It is not recommended to hold a reference to this texture long term.
*
* textureSlice: The texture slice to present.
* destinationRectangle: The region of the window to update. Can be NULL.
* filter: The filter to use if scaling is required.
* windowHandle: The window to present to.
*/ */
REFRESHAPI void Refresh_QueuePresent( REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, void *windowHandle
Refresh_Rect *destinationRectangle, );
Refresh_Filter filter,
/* Returns the format of the swapchain for the given window. */
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
Refresh_Device *device,
void *windowHandle void *windowHandle
); );
@ -1271,7 +1255,7 @@ REFRESHAPI void Refresh_Submit(
Refresh_CommandBuffer **pCommandBuffers Refresh_CommandBuffer **pCommandBuffers
); );
/* Waits for the previous submission to complete. */ /* Waits for all submissions to complete. */
REFRESHAPI void Refresh_Wait( REFRESHAPI void Refresh_Wait(
Refresh_Device *device Refresh_Device *device
); );

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@ -68,17 +68,19 @@ REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
/* Image Write API */ /* Image Write API */
/* Encodes RGBA8 image data into PNG data. /* Encodes 32-bit color data into PNG data.
* *
* filename: The filename that the image will be written to. * filename: The filename that the image will be written to.
* w: The width of the PNG data. * w: The width of the PNG data.
* h: The height of the PNG data. * h: The height of the PNG data.
* data: The raw RGBA8 image data. * bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
* data: The raw color data.
*/ */
REFRESHAPI void Refresh_Image_SavePNG( REFRESHAPI void Refresh_Image_SavePNG(
char const *filename, char const *filename,
int32_t w, int32_t w,
int32_t h, int32_t h,
uint8_t bgra,
uint8_t *data uint8_t *data
); );

View File

@ -305,19 +305,6 @@ Refresh_Texture* Refresh_CreateTexture(
); );
} }
Refresh_RenderTarget* Refresh_CreateRenderTarget(
Refresh_Device *device,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
) {
NULL_RETURN_NULL(device);
return device->CreateRenderTarget(
device->driverData,
textureSlice,
multisampleCount
);
}
Refresh_Buffer* Refresh_CreateBuffer( Refresh_Buffer* Refresh_CreateBuffer(
Refresh_Device *device, Refresh_Device *device,
Refresh_BufferUsageFlags usageFlags, Refresh_BufferUsageFlags usageFlags,
@ -557,19 +544,6 @@ void Refresh_QueueDestroyBuffer(
); );
} }
void Refresh_QueueDestroyRenderTarget(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
) {
NULL_RETURN(device);
device->QueueDestroyRenderTarget(
device->driverData,
commandBuffer,
renderTarget
);
}
void Refresh_QueueDestroyShaderModule( void Refresh_QueueDestroyShaderModule(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -738,21 +712,26 @@ Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
); );
} }
void Refresh_QueuePresent( Refresh_Texture* Refresh_AcquireSwapchainTexture(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice* textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void *windowHandle void *windowHandle
) { ) {
NULL_RETURN(device); NULL_RETURN_NULL(device);
device->QueuePresent( return device->AcquireSwapchainTexture(
device->driverData, device->driverData,
commandBuffer, commandBuffer,
textureSlice, windowHandle
destinationRectangle, );
filter, }
Refresh_TextureFormat Refresh_GetSwapchainFormat(
Refresh_Device *device,
void *windowHandle
) {
if (device == NULL) { return 0; }
return device->GetSwapchainFormat(
device->driverData,
windowHandle windowHandle
); );
} }

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@ -154,6 +154,7 @@ static inline int32_t BytesPerImage(
#define MAX_BUFFER_BINDINGS 16 #define MAX_BUFFER_BINDINGS 16
#define MAX_COLOR_TARGET_BINDINGS 4 #define MAX_COLOR_TARGET_BINDINGS 4
#define MAX_PRESENT_COUNT 16
/* Refresh_Device Definition */ /* Refresh_Device Definition */
@ -243,12 +244,6 @@ struct Refresh_Device
Refresh_TextureCreateInfo *textureCreateInfo Refresh_TextureCreateInfo *textureCreateInfo
); );
Refresh_RenderTarget* (*CreateRenderTarget)(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
Refresh_Buffer* (*CreateBuffer)( Refresh_Buffer* (*CreateBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags, Refresh_BufferUsageFlags usageFlags,
@ -367,12 +362,6 @@ struct Refresh_Device
Refresh_Buffer *buffer Refresh_Buffer *buffer
); );
void(*QueueDestroyRenderTarget)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
);
void(*QueueDestroyShaderModule)( void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -453,12 +442,14 @@ struct Refresh_Device
uint8_t fixed uint8_t fixed
); );
void(*QueuePresent)( Refresh_Texture* (*AcquireSwapchainTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, void *windowHandle
Refresh_Rect *destinationRectangle, );
Refresh_Filter filter,
Refresh_TextureFormat (*GetSwapchainFormat)(
Refresh_Renderer *driverData,
void *windowHandle void *windowHandle
); );
@ -490,7 +481,6 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(CreateSampler, name) \ ASSIGN_DRIVER_FUNC(CreateSampler, name) \
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \ ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
ASSIGN_DRIVER_FUNC(CreateTexture, name) \ ASSIGN_DRIVER_FUNC(CreateTexture, name) \
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \ ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
ASSIGN_DRIVER_FUNC(SetTextureData, name) \ ASSIGN_DRIVER_FUNC(SetTextureData, name) \
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \ ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
@ -506,7 +496,6 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \ ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
@ -519,7 +508,8 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \ ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \ ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \ ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
ASSIGN_DRIVER_FUNC(QueuePresent, name) \ ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \ ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Wait, name) ASSIGN_DRIVER_FUNC(Wait, name)

File diff suppressed because it is too large Load Diff

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@ -209,9 +209,32 @@ void Refresh_Image_SavePNG(
const char *filename, const char *filename,
int32_t w, int32_t w,
int32_t h, int32_t h,
uint8_t bgra,
uint8_t *data uint8_t *data
) { ) {
uint32_t i;
uint8_t *bgraData;
if (bgra)
{
bgraData = SDL_malloc(w * h * 4);
for (i = 0; i < w * h * 4; i += 4)
{
bgraData[i] = data[i + 2];
bgraData[i + 1] = data[i + 1];
bgraData[i + 2] = data[i];
bgraData[i + 3] = data[i + 3];
}
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
SDL_free(bgraData);
}
else
{
stbi_write_png(filename, w, h, 4, data, w * 4); stbi_write_png(filename, w, h, 4, data, w * 4);
} }
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */ /* vim: set noexpandtab shiftwidth=8 tabstop=8: */