implement SetData and GetData
parent
0c095fa56d
commit
6674076423
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@ -695,11 +695,32 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
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/* Memory structures */
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typedef struct VulkanBufferContainer /* cast from Refresh_Buffer */
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/* We use pointer indirection so that defrag can occur without objects
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* needing to be aware of the backing buffers changing.
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*/
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typedef struct VulkanBufferContainer
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{
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VulkanBuffer *vulkanBuffer;
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} VulkanBufferContainer;
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/* CpuBuffers consist of multiple backing buffer containers so that data transfers
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* can occur safely without the client having to explicitly manage transfer timing.
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*/
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typedef struct VulkanCpuBufferContainer /* cast from Refresh_CpuBuffer */
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{
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uint32_t sizeInBytes;
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VulkanBufferContainer *activeBuffer;
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/* These are all the buffers that have been used by this container.
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* If a buffer is bound and then updated with Discard, a new buffer
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* will be added to this list.
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* These can be reused after they are submitted and command processing is complete.
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*/
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uint32_t bufferCapacity;
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uint32_t bufferCount;
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VulkanBufferContainer **backingBuffers;
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} VulkanCpuBufferContainer;
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struct VulkanBuffer
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{
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VkBuffer buffer;
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@ -711,10 +732,13 @@ struct VulkanBuffer
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uint8_t requireHostVisible;
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uint8_t preferDeviceLocal;
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uint8_t requireHostLocal;
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uint8_t preserveContentsOnDefrag;
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SDL_atomic_t referenceCount; /* Tracks command buffer usage */
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VulkanBufferContainer *container;
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uint8_t markedForDestroy; /* so that defrag doesn't double-free */
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};
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typedef enum VulkanUniformBufferType
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@ -802,6 +826,8 @@ struct VulkanTexture
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SDL_atomic_t referenceCount;
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VulkanTextureContainer *container;
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uint8_t markedForDestroy; /* so that defrag doesn't double-free */
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};
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typedef struct VulkanRenderTarget
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@ -3248,6 +3274,28 @@ static void VULKAN_INTERNAL_ImageMemoryBarrier(
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/* Resource tracking */
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#define ADD_TO_ARRAY_UNIQUE(resource, type, array, count, capacity) \
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uint32_t i; \
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\
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for (i = 0; i < commandBuffer->count; i += 1) \
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{ \
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if (commandBuffer->array[i] == resource) \
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{ \
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return; \
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} \
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} \
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\
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if (commandBuffer->count == commandBuffer->capacity) \
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{ \
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commandBuffer->capacity += 1; \
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commandBuffer->array = SDL_realloc( \
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commandBuffer->array, \
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commandBuffer->capacity * sizeof(type) \
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); \
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} \
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commandBuffer->array[commandBuffer->count] = resource; \
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commandBuffer->count += 1;
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#define TRACK_RESOURCE(resource, type, array, count, capacity) \
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uint32_t i; \
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\
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@ -3269,10 +3317,8 @@ static void VULKAN_INTERNAL_ImageMemoryBarrier(
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} \
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commandBuffer->array[commandBuffer->count] = resource; \
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commandBuffer->count += 1; \
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\
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SDL_AtomicIncRef(&resource->referenceCount);
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static void VULKAN_INTERNAL_TrackBuffer(
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VulkanRenderer *renderer,
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VulkanCommandBuffer *commandBuffer,
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@ -3391,7 +3437,7 @@ static void VULKAN_INTERNAL_TrackCopiedTexture(
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VulkanCommandBuffer *commandBuffer,
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VulkanTexture *texture
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) {
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TRACK_RESOURCE(
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ADD_TO_ARRAY_UNIQUE(
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texture,
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VulkanTexture*,
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copiedTextures,
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@ -3406,7 +3452,7 @@ static void VULKAN_INTERNAL_TrackCopiedBuffer(
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VulkanCommandBuffer *commandBuffer,
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VulkanBuffer *buffer
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) {
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TRACK_RESOURCE(
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ADD_TO_ARRAY_UNIQUE(
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buffer,
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VulkanBuffer*,
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copiedGpuBuffers,
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@ -4145,7 +4191,8 @@ static VulkanBuffer* VULKAN_INTERNAL_CreateBuffer(
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uint8_t requireHostVisible,
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uint8_t requireHostLocal,
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uint8_t preferDeviceLocal,
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uint8_t dedicatedAllocation
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uint8_t dedicatedAllocation,
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uint8_t preserveContentsOnDefrag
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) {
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VulkanBuffer* buffer;
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VkResult vulkanResult;
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@ -4160,6 +4207,8 @@ static VulkanBuffer* VULKAN_INTERNAL_CreateBuffer(
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buffer->requireHostVisible = requireHostVisible;
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buffer->requireHostLocal = requireHostLocal;
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buffer->preferDeviceLocal = preferDeviceLocal;
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buffer->preserveContentsOnDefrag = preserveContentsOnDefrag;
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buffer->markedForDestroy = 0;
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.pNext = NULL;
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@ -4277,6 +4326,7 @@ static VulkanUniformBufferObject* VULKAN_INTERNAL_CreateUniformBufferObject(
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1,
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0,
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1,
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1,
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1
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);
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@ -4321,12 +4371,17 @@ static VulkanUniformBufferObject* VULKAN_INTERNAL_CreateUniformBufferObject(
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return uniformBufferObject;
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}
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/* Buffer indirection so we can cleanly defrag GpuBuffers */
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/* Indirection so we can cleanly defrag buffers */
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static VulkanBufferContainer* VULKAN_INTERNAL_CreateBufferContainer(
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VulkanRenderer *renderer,
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uint32_t sizeInBytes,
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VulkanResourceAccessType resourceAccessType,
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VkBufferUsageFlags usageFlags
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VkBufferUsageFlags usageFlags,
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uint8_t requireHostVisible,
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uint8_t requireHostLocal,
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uint8_t preferDeviceLocal,
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uint8_t dedicatedAllocation,
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uint8_t preserveContentsOnDefrag
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) {
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VulkanBufferContainer* bufferContainer;
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VulkanBuffer* buffer;
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@ -4339,10 +4394,11 @@ static VulkanBufferContainer* VULKAN_INTERNAL_CreateBufferContainer(
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sizeInBytes,
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resourceAccessType,
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usageFlags,
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0,
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0,
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1,
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0
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requireHostVisible,
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requireHostLocal,
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preferDeviceLocal,
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dedicatedAllocation,
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preserveContentsOnDefrag
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);
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if (buffer == NULL)
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@ -5413,6 +5469,7 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
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texture->isCube = 0;
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texture->is3D = 0;
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texture->markedForDestroy = 0;
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if (isCube)
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{
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@ -6812,20 +6869,26 @@ static Refresh_GpuBuffer* VULKAN_CreateGpuBuffer(
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(VulkanRenderer*) driverData,
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sizeInBytes,
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resourceAccessType,
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vulkanUsageFlags
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vulkanUsageFlags,
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0,
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0,
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1,
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0,
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1
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);
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}
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static Refresh_CpuBuffer* VULKAN_CreateCpuBuffer(
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Refresh_Renderer *driverData,
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uint32_t sizeInBytes,
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void **pDataPtr
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uint32_t sizeInBytes
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VkBufferUsageFlags vulkanUsageFlags =
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VulkanCpuBufferContainer *bufferContainer = (VulkanCpuBufferContainer*) SDL_malloc(sizeof(VulkanCpuBufferContainer));
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VulkanBuffer *vulkanBuffer = VULKAN_INTERNAL_CreateBuffer(
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bufferContainer->sizeInBytes = sizeInBytes;
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bufferContainer->activeBuffer = VULKAN_INTERNAL_CreateBufferContainer(
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renderer,
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sizeInBytes,
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RESOURCE_ACCESS_NONE,
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@ -6833,12 +6896,18 @@ static Refresh_CpuBuffer* VULKAN_CreateCpuBuffer(
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1,
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1,
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0,
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1
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0,
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0
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);
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*pDataPtr = vulkanBuffer->usedRegion->allocation->mapPointer;
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bufferContainer->bufferCapacity = 1;
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bufferContainer->bufferCount = 1;
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bufferContainer->backingBuffers = SDL_malloc(
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bufferContainer->bufferCapacity * sizeof(VulkanBufferContainer*)
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);
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bufferContainer->backingBuffers[0] = bufferContainer->activeBuffer;
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return (Refresh_CpuBuffer*) vulkanBuffer;
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return (Refresh_CpuBuffer*) bufferContainer;
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}
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/* Setters */
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@ -7169,6 +7238,8 @@ static void VULKAN_INTERNAL_QueueDestroyTexture(
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VulkanRenderer *renderer,
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VulkanTexture *vulkanTexture
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) {
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if (vulkanTexture->markedForDestroy) { return; }
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SDL_LockMutex(renderer->disposeLock);
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EXPAND_ARRAY_IF_NEEDED(
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@ -7184,6 +7255,8 @@ static void VULKAN_INTERNAL_QueueDestroyTexture(
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] = vulkanTexture;
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renderer->texturesToDestroyCount += 1;
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vulkanTexture->markedForDestroy = 1;
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SDL_UnlockMutex(renderer->disposeLock);
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}
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@ -7232,6 +7305,8 @@ static void VULKAN_INTERNAL_QueueDestroyBuffer(
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VulkanRenderer *renderer,
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VulkanBuffer *vulkanBuffer
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) {
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if (vulkanBuffer->markedForDestroy) { return; }
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SDL_LockMutex(renderer->disposeLock);
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EXPAND_ARRAY_IF_NEEDED(
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@ -7247,6 +7322,8 @@ static void VULKAN_INTERNAL_QueueDestroyBuffer(
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] = vulkanBuffer;
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renderer->buffersToDestroyCount += 1;
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vulkanBuffer->markedForDestroy = 1;
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SDL_UnlockMutex(renderer->disposeLock);
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}
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@ -7262,7 +7339,7 @@ static void VULKAN_QueueDestroyGpuBuffer(
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VULKAN_INTERNAL_QueueDestroyBuffer(renderer, vulkanBuffer);
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/* Containers are just client handles, so we can destroy immediately */
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/* Containers are just client handles, so we can free immediately */
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SDL_free(vulkanBufferContainer);
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SDL_UnlockMutex(renderer->disposeLock);
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@ -7273,11 +7350,20 @@ static void VULKAN_QueueDestroyCpuBuffer(
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Refresh_CpuBuffer *buffer
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer;
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VulkanCpuBufferContainer *bufferContainer = (VulkanCpuBufferContainer*) buffer;
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uint32_t i;
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SDL_LockMutex(renderer->disposeLock);
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VULKAN_INTERNAL_QueueDestroyBuffer(renderer, vulkanBuffer);
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for (i = 0; i < bufferContainer->bufferCount; i += 1)
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{
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VULKAN_INTERNAL_QueueDestroyBuffer(renderer, bufferContainer->backingBuffers[i]->vulkanBuffer);
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SDL_free(bufferContainer->backingBuffers[i]);
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}
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/* Containers are just client handles, so we can free immediately */
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SDL_free(bufferContainer->backingBuffers);
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SDL_free(bufferContainer);
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SDL_UnlockMutex(renderer->disposeLock);
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}
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@ -8342,6 +8428,108 @@ static void VULKAN_EndComputePass(
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vulkanCommandBuffer->currentComputePipeline = NULL;
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}
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static void VULKAN_INTERNAL_DiscardActiveCpuBuffer(
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VulkanRenderer *renderer,
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VulkanCpuBufferContainer *cpuBufferContainer
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) {
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VulkanBufferContainer *cpuBuffer;
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uint32_t i;
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cpuBufferContainer->activeBuffer->vulkanBuffer->preserveContentsOnDefrag = 0;
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/* If a previously-discarded buffer is available, we can use that. */
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for (i = 0; i < cpuBufferContainer->bufferCount; i += 1)
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{
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cpuBuffer = cpuBufferContainer->backingBuffers[i];
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if (SDL_AtomicGet(&cpuBuffer->vulkanBuffer->referenceCount) == 0)
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{
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cpuBufferContainer->activeBuffer = cpuBuffer;
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return;
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}
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}
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/* No buffer is available, generate a new one. */
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cpuBufferContainer->activeBuffer = VULKAN_INTERNAL_CreateBufferContainer(
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renderer,
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cpuBufferContainer->sizeInBytes,
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RESOURCE_ACCESS_NONE,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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1,
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1,
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0,
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0,
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0
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);
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EXPAND_ARRAY_IF_NEEDED(
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cpuBufferContainer->backingBuffers,
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VulkanBufferContainer*,
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cpuBufferContainer->bufferCount + 1,
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cpuBufferContainer->bufferCapacity,
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cpuBufferContainer->bufferCapacity * 2
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);
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cpuBufferContainer->backingBuffers[
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cpuBufferContainer->bufferCount
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] = cpuBufferContainer->activeBuffer;
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cpuBufferContainer->bufferCount += 1;
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}
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static void VULKAN_SetData(
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Refresh_Renderer *driverData,
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void* data,
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Refresh_CpuBuffer *cpuBuffer,
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Refresh_BufferCopy *copyParams,
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Refresh_SetDataOptions option
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanCpuBufferContainer *cpuBufferContainer = (VulkanCpuBufferContainer*) cpuBuffer;
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VulkanBuffer *vulkanBuffer = cpuBufferContainer->activeBuffer->vulkanBuffer;
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if (option == REFRESH_SETDATAOPTIONS_DISCARD && SDL_AtomicGet(&vulkanBuffer->referenceCount) > 0)
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{
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VULKAN_INTERNAL_DiscardActiveCpuBuffer(
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renderer,
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cpuBufferContainer
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);
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}
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uint8_t *bufferPointer =
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vulkanBuffer->usedRegion->allocation->mapPointer +
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vulkanBuffer->usedRegion->resourceOffset +
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copyParams->dstOffset;
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SDL_memcpy(
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bufferPointer,
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((uint8_t*) data) + copyParams->srcOffset,
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copyParams->size
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);
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}
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static void VULKAN_GetData(
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Refresh_Renderer *driverData,
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Refresh_CpuBuffer *cpuBuffer,
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void* data,
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Refresh_BufferCopy *copyParams
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanCpuBufferContainer *cpuBufferContainer = (VulkanCpuBufferContainer*) cpuBuffer;
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VulkanBuffer *vulkanBuffer = cpuBufferContainer->activeBuffer->vulkanBuffer;
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uint8_t *bufferPointer =
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vulkanBuffer->usedRegion->allocation->mapPointer +
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vulkanBuffer->usedRegion->resourceOffset +
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copyParams->srcOffset;
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SDL_memcpy(
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((uint8_t*) data) + copyParams->dstOffset,
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bufferPointer,
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copyParams->size
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);
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vulkanBuffer->preserveContentsOnDefrag = 0;
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}
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static void VULKAN_BeginCopyPass(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer
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@ -8362,7 +8550,7 @@ static void VULKAN_UploadToTexture(
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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VulkanBuffer *vulkanCpuBuffer = (VulkanBuffer*) cpuBuffer;
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VulkanCpuBufferContainer *bufferContainer = (VulkanCpuBufferContainer*) cpuBuffer;
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VulkanTexture *vulkanTexture = ((VulkanTextureContainer*) textureSlice->texture)->vulkanTexture;
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VkBufferImageCopy imageCopy;
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@ -8370,7 +8558,7 @@ static void VULKAN_UploadToTexture(
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renderer,
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vulkanCommandBuffer->commandBuffer,
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RESOURCE_ACCESS_TRANSFER_READ,
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vulkanCpuBuffer
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bufferContainer->activeBuffer->vulkanBuffer
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);
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VULKAN_INTERNAL_ImageMemoryBarrier(
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@ -8403,14 +8591,14 @@ static void VULKAN_UploadToTexture(
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renderer->vkCmdCopyBufferToImage(
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vulkanCommandBuffer->commandBuffer,
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vulkanCpuBuffer->buffer,
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bufferContainer->activeBuffer->vulkanBuffer->buffer,
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vulkanTexture->image,
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AccessMap[vulkanTexture->resourceAccessType].imageLayout,
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1,
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&imageCopy
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);
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VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanCpuBuffer);
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VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, bufferContainer->activeBuffer->vulkanBuffer);
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VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, vulkanTexture);
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VULKAN_INTERNAL_TrackCopiedTexture(renderer, vulkanCommandBuffer, vulkanTexture);
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}
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@ -8424,7 +8612,7 @@ static void VULKAN_UploadToBuffer(
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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VulkanBuffer *vulkanCpuBuffer = (VulkanBuffer*) cpuBuffer;
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VulkanCpuBufferContainer *cpuBufferContainer = (VulkanCpuBufferContainer*) cpuBuffer;
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VulkanBuffer *vulkanGpuBuffer = ((VulkanBufferContainer*) gpuBuffer)->vulkanBuffer;
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VkBufferCopy bufferCopy;
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|
@ -8432,7 +8620,7 @@ static void VULKAN_UploadToBuffer(
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renderer,
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vulkanCommandBuffer->commandBuffer,
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RESOURCE_ACCESS_TRANSFER_READ,
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vulkanCpuBuffer
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cpuBufferContainer->activeBuffer->vulkanBuffer
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);
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VULKAN_INTERNAL_BufferMemoryBarrier(
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|
@ -8448,13 +8636,13 @@ static void VULKAN_UploadToBuffer(
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|
||||
renderer->vkCmdCopyBuffer(
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
vulkanCpuBuffer->buffer,
|
||||
cpuBufferContainer->activeBuffer->vulkanBuffer->buffer,
|
||||
vulkanGpuBuffer->buffer,
|
||||
1,
|
||||
&bufferCopy
|
||||
);
|
||||
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanCpuBuffer);
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, cpuBufferContainer->activeBuffer->vulkanBuffer);
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanGpuBuffer);
|
||||
VULKAN_INTERNAL_TrackCopiedBuffer(renderer, vulkanCommandBuffer, vulkanGpuBuffer);
|
||||
}
|
||||
|
@ -8469,14 +8657,14 @@ static void VULKAN_DownloadFromTexture(
|
|||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
|
||||
VulkanTexture *vulkanTexture = ((VulkanTextureContainer*) textureSlice->texture)->vulkanTexture;
|
||||
VulkanBuffer *vulkanCpuBuffer = (VulkanBuffer*) cpuBuffer;
|
||||
VulkanCpuBufferContainer *cpuBufferContainer = (VulkanCpuBufferContainer*) cpuBuffer;
|
||||
VkBufferImageCopy imageCopy;
|
||||
|
||||
VULKAN_INTERNAL_BufferMemoryBarrier(
|
||||
renderer,
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
RESOURCE_ACCESS_TRANSFER_WRITE,
|
||||
vulkanCpuBuffer
|
||||
cpuBufferContainer->activeBuffer->vulkanBuffer
|
||||
);
|
||||
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
|
@ -8511,14 +8699,16 @@ static void VULKAN_DownloadFromTexture(
|
|||
vulkanCommandBuffer->commandBuffer,
|
||||
vulkanTexture->image,
|
||||
AccessMap[vulkanTexture->resourceAccessType].imageLayout,
|
||||
vulkanCpuBuffer->buffer,
|
||||
cpuBufferContainer->activeBuffer->vulkanBuffer->buffer,
|
||||
1,
|
||||
&imageCopy
|
||||
);
|
||||
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanCpuBuffer);
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, cpuBufferContainer->activeBuffer->vulkanBuffer);
|
||||
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, vulkanTexture);
|
||||
VULKAN_INTERNAL_TrackCopiedTexture(renderer, vulkanCommandBuffer, vulkanTexture);
|
||||
|
||||
cpuBufferContainer->activeBuffer->vulkanBuffer->preserveContentsOnDefrag = 1;
|
||||
}
|
||||
|
||||
static void VULKAN_DownloadFromBuffer(
|
||||
|
@ -8530,7 +8720,7 @@ static void VULKAN_DownloadFromBuffer(
|
|||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
|
||||
VulkanBuffer *vulkanCpuBuffer = (VulkanBuffer*) cpuBuffer;
|
||||
VulkanCpuBufferContainer *cpuBufferContainer = (VulkanCpuBufferContainer*) cpuBuffer;
|
||||
VulkanBuffer *vulkanGpuBuffer = ((VulkanBufferContainer*) gpuBuffer)->vulkanBuffer;
|
||||
VkBufferCopy bufferCopy;
|
||||
|
||||
|
@ -8538,7 +8728,7 @@ static void VULKAN_DownloadFromBuffer(
|
|||
renderer,
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
RESOURCE_ACCESS_TRANSFER_WRITE,
|
||||
vulkanCpuBuffer
|
||||
cpuBufferContainer->activeBuffer->vulkanBuffer
|
||||
);
|
||||
|
||||
VULKAN_INTERNAL_BufferMemoryBarrier(
|
||||
|
@ -8555,14 +8745,16 @@ static void VULKAN_DownloadFromBuffer(
|
|||
renderer->vkCmdCopyBuffer(
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
vulkanGpuBuffer->buffer,
|
||||
vulkanCpuBuffer->buffer,
|
||||
cpuBufferContainer->activeBuffer->vulkanBuffer->buffer,
|
||||
1,
|
||||
&bufferCopy
|
||||
);
|
||||
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanCpuBuffer);
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, cpuBufferContainer->activeBuffer->vulkanBuffer);
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanGpuBuffer);
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanGpuBuffer);
|
||||
|
||||
cpuBufferContainer->activeBuffer->vulkanBuffer->preserveContentsOnDefrag = 1;
|
||||
}
|
||||
|
||||
static void VULKAN_CopyTextureToTexture(
|
||||
|
@ -10118,7 +10310,7 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
|
|||
currentRegion = allocation->usedRegions[i];
|
||||
copyResourceAccessType = RESOURCE_ACCESS_NONE;
|
||||
|
||||
if (currentRegion->isBuffer)
|
||||
if (currentRegion->isBuffer && !currentRegion->vulkanBuffer->markedForDestroy)
|
||||
{
|
||||
currentRegion->vulkanBuffer->usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
|
@ -10130,7 +10322,8 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
|
|||
currentRegion->vulkanBuffer->requireHostVisible,
|
||||
currentRegion->vulkanBuffer->requireHostLocal,
|
||||
currentRegion->vulkanBuffer->preferDeviceLocal,
|
||||
0
|
||||
0,
|
||||
currentRegion->vulkanBuffer->preserveContentsOnDefrag
|
||||
);
|
||||
|
||||
if (newBuffer == NULL)
|
||||
|
@ -10139,6 +10332,9 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
|
|||
return 0;
|
||||
}
|
||||
|
||||
/* Copy buffer contents if necessary */
|
||||
if (currentRegion->vulkanBuffer->preserveContentsOnDefrag)
|
||||
{
|
||||
originalResourceAccessType = currentRegion->vulkanBuffer->resourceAccessType;
|
||||
|
||||
VULKAN_INTERNAL_BufferMemoryBarrier(
|
||||
|
@ -10176,6 +10372,7 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
|
|||
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, commandBuffer, currentRegion->vulkanBuffer);
|
||||
VULKAN_INTERNAL_TrackBuffer(renderer, commandBuffer, newBuffer);
|
||||
}
|
||||
|
||||
/* re-point original container to new buffer */
|
||||
if (currentRegion->vulkanBuffer->container != NULL)
|
||||
|
@ -10189,7 +10386,7 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
|
|||
|
||||
renderer->needDefrag = 1;
|
||||
}
|
||||
else
|
||||
else if (!currentRegion->vulkanTexture->markedForDestroy)
|
||||
{
|
||||
newTexture = VULKAN_INTERNAL_CreateTexture(
|
||||
renderer,
|
||||
|
|
Loading…
Reference in New Issue