remove SetDataOptions
parent
0c153607f5
commit
65d5a65e9d
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@ -96,12 +96,6 @@ typedef enum Refresh_StoreOp
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REFRESH_STOREOP_DONT_CARE
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REFRESH_STOREOP_DONT_CARE
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} Refresh_StoreOp;
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} Refresh_StoreOp;
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typedef enum Refresh_SetDataOptions
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{
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REFRESH_SETDATAOPTIONS_IMMEDIATE,
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REFRESH_SETDATAOPTIONS_DEFERRED
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} Refresh_SetDataOptions;
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typedef enum Refresh_ClearOptionsBits
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typedef enum Refresh_ClearOptionsBits
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{
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{
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REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
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REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
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@ -968,7 +962,6 @@ REFRESHAPI void Refresh_CopyTextureToBuffer(
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* offsetInBytes: The starting offset of the buffer to write into.
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* offsetInBytes: The starting offset of the buffer to write into.
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* data: The client data to write into the buffer.
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* data: The client data to write into the buffer.
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* dataLength: The length of data from the client buffer to write.
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* dataLength: The length of data from the client buffer to write.
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* setDataOption: Specifies how the buffer data will be copied.
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*/
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*/
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REFRESHAPI void Refresh_SetBufferData(
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REFRESHAPI void Refresh_SetBufferData(
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Refresh_Device *device,
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Refresh_Device *device,
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@ -976,8 +969,7 @@ REFRESHAPI void Refresh_SetBufferData(
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Refresh_Buffer *buffer,
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Refresh_Buffer *buffer,
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uint32_t offsetInBytes,
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uint32_t offsetInBytes,
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void* data,
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void* data,
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uint32_t dataLength,
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uint32_t dataLength
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Refresh_SetDataOptions setDataOption
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);
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);
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/* Pushes vertex shader params to the device.
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/* Pushes vertex shader params to the device.
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@ -457,8 +457,7 @@ void Refresh_SetBufferData(
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Refresh_Buffer *buffer,
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Refresh_Buffer *buffer,
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uint32_t offsetInBytes,
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uint32_t offsetInBytes,
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void* data,
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void* data,
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uint32_t dataLength,
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uint32_t dataLength
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Refresh_SetDataOptions setDataOption
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) {
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) {
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NULL_RETURN(device);
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NULL_RETURN(device);
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device->SetBufferData(
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device->SetBufferData(
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@ -467,8 +466,7 @@ void Refresh_SetBufferData(
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buffer,
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buffer,
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offsetInBytes,
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offsetInBytes,
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data,
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data,
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dataLength,
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dataLength
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setDataOption
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);
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);
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}
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}
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@ -310,8 +310,7 @@ struct Refresh_Device
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Refresh_Buffer *buffer,
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Refresh_Buffer *buffer,
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uint32_t offsetInBytes,
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uint32_t offsetInBytes,
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void* data,
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void* data,
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uint32_t dataLength,
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uint32_t dataLength
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Refresh_SetDataOptions setDataOption
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);
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);
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uint32_t(*PushVertexShaderUniforms)(
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uint32_t(*PushVertexShaderUniforms)(
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@ -6332,6 +6332,12 @@ static void VULKAN_SetTextureData(
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VkBufferImageCopy imageCopy;
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VkBufferImageCopy imageCopy;
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uint8_t *stagingBufferPointer;
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uint8_t *stagingBufferPointer;
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if (vulkanCommandBuffer->renderPassInProgress)
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{
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Refresh_LogError("Cannot perform buffer updates mid-render pass!");
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return;
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}
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VULKAN_INTERNAL_MaybeExpandTransferBuffer(
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VULKAN_INTERNAL_MaybeExpandTransferBuffer(
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renderer,
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer,
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@ -6757,8 +6763,7 @@ static void VULKAN_SetBufferData(
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Refresh_Buffer *buffer,
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Refresh_Buffer *buffer,
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uint32_t offsetInBytes,
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uint32_t offsetInBytes,
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void* data,
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void* data,
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uint32_t dataLength,
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uint32_t dataLength
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Refresh_SetDataOptions setDataOption
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) {
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) {
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VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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@ -6767,11 +6772,9 @@ static void VULKAN_SetBufferData(
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uint8_t* transferBufferPointer;
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uint8_t* transferBufferPointer;
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VkBufferCopy bufferCopy;
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VkBufferCopy bufferCopy;
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if (setDataOption == REFRESH_SETDATAOPTIONS_DEFERRED)
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{
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if (vulkanCommandBuffer->renderPassInProgress)
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if (vulkanCommandBuffer->renderPassInProgress)
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{
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{
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Refresh_LogError("Cannot perform deferred buffer updates mid-render pass!");
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Refresh_LogError("Cannot perform buffer updates mid-render pass!");
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return;
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return;
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}
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}
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@ -6820,20 +6823,6 @@ static void VULKAN_SetBufferData(
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&bufferCopy
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&bufferCopy
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);
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);
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}
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}
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else if (setDataOption == REFRESH_SETDATAOPTIONS_IMMEDIATE)
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{
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VULKAN_INTERNAL_SetBufferData(
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vulkanBuffer,
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offsetInBytes,
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data,
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dataLength
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);
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}
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else
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{
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Refresh_LogError("Unrecognized Refresh_SetDataOptions value!");
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}
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}
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/* FIXME: this should return uint64_t */
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/* FIXME: this should return uint64_t */
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static uint32_t VULKAN_PushVertexShaderUniforms(
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static uint32_t VULKAN_PushVertexShaderUniforms(
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