fix some depth issues
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
parent
6457967470
commit
b854a822d6
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@ -198,15 +198,11 @@ static VkFormat RefreshToVK_SurfaceFormat[] =
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VK_FORMAT_R32G32B32A32_SFLOAT, /* R32G32B32A32_SFLOAT */
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VK_FORMAT_R32G32B32A32_SFLOAT, /* R32G32B32A32_SFLOAT */
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VK_FORMAT_R16_SFLOAT, /* R16_SFLOAT */
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VK_FORMAT_R16_SFLOAT, /* R16_SFLOAT */
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VK_FORMAT_R16G16_SFLOAT, /* R16G16_SFLOAT */
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VK_FORMAT_R16G16_SFLOAT, /* R16G16_SFLOAT */
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VK_FORMAT_R16G16B16A16_SFLOAT /* R16G16B16A16_SFLOAT */
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VK_FORMAT_R16G16B16A16_SFLOAT, /* R16G16B16A16_SFLOAT */
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};
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VK_FORMAT_D16_UNORM, /* D16 */
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VK_FORMAT_D32_SFLOAT, /* D32 */
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static VkFormat RefreshToVK_DepthFormat[] =
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VK_FORMAT_D16_UNORM_S8_UINT, /* D16S8 */
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{
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VK_FORMAT_D32_SFLOAT_S8_UINT /* D32S8 */
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VK_FORMAT_D16_UNORM,
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VK_FORMAT_D32_SFLOAT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT
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};
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};
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static VkFormat RefreshToVK_VertexFormat[] =
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static VkFormat RefreshToVK_VertexFormat[] =
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@ -4202,7 +4198,7 @@ static Refresh_RenderPass* VULKAN_CreateRenderPass(
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else
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else
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{
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{
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attachmentDescriptions[attachmentDescriptionCount].flags = 0;
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attachmentDescriptions[attachmentDescriptionCount].flags = 0;
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attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_DepthFormat[
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attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
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renderPassCreateInfo->depthTargetDescription->depthStencilFormat
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renderPassCreateInfo->depthTargetDescription->depthStencilFormat
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];
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];
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attachmentDescriptions[attachmentDescriptionCount].samples =
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attachmentDescriptions[attachmentDescriptionCount].samples =
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@ -5708,6 +5704,8 @@ static Refresh_Texture* VULKAN_CreateTexture(
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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);
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);
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VkImageAspectFlags imageAspectFlags;
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VkFormat format = RefreshToVK_SurfaceFormat[textureCreateInfo->format];
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if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
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if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
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{
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{
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@ -5724,6 +5722,20 @@ static Refresh_Texture* VULKAN_CreateTexture(
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imageUsageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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imageUsageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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}
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}
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if (IsDepthFormat(format))
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{
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imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (IsStencilFormat(format))
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{
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imageAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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}
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else
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{
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imageAspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
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}
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result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
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result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
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VULKAN_INTERNAL_CreateTexture(
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VULKAN_INTERNAL_CreateTexture(
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@ -5734,8 +5746,8 @@ static Refresh_Texture* VULKAN_CreateTexture(
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textureCreateInfo->isCube,
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textureCreateInfo->isCube,
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VK_SAMPLE_COUNT_1_BIT,
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VK_SAMPLE_COUNT_1_BIT,
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textureCreateInfo->levelCount,
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textureCreateInfo->levelCount,
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RefreshToVK_SurfaceFormat[textureCreateInfo->format],
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format,
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VK_IMAGE_ASPECT_COLOR_BIT,
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imageAspectFlags,
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VK_IMAGE_TYPE_2D,
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VK_IMAGE_TYPE_2D,
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imageUsageFlags,
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imageUsageFlags,
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result
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result
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