update PushUniforms and Draw functions
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						695ad15b75
					
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					@ -1539,6 +1539,10 @@ typedef struct VulkanCommandBuffer
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	VulkanComputePipeline *currentComputePipeline;
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						VulkanComputePipeline *currentComputePipeline;
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	VulkanGraphicsPipeline *currentGraphicsPipeline;
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						VulkanGraphicsPipeline *currentGraphicsPipeline;
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						uint32_t vertexUniformOffset;
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						uint32_t fragmentUniformOffset;
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						uint32_t computeUniformOffset;
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	VulkanTexture *renderPassColorTargetTextures[MAX_COLOR_TARGET_BINDINGS];
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						VulkanTexture *renderPassColorTargetTextures[MAX_COLOR_TARGET_BINDINGS];
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	uint32_t renderPassColorTargetCount;
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						uint32_t renderPassColorTargetCount;
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	VulkanTexture *renderPassDepthTexture; /* can be NULL */
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						VulkanTexture *renderPassDepthTexture; /* can be NULL */
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					@ -5203,9 +5207,7 @@ static void VULKAN_DrawInstancedPrimitives(
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	uint32_t baseVertex,
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						uint32_t baseVertex,
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	uint32_t startIndex,
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						uint32_t startIndex,
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	uint32_t primitiveCount,
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						uint32_t primitiveCount,
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	uint32_t instanceCount,
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						uint32_t instanceCount
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	uint32_t vertexParamOffset,
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	uint32_t fragmentParamOffset
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) {
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					) {
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	VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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						VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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						VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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					@ -5218,8 +5220,8 @@ static void VULKAN_DrawInstancedPrimitives(
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	descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet;
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						descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet;
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	descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet;
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						descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet;
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	dynamicOffsets[0] = vertexParamOffset;
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						dynamicOffsets[0] = vulkanCommandBuffer->vertexUniformOffset;
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	dynamicOffsets[1] = fragmentParamOffset;
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						dynamicOffsets[1] = vulkanCommandBuffer->fragmentUniformOffset;
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	renderer->vkCmdBindDescriptorSets(
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						renderer->vkCmdBindDescriptorSets(
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		vulkanCommandBuffer->commandBuffer,
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							vulkanCommandBuffer->commandBuffer,
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					@ -5250,9 +5252,7 @@ static void VULKAN_DrawIndexedPrimitives(
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	Refresh_CommandBuffer *commandBuffer,
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						Refresh_CommandBuffer *commandBuffer,
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	uint32_t baseVertex,
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						uint32_t baseVertex,
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	uint32_t startIndex,
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						uint32_t startIndex,
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	uint32_t primitiveCount,
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						uint32_t primitiveCount
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	uint32_t vertexParamOffset,
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	uint32_t fragmentParamOffset
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) {
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					) {
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	VULKAN_DrawInstancedPrimitives(
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						VULKAN_DrawInstancedPrimitives(
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		driverData,
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							driverData,
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					@ -5260,9 +5260,7 @@ static void VULKAN_DrawIndexedPrimitives(
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		baseVertex,
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							baseVertex,
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		startIndex,
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							startIndex,
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		primitiveCount,
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							primitiveCount,
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		1,
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							1
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		vertexParamOffset,
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		fragmentParamOffset
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	);
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						);
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}
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					}
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					@ -5270,9 +5268,7 @@ static void VULKAN_DrawPrimitives(
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	Refresh_Renderer *driverData,
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						Refresh_Renderer *driverData,
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	Refresh_CommandBuffer *commandBuffer,
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						Refresh_CommandBuffer *commandBuffer,
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	uint32_t vertexStart,
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						uint32_t vertexStart,
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	uint32_t primitiveCount,
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						uint32_t primitiveCount
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	uint32_t vertexParamOffset,
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	uint32_t fragmentParamOffset
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) {
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					) {
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	VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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						VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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						VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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					@ -5285,8 +5281,8 @@ static void VULKAN_DrawPrimitives(
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	descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet;
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						descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet;
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	descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet;
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						descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet;
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	dynamicOffsets[0] = vertexParamOffset;
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						dynamicOffsets[0] = vulkanCommandBuffer->vertexUniformOffset;
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	dynamicOffsets[1] = fragmentParamOffset;
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						dynamicOffsets[1] = vulkanCommandBuffer->fragmentUniformOffset;
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	renderer->vkCmdBindDescriptorSets(
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						renderer->vkCmdBindDescriptorSets(
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		vulkanCommandBuffer->commandBuffer,
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							vulkanCommandBuffer->commandBuffer,
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					@ -5317,9 +5313,7 @@ static void VULKAN_DrawPrimitivesIndirect(
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	Refresh_GpuBuffer *buffer,
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						Refresh_GpuBuffer *buffer,
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	uint32_t offsetInBytes,
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						uint32_t offsetInBytes,
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	uint32_t drawCount,
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						uint32_t drawCount,
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	uint32_t stride,
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						uint32_t stride
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	uint32_t vertexParamOffset,
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	uint32_t fragmentParamOffset
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) {
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					) {
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	VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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						VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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						VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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					@ -5332,8 +5326,8 @@ static void VULKAN_DrawPrimitivesIndirect(
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	descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet;
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						descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet;
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	descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet;
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						descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet;
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	dynamicOffsets[0] = vertexParamOffset;
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						dynamicOffsets[0] = vulkanCommandBuffer->vertexUniformOffset;
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	dynamicOffsets[1] = fragmentParamOffset;
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						dynamicOffsets[1] = vulkanCommandBuffer->fragmentUniformOffset;
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	renderer->vkCmdBindDescriptorSets(
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						renderer->vkCmdBindDescriptorSets(
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		vulkanCommandBuffer->commandBuffer,
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							vulkanCommandBuffer->commandBuffer,
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					@ -6828,7 +6822,7 @@ static void VULKAN_INTERNAL_SetUniformBufferData(
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	);
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						);
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}
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					}
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static uint32_t VULKAN_PushVertexShaderUniforms(
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					static void VULKAN_PushVertexShaderUniforms(
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	Refresh_Renderer *driverData,
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						Refresh_Renderer *driverData,
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	Refresh_CommandBuffer *commandBuffer,
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						Refresh_CommandBuffer *commandBuffer,
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	void *data,
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						void *data,
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					@ -6837,22 +6831,15 @@ static uint32_t VULKAN_PushVertexShaderUniforms(
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	VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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						VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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	VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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						VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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	VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline;
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						VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline;
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	uint32_t offset;
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	if (graphicsPipeline->vertexUniformBlockSize == 0)
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	{
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		Refresh_LogError("Bound pipeline's vertex stage does not declare uniforms!");
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		return 0;
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	}
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	SDL_LockMutex(renderer->vertexUniformBufferObject->lock);
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						SDL_LockMutex(renderer->vertexUniformBufferObject->lock);
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	if (renderer->vertexUniformBufferObject->currentOffset + dataLengthInBytes + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE)
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						if (renderer->vertexUniformBufferObject->currentOffset + graphicsPipeline->vertexUniformBlockSize + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE)
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	{
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						{
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		renderer->vertexUniformBufferObject->currentOffset = 0;
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							renderer->vertexUniformBufferObject->currentOffset = 0;
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	}
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						}
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	offset = renderer->vertexUniformBufferObject->currentOffset;
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						vulkanCommandBuffer->vertexUniformOffset = renderer->vertexUniformBufferObject->currentOffset;
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	VULKAN_INTERNAL_SetUniformBufferData(
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						VULKAN_INTERNAL_SetUniformBufferData(
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		renderer->vertexUniformBufferObject,
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							renderer->vertexUniformBufferObject,
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					@ -6863,11 +6850,9 @@ static uint32_t VULKAN_PushVertexShaderUniforms(
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	renderer->vertexUniformBufferObject->currentOffset += graphicsPipeline->vertexUniformBlockSize;
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						renderer->vertexUniformBufferObject->currentOffset += graphicsPipeline->vertexUniformBlockSize;
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	SDL_UnlockMutex(renderer->vertexUniformBufferObject->lock);
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						SDL_UnlockMutex(renderer->vertexUniformBufferObject->lock);
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	return offset;
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}
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					}
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static uint32_t VULKAN_PushFragmentShaderUniforms(
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					static void VULKAN_PushFragmentShaderUniforms(
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	Refresh_Renderer *driverData,
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						Refresh_Renderer *driverData,
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	Refresh_CommandBuffer *commandBuffer,
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						Refresh_CommandBuffer *commandBuffer,
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	void *data,
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						void *data,
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					@ -6876,22 +6861,15 @@ static uint32_t VULKAN_PushFragmentShaderUniforms(
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	VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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						VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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	VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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						VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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	VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline;
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						VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline;
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	uint32_t offset;
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	if (graphicsPipeline->fragmentUniformBlockSize == 0)
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	{
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		Refresh_LogError("Bound pipeline's fragment stage does not declare uniforms!");
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		return 0;
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	}
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	SDL_LockMutex(renderer->fragmentUniformBufferObject->lock);
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						SDL_LockMutex(renderer->fragmentUniformBufferObject->lock);
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	if (renderer->fragmentUniformBufferObject->currentOffset + dataLengthInBytes + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE)
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						if (renderer->fragmentUniformBufferObject->currentOffset + graphicsPipeline->fragmentUniformBlockSize + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE)
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	{
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						{
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		renderer->fragmentUniformBufferObject->currentOffset = 0;
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							renderer->fragmentUniformBufferObject->currentOffset = 0;
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	}
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						}
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	offset = renderer->fragmentUniformBufferObject->currentOffset;
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						vulkanCommandBuffer->fragmentUniformOffset = renderer->fragmentUniformBufferObject->currentOffset;
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	VULKAN_INTERNAL_SetUniformBufferData(
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						VULKAN_INTERNAL_SetUniformBufferData(
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		renderer->fragmentUniformBufferObject,
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							renderer->fragmentUniformBufferObject,
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					@ -6902,11 +6880,9 @@ static uint32_t VULKAN_PushFragmentShaderUniforms(
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	renderer->fragmentUniformBufferObject->currentOffset += graphicsPipeline->fragmentUniformBlockSize;
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						renderer->fragmentUniformBufferObject->currentOffset += graphicsPipeline->fragmentUniformBlockSize;
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	SDL_UnlockMutex(renderer->fragmentUniformBufferObject->lock);
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						SDL_UnlockMutex(renderer->fragmentUniformBufferObject->lock);
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	return offset;
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}
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					}
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static uint32_t VULKAN_PushComputeShaderUniforms(
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					static void VULKAN_PushComputeShaderUniforms(
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	Refresh_Renderer *driverData,
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						Refresh_Renderer *driverData,
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	Refresh_CommandBuffer *commandBuffer,
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						Refresh_CommandBuffer *commandBuffer,
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	void *data,
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						void *data,
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					@ -6915,22 +6891,15 @@ static uint32_t VULKAN_PushComputeShaderUniforms(
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	VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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						VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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	VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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						VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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	VulkanComputePipeline* computePipeline = vulkanCommandBuffer->currentComputePipeline;
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						VulkanComputePipeline* computePipeline = vulkanCommandBuffer->currentComputePipeline;
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	uint32_t offset;
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	if (computePipeline->uniformBlockSize == 0)
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	{
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		Refresh_LogError("Bound pipeline's compute stage does not declare uniforms!");
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		return 0;
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	}
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	SDL_LockMutex(renderer->computeUniformBufferObject->lock);
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						SDL_LockMutex(renderer->computeUniformBufferObject->lock);
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	if (renderer->computeUniformBufferObject->currentOffset + dataLengthInBytes + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE)
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						if (renderer->computeUniformBufferObject->currentOffset + computePipeline->uniformBlockSize + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE)
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	{
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						{
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		renderer->computeUniformBufferObject->currentOffset = 0;
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							renderer->computeUniformBufferObject->currentOffset = 0;
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	}
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						}
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	offset = renderer->computeUniformBufferObject->currentOffset;
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						vulkanCommandBuffer->computeUniformOffset = renderer->computeUniformBufferObject->currentOffset;
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	VULKAN_INTERNAL_SetUniformBufferData(
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						VULKAN_INTERNAL_SetUniformBufferData(
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		renderer->computeUniformBufferObject,
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							renderer->computeUniformBufferObject,
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					@ -6941,8 +6910,6 @@ static uint32_t VULKAN_PushComputeShaderUniforms(
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	renderer->computeUniformBufferObject->currentOffset += computePipeline->uniformBlockSize;
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						renderer->computeUniformBufferObject->currentOffset += computePipeline->uniformBlockSize;
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	SDL_UnlockMutex(renderer->computeUniformBufferObject->lock);
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						SDL_UnlockMutex(renderer->computeUniformBufferObject->lock);
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	return offset;
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}
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					}
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/* If fetching an image descriptor, descriptorImageInfos must not be NULL.
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					/* If fetching an image descriptor, descriptorImageInfos must not be NULL.
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					@ -8239,8 +8206,7 @@ static void VULKAN_DispatchCompute(
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	Refresh_CommandBuffer *commandBuffer,
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						Refresh_CommandBuffer *commandBuffer,
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	uint32_t groupCountX,
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						uint32_t groupCountX,
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	uint32_t groupCountY,
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						uint32_t groupCountY,
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	uint32_t groupCountZ,
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						uint32_t groupCountZ
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	uint32_t computeParamOffset
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) {
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					) {
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	VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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						VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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						VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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					@ -8259,7 +8225,7 @@ static void VULKAN_DispatchCompute(
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		3,
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							3,
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		descriptorSets,
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							descriptorSets,
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		1,
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							1,
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		&computeParamOffset
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							&vulkanCommandBuffer->computeUniformOffset
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	);
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						);
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	renderer->vkCmdDispatch(
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						renderer->vkCmdDispatch(
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					@ -9280,6 +9246,10 @@ static Refresh_CommandBuffer* VULKAN_AcquireCommandBuffer(
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	commandBuffer->currentComputePipeline = NULL;
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						commandBuffer->currentComputePipeline = NULL;
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	commandBuffer->currentGraphicsPipeline = NULL;
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						commandBuffer->currentGraphicsPipeline = NULL;
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						commandBuffer->vertexUniformOffset = 0;
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						commandBuffer->fragmentUniformOffset = 0;
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						commandBuffer->computeUniformOffset = 0;
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			||||||
	commandBuffer->renderPassColorTargetCount = 0;
 | 
						commandBuffer->renderPassColorTargetCount = 0;
 | 
				
			||||||
	commandBuffer->autoReleaseFence = 1;
 | 
						commandBuffer->autoReleaseFence = 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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		Reference in New Issue