restructure texture subresources
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
parent
8e04b0d1c9
commit
721854921d
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@ -385,8 +385,7 @@ typedef struct Refresh_TextureSlice
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{
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{
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Refresh_Texture *texture;
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Refresh_Texture *texture;
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uint32_t mipLevel;
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uint32_t mipLevel;
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uint32_t baseLayer;
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uint32_t layer;
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uint32_t layerCount;
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uint32_t x;
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uint32_t x;
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uint32_t y;
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uint32_t y;
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uint32_t z;
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uint32_t z;
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@ -495,6 +494,7 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t height;
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uint32_t height;
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uint32_t depth;
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uint32_t depth;
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uint8_t isCube;
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uint8_t isCube;
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uint32_t layerCount;
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uint32_t levelCount;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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Refresh_SampleCount sampleCount;
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Refresh_TextureFormat format;
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Refresh_TextureFormat format;
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@ -580,8 +580,7 @@ typedef struct Refresh_GraphicsPipelineCreateInfo
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typedef struct Refresh_ColorAttachmentInfo
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typedef struct Refresh_ColorAttachmentInfo
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{
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{
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Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
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Refresh_Texture *texture;
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uint32_t depth;
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uint32_t layer;
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uint32_t layer;
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uint32_t level;
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uint32_t level;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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@ -592,8 +591,7 @@ typedef struct Refresh_ColorAttachmentInfo
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typedef struct Refresh_DepthStencilAttachmentInfo
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typedef struct Refresh_DepthStencilAttachmentInfo
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{
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{
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Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
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Refresh_Texture *texture;
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uint32_t depth;
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uint32_t layer;
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uint32_t layer;
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uint32_t level;
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uint32_t level;
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Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
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Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
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@ -1004,20 +1002,14 @@ REFRESHAPI void Refresh_BindComputeBuffers(
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/* Binds textures for use with the currently bound compute pipeline.
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/* Binds textures for use with the currently bound compute pipeline.
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*
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*
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* pTextures: An array of textures to bind.
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* pTextureSlices: An array of texture slices to bind.
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* Length must be equal to the number of buffers
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* specified by the compute pipeline.
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*
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* pLevels: An array of levels to bind,
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* corresponding to the indices in pTextures.
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* Length must be equal to the number of buffers
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* Length must be equal to the number of buffers
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* specified by the compute pipeline.
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* specified by the compute pipeline.
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*/
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*/
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REFRESHAPI void Refresh_BindComputeTextures(
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REFRESHAPI void Refresh_BindComputeTextures(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_TextureSlice **pTextureSlices
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uint32_t **pLevels
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);
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);
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/* Pushes compute shader params to the device.
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/* Pushes compute shader params to the device.
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@ -675,15 +675,13 @@ void Refresh_BindComputeBuffers(
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void Refresh_BindComputeTextures(
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void Refresh_BindComputeTextures(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_TextureSlice **pTextureSlices
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uint32_t **pLevels
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) {
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) {
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NULL_RETURN(device);
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NULL_RETURN(device);
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device->BindComputeTextures(
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device->BindComputeTextures(
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device->driverData,
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device->driverData,
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commandBuffer,
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commandBuffer,
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pTextures,
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pTextureSlices
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pLevels
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);
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);
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}
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}
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@ -389,8 +389,7 @@ struct Refresh_Device
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void (*BindComputeTextures)(
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void (*BindComputeTextures)(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_TextureSlice **pTextureSlices
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uint32_t **pLevels
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);
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);
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void (*PushComputeShaderUniforms)(
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void (*PushComputeShaderUniforms)(
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