pull/8/head
cosmonaut 2020-12-16 13:40:11 -08:00
parent 2229af92d4
commit 78f2dc1bde
1 changed files with 46 additions and 6 deletions

View File

@ -573,7 +573,7 @@ REFRESHAPI uint32_t REFRESH_LinkedVersion(void);
/* Drawing */ /* Drawing */
/* Clears the active draw buffers of any previous contents. /* Clears the targets of the currently bound framebuffer.
* NOTE: * NOTE:
* It is generally recommended to clear in BeginRenderPass * It is generally recommended to clear in BeginRenderPass
* rather than by calling this function. * rather than by calling this function.
@ -655,21 +655,25 @@ REFRESHAPI void REFRESH_DrawPrimitives(
/* State Creation */ /* State Creation */
/* Creates a new RenderPass object. */
REFRESHAPI REFRESH_RenderPass REFRESH_CreateRenderPass( REFRESHAPI REFRESH_RenderPass REFRESH_CreateRenderPass(
REFRESH_Device *device, REFRESH_Device *device,
REFRESH_RenderPassCreateInfo *renderPassCreateInfo REFRESH_RenderPassCreateInfo *renderPassCreateInfo
); );
/* Creates a new Pipeline object. */
REFRESHAPI REFRESH_Pipeline REFRESH_CreatePipeline( REFRESHAPI REFRESH_Pipeline REFRESH_CreatePipeline(
REFRESH_Device *device, REFRESH_Device *device,
REFRESH_PipelineCreateInfo *pipelineCreateInfo REFRESH_PipelineCreateInfo *pipelineCreateInfo
); );
/* Creates a new Sampler object. */
REFRESHAPI REFRESH_Sampler REFRESH_CreateSampler( REFRESHAPI REFRESH_Sampler REFRESH_CreateSampler(
REFRESH_Device *device, REFRESH_Device *device,
REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo
); );
/* Creates a new Framebuffer object. */
REFRESHAPI REFRESH_Framebuffer REFRESH_CreateFramebuffer( REFRESHAPI REFRESH_Framebuffer REFRESH_CreateFramebuffer(
REFRESH_Device *device, REFRESH_Device *device,
REFRESH_FramebufferCreateInfo *framebufferCreateInfo REFRESH_FramebufferCreateInfo *framebufferCreateInfo
@ -677,15 +681,51 @@ REFRESHAPI REFRESH_Framebuffer REFRESH_CreateFramebuffer(
/* Shader State */ /* Shader State */
REFRESHAPI void REFRESH_SetSamplers( /* Sets textures/samplers for use with the currently bound vertex shader.
*
* startIndex: The index at which to begin replacing sampler references.
* textures: A pointer to an array of textures.
* samplers: A pointer to an array of samplers.
* count: The length of the above arrays.
*/
REFRESHAPI void REFRESH_SetVertexSamplers(
REFRESH_Device *device, REFRESH_Device *device,
uint32_t startIndex, uint32_t startIndex,
REFRESH_Texture **textures, REFRESH_Texture *pTextures,
REFRESH_Sampler **samplers REFRESH_Sampler *pSamplers,
uint32_t count
); );
/* TODO: Do we need to give the user this much control over UBOs? */ /* Sets textures/samplers for use with the currently bound fragment shader.
REFRESHAPI void REFRESH_SetShaderParamData( *
* startIndex: The index at which to begin replacing sampler references.
* textures: A pointer to an array of textures.
* samplers: A pointer to an array of samplers.
* count: The length of the above arrays.
*/
REFRESHAPI void REFRESH_SetFragmentSamplers(
REFRESH_Device *device,
uint32_t startIndex,
REFRESH_Texture *pTextures,
REFRESH_Sampler *pSamplers,
uint32_t count
);
/* Sets shader params for use with the currently bound vertex shader.
*
* TODO: Do we need to give the user this much control over UBOs?
*/
REFRESHAPI void REFRESH_SetVertexShaderParamData(
REFRESH_Device *device,
REFRESH_ShaderParamBuffer *shaderParamBuffer,
uint32_t offsetInBytes,
void *data,
uint32_t elementCount,
uint32_t elementSizeInBytes
);
/* Sets shader params for use with the currently bound fragment shader. */
REFRESHAPI void REFRESH_SetFragmentShaderParamData(
REFRESH_Device *device, REFRESH_Device *device,
REFRESH_ShaderParamBuffer *shaderParamBuffer, REFRESH_ShaderParamBuffer *shaderParamBuffer,
uint32_t offsetInBytes, uint32_t offsetInBytes,