rename Gen_ functions to Create_

pull/8/head
cosmonaut 2020-12-21 15:50:12 -08:00
parent 06b805cf93
commit 7de212c322
4 changed files with 24 additions and 24 deletions

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@ -789,7 +789,7 @@ REFRESHAPI REFRESH_Texture* REFRESH_CreateTextureCube(
* multisampleCount: The MSAA value for the color target. * multisampleCount: The MSAA value for the color target.
* textureSlice: The texture slice that the color target will resolve to. * textureSlice: The texture slice that the color target will resolve to.
*/ */
REFRESHAPI REFRESH_ColorTarget* REFRESH_GenColorTarget( REFRESHAPI REFRESH_ColorTarget* REFRESH_CreateColorTarget(
REFRESH_Device *device, REFRESH_Device *device,
REFRESH_SampleCount multisampleCount, REFRESH_SampleCount multisampleCount,
REFRESH_TextureSlice textureSlice REFRESH_TextureSlice textureSlice
@ -801,7 +801,7 @@ REFRESHAPI REFRESH_ColorTarget* REFRESH_GenColorTarget(
* height: The height of the depth/stencil target. * height: The height of the depth/stencil target.
* format: The storage format of the depth/stencil target. * format: The storage format of the depth/stencil target.
*/ */
REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget( REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
REFRESH_Device *device, REFRESH_Device *device,
uint32_t width, uint32_t width,
uint32_t height, uint32_t height,
@ -812,7 +812,7 @@ REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget(
* *
* sizeInBytes: The length of the vertex buffer. * sizeInBytes: The length of the vertex buffer.
*/ */
REFRESHAPI REFRESH_Buffer* REFRESH_GenVertexBuffer( REFRESHAPI REFRESH_Buffer* REFRESH_CreateVertexBuffer(
REFRESH_Device *device, REFRESH_Device *device,
uint32_t sizeInBytes uint32_t sizeInBytes
); );
@ -821,7 +821,7 @@ REFRESHAPI REFRESH_Buffer* REFRESH_GenVertexBuffer(
* *
* sizeInBytes: The length of the index buffer. * sizeInBytes: The length of the index buffer.
*/ */
REFRESHAPI REFRESH_Buffer* REFRESH_GenIndexBuffer( REFRESHAPI REFRESH_Buffer* REFRESH_CreateIndexBuffer(
REFRESH_Device *device, REFRESH_Device *device,
uint32_t sizeInBytes uint32_t sizeInBytes
); );

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@ -344,27 +344,27 @@ REFRESH_Texture* REFRESH_CreateTextureCube(
); );
} }
REFRESH_ColorTarget* REFRESH_GenColorTarget( REFRESH_ColorTarget* REFRESH_CreateColorTarget(
REFRESH_Device *device, REFRESH_Device *device,
REFRESH_SampleCount multisampleCount, REFRESH_SampleCount multisampleCount,
REFRESH_TextureSlice textureSlice REFRESH_TextureSlice textureSlice
) { ) {
NULL_RETURN_NULL(device); NULL_RETURN_NULL(device);
return device->GenColorTarget( return device->CreateColorTarget(
device->driverData, device->driverData,
multisampleCount, multisampleCount,
textureSlice textureSlice
); );
} }
REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget( REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
REFRESH_Device *device, REFRESH_Device *device,
uint32_t width, uint32_t width,
uint32_t height, uint32_t height,
REFRESH_DepthFormat format REFRESH_DepthFormat format
) { ) {
NULL_RETURN_NULL(device); NULL_RETURN_NULL(device);
return device->GenDepthStencilTarget( return device->CreateDepthStencilTarget(
device->driverData, device->driverData,
width, width,
height, height,
@ -372,23 +372,23 @@ REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget(
); );
} }
REFRESH_Buffer* REFRESH_GenVertexBuffer( REFRESH_Buffer* REFRESH_CreateVertexBuffer(
REFRESH_Device *device, REFRESH_Device *device,
uint32_t sizeInBytes uint32_t sizeInBytes
) { ) {
NULL_RETURN_NULL(device); NULL_RETURN_NULL(device);
return device->GenVertexBuffer( return device->CreateVertexBuffer(
device->driverData, device->driverData,
sizeInBytes sizeInBytes
); );
} }
REFRESH_Buffer* REFRESH_GenIndexBuffer( REFRESH_Buffer* REFRESH_CreateIndexBuffer(
REFRESH_Device *device, REFRESH_Device *device,
uint32_t sizeInBytes uint32_t sizeInBytes
) { ) {
NULL_RETURN_NULL(device); NULL_RETURN_NULL(device);
return device->GenIndexBuffer( return device->CreateIndexBuffer(
device->driverData, device->driverData,
sizeInBytes sizeInBytes
); );

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@ -266,25 +266,25 @@ struct REFRESH_Device
uint8_t canBeRenderTarget uint8_t canBeRenderTarget
); );
REFRESH_ColorTarget* (*GenColorTarget)( REFRESH_ColorTarget* (*CreateColorTarget)(
REFRESH_Renderer *driverData, REFRESH_Renderer *driverData,
REFRESH_SampleCount multisampleCount, REFRESH_SampleCount multisampleCount,
REFRESH_TextureSlice textureSlice REFRESH_TextureSlice textureSlice
); );
REFRESH_DepthStencilTarget* (*GenDepthStencilTarget)( REFRESH_DepthStencilTarget* (*CreateDepthStencilTarget)(
REFRESH_Renderer *driverData, REFRESH_Renderer *driverData,
uint32_t width, uint32_t width,
uint32_t height, uint32_t height,
REFRESH_DepthFormat format REFRESH_DepthFormat format
); );
REFRESH_Buffer* (*GenVertexBuffer)( REFRESH_Buffer* (*CreateVertexBuffer)(
REFRESH_Renderer *driverData, REFRESH_Renderer *driverData,
uint32_t sizeInBytes uint32_t sizeInBytes
); );
REFRESH_Buffer* (*GenIndexBuffer)( REFRESH_Buffer* (*CreateIndexBuffer)(
REFRESH_Renderer *driverData, REFRESH_Renderer *driverData,
uint32_t sizeInBytes uint32_t sizeInBytes
); );
@ -536,10 +536,10 @@ struct REFRESH_Device
ASSIGN_DRIVER_FUNC(CreateTexture2D, name) \ ASSIGN_DRIVER_FUNC(CreateTexture2D, name) \
ASSIGN_DRIVER_FUNC(CreateTexture3D, name) \ ASSIGN_DRIVER_FUNC(CreateTexture3D, name) \
ASSIGN_DRIVER_FUNC(CreateTextureCube, name) \ ASSIGN_DRIVER_FUNC(CreateTextureCube, name) \
ASSIGN_DRIVER_FUNC(GenColorTarget, name) \ ASSIGN_DRIVER_FUNC(CreateColorTarget, name) \
ASSIGN_DRIVER_FUNC(GenDepthStencilTarget, name) \ ASSIGN_DRIVER_FUNC(CreateDepthStencilTarget, name) \
ASSIGN_DRIVER_FUNC(GenVertexBuffer, name) \ ASSIGN_DRIVER_FUNC(CreateVertexBuffer, name) \
ASSIGN_DRIVER_FUNC(GenIndexBuffer, name) \ ASSIGN_DRIVER_FUNC(CreateIndexBuffer, name) \
ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \ ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \
ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \ ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \
ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \ ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \

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@ -3583,7 +3583,7 @@ static REFRESH_Texture* VULKAN_CreateTextureCube(
return (REFRESH_Texture*) result; return (REFRESH_Texture*) result;
} }
static REFRESH_ColorTarget* VULKAN_GenColorTarget( static REFRESH_ColorTarget* VULKAN_CreateColorTarget(
REFRESH_Renderer *driverData, REFRESH_Renderer *driverData,
REFRESH_SampleCount multisampleCount, REFRESH_SampleCount multisampleCount,
REFRESH_TextureSlice textureSlice REFRESH_TextureSlice textureSlice
@ -3669,7 +3669,7 @@ static REFRESH_ColorTarget* VULKAN_GenColorTarget(
return (REFRESH_ColorTarget*) colorTarget; return (REFRESH_ColorTarget*) colorTarget;
} }
static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget( static REFRESH_DepthStencilTarget* VULKAN_CreateDepthStencilTarget(
REFRESH_Renderer *driverData, REFRESH_Renderer *driverData,
uint32_t width, uint32_t width,
uint32_t height, uint32_t height,
@ -3700,7 +3700,7 @@ static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget(
return (REFRESH_DepthStencilTarget*) depthStencilTarget; return (REFRESH_DepthStencilTarget*) depthStencilTarget;
} }
static REFRESH_Buffer* VULKAN_GenVertexBuffer( static REFRESH_Buffer* VULKAN_CreateVertexBuffer(
REFRESH_Renderer *driverData, REFRESH_Renderer *driverData,
uint32_t sizeInBytes uint32_t sizeInBytes
) { ) {
@ -3721,7 +3721,7 @@ static REFRESH_Buffer* VULKAN_GenVertexBuffer(
return (REFRESH_Buffer*) buffer; return (REFRESH_Buffer*) buffer;
} }
static REFRESH_Buffer* VULKAN_GenIndexBuffer( static REFRESH_Buffer* VULKAN_CreateIndexBuffer(
REFRESH_Renderer *driverData, REFRESH_Renderer *driverData,
uint32_t sizeInBytes uint32_t sizeInBytes
) { ) {