revising shader param API
parent
61bdec0357
commit
bd4bd74020
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@ -825,15 +825,6 @@ REFRESHAPI REFRESH_Buffer* REFRESH_GenIndexBuffer(
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uint32_t sizeInBytes
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uint32_t sizeInBytes
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);
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);
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/* Creates a shader param buffer to be used by shaders.
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*
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* sizeInBytes: The length of the shader param buffer.
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*/
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REFRESHAPI REFRESH_Buffer* REFRESH_GenShaderParamBuffer(
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REFRESH_Device *device,
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uint32_t sizeInBytes
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);
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/* Setters */
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/* Setters */
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/* Uploads image data to a 2D texture object.
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/* Uploads image data to a 2D texture object.
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@ -970,16 +961,14 @@ REFRESHAPI void REFRESH_SetIndexBufferData(
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/* Pushes shader param data to a buffer.
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/* Pushes shader param data to a buffer.
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*
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*
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* shaderParamBuffer: The buffer to be updated.
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* pipeline: The graphics pipeline to push shader data to.
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* offsetInBytes: The starting offset of the buffer to write into.
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* data: The client data to write into the buffer.
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* data: The client data to write into the buffer.
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* elementCount: The number of elements from the client buffer to write.
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* elementCount: The number of elements from the client buffer to write.
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* elementSizeInBytes: The size of each element in the client buffer.
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* elementSizeInBytes: The size of each element in the client buffer.
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*/
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*/
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REFRESHAPI void REFRESH_SetShaderParamData(
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REFRESHAPI void REFRESH_PushShaderParamData(
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REFRESH_Device *device,
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REFRESH_Device *device,
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REFRESH_Buffer *shaderParamBuffer,
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REFRESH_GraphicsPipeline *pipeline,
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uint32_t offsetInBytes,
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void *data,
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void *data,
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uint32_t elementCount,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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uint32_t elementSizeInBytes
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@ -388,17 +388,6 @@ REFRESH_Buffer* REFRESH_GenIndexBuffer(
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);
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);
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}
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}
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REFRESH_Buffer* REFRESH_GenShaderParamBuffer(
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REFRESH_Device *device,
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uint32_t sizeInBytes
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) {
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NULL_RETURN_NULL(device);
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return device->GenShaderParamBuffer(
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device->driverData,
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sizeInBytes
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);
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}
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void REFRESH_SetTextureData2D(
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void REFRESH_SetTextureData2D(
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REFRESH_Device *device,
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REFRESH_Device *device,
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REFRESH_Texture *texture,
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REFRESH_Texture *texture,
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@ -543,19 +532,17 @@ void REFRESH_SetIndexBufferData(
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);
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);
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}
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}
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void REFRESH_SetShaderParamData(
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void REFRESH_PushShaderParamData(
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REFRESH_Device *device,
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REFRESH_Device *device,
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REFRESH_Buffer *shaderParamBuffer,
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REFRESH_GraphicsPipeline *pipeline,
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uint32_t offsetInBytes,
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void *data,
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void *data,
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uint32_t elementCount,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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uint32_t elementSizeInBytes
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) {
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) {
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NULL_RETURN(device);
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NULL_RETURN(device);
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device->SetShaderParamData(
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device->PushShaderParamData(
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device->driverData,
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device->driverData,
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shaderParamBuffer,
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pipeline,
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offsetInBytes,
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data,
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data,
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elementCount,
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elementCount,
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elementSizeInBytes
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elementSizeInBytes
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@ -284,11 +284,6 @@ struct REFRESH_Device
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uint32_t sizeInBytes
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uint32_t sizeInBytes
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);
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);
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REFRESH_Buffer* (*GenShaderParamBuffer)(
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REFRESH_Renderer *driverData,
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uint32_t sizeInBytes
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);
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/* Setters */
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/* Setters */
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void(*SetTextureData2D)(
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void(*SetTextureData2D)(
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@ -360,10 +355,9 @@ struct REFRESH_Device
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uint32_t dataLength
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uint32_t dataLength
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);
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);
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void(*SetShaderParamData)(
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void(*PushShaderParamData)(
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REFRESH_Renderer *driverData,
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REFRESH_Renderer *driverData,
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REFRESH_Buffer *shaderParamBuffer,
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REFRESH_GraphicsPipeline *pipeline,
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uint32_t offsetInBytes,
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void *data,
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void *data,
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uint32_t elementCount,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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uint32_t elementSizeInBytes
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@ -519,14 +513,13 @@ struct REFRESH_Device
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ASSIGN_DRIVER_FUNC(GenDepthStencilTarget, name) \
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ASSIGN_DRIVER_FUNC(GenDepthStencilTarget, name) \
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ASSIGN_DRIVER_FUNC(GenVertexBuffer, name) \
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ASSIGN_DRIVER_FUNC(GenVertexBuffer, name) \
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ASSIGN_DRIVER_FUNC(GenIndexBuffer, name) \
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ASSIGN_DRIVER_FUNC(GenIndexBuffer, name) \
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ASSIGN_DRIVER_FUNC(GenShaderParamBuffer, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
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ASSIGN_DRIVER_FUNC(SetVertexBufferData, name) \
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ASSIGN_DRIVER_FUNC(SetVertexBufferData, name) \
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ASSIGN_DRIVER_FUNC(SetIndexBufferData, name) \
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ASSIGN_DRIVER_FUNC(SetIndexBufferData, name) \
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ASSIGN_DRIVER_FUNC(SetShaderParamData, name) \
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ASSIGN_DRIVER_FUNC(PushShaderParamData, name) \
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ASSIGN_DRIVER_FUNC(SetVertexSamplers, name) \
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ASSIGN_DRIVER_FUNC(SetVertexSamplers, name) \
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ASSIGN_DRIVER_FUNC(SetFragmentSamplers, name) \
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ASSIGN_DRIVER_FUNC(SetFragmentSamplers, name) \
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ASSIGN_DRIVER_FUNC(GetTextureData2D, name) \
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ASSIGN_DRIVER_FUNC(GetTextureData2D, name) \
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@ -3117,10 +3117,9 @@ static void VULKAN_SetIndexBufferData(
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SDL_assert(0);
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SDL_assert(0);
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}
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}
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static void VULKAN_SetShaderParamData(
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static void VULKAN_PushShaderParamData(
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REFRESH_Renderer *driverData,
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REFRESH_Renderer *driverData,
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REFRESH_Buffer *shaderParamBuffer,
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REFRESH_GraphicsPipeline *pipeline,
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uint32_t offsetInBytes,
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void *data,
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void *data,
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uint32_t elementCount,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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uint32_t elementSizeInBytes
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