shaderc now flips Y values in the vertex shader
parent
01cd001b07
commit
afeb7ebd16
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@ -254,7 +254,7 @@ partial class Program
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{
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{
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Process spirvcross = Process.Start(
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Process spirvcross = Process.Start(
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"spirv-cross",
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"spirv-cross",
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$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
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$"\"{spirvPath}\" --hlsl --flip-vert-y --shader-model 50 --output \"{outputPath}\""
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);
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);
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spirvcross.WaitForExit();
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spirvcross.WaitForExit();
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if (spirvcross.ExitCode != 0)
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if (spirvcross.ExitCode != 0)
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