specify buffer type in param name
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continuous-integration/drone/push Build is failing
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parent
2f57a05c85
commit
4e1705d1bd
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@ -730,7 +730,7 @@ REFRESHAPI void Refresh_QueueDestroySampler(
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*/
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*/
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REFRESHAPI void Refresh_QueueDestroyGpuBuffer(
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REFRESHAPI void Refresh_QueueDestroyGpuBuffer(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_GpuBuffer *buffer
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Refresh_GpuBuffer *gpuBuffer
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);
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);
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/* Sends a buffer to be destroyed by the renderer. Note that we call it
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/* Sends a buffer to be destroyed by the renderer. Note that we call it
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@ -740,7 +740,7 @@ REFRESHAPI void Refresh_QueueDestroyGpuBuffer(
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*/
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*/
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REFRESHAPI void Refresh_QueueDestroyTransferBuffer(
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REFRESHAPI void Refresh_QueueDestroyTransferBuffer(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_TransferBuffer *buffer
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Refresh_TransferBuffer *transferBuffer
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);
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);
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/* Sends a shader module to be destroyed by the renderer. Note that we call it
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/* Sends a shader module to be destroyed by the renderer. Note that we call it
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@ -829,7 +829,7 @@ REFRESHAPI void Refresh_BindVertexBuffers(
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REFRESHAPI void Refresh_BindIndexBuffer(
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REFRESHAPI void Refresh_BindIndexBuffer(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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uint64_t offset,
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uint64_t offset,
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Refresh_IndexElementSize indexElementSize
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Refresh_IndexElementSize indexElementSize
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);
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);
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@ -955,7 +955,7 @@ REFRESHAPI void Refresh_DrawPrimitives(
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REFRESHAPI void Refresh_DrawPrimitivesIndirect(
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REFRESHAPI void Refresh_DrawPrimitivesIndirect(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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uint32_t offsetInBytes,
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uint32_t offsetInBytes,
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uint32_t drawCount,
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uint32_t drawCount,
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uint32_t stride
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uint32_t stride
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@ -1152,7 +1152,7 @@ REFRESHAPI void Refresh_CopyTextureToBuffer(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_TextureSlice *textureSlice,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_BufferImageCopy *copyParams
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Refresh_BufferImageCopy *copyParams
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);
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);
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@ -1160,7 +1160,7 @@ REFRESHAPI void Refresh_CopyTextureToBuffer(
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REFRESHAPI void Refresh_CopyBufferToTexture(
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REFRESHAPI void Refresh_CopyBufferToTexture(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_TextureSlice *textureSlice,
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Refresh_BufferImageCopy *copyParams
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Refresh_BufferImageCopy *copyParams
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);
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);
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@ -345,23 +345,23 @@ void Refresh_QueueDestroySampler(
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void Refresh_QueueDestroyGpuBuffer(
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void Refresh_QueueDestroyGpuBuffer(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_GpuBuffer *buffer
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Refresh_GpuBuffer *gpuBuffer
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) {
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) {
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NULL_RETURN(device);
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NULL_RETURN(device);
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device->QueueDestroyGpuBuffer(
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device->QueueDestroyGpuBuffer(
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device->driverData,
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device->driverData,
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buffer
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gpuBuffer
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);
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);
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}
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}
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void Refresh_QueueDestroyTransferBuffer(
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void Refresh_QueueDestroyTransferBuffer(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_TransferBuffer *buffer
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Refresh_TransferBuffer *transferBuffer
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) {
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) {
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NULL_RETURN(device);
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NULL_RETURN(device);
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device->QueueDestroyTransferBuffer(
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device->QueueDestroyTransferBuffer(
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device->driverData,
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device->driverData,
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buffer
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transferBuffer
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);
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);
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}
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}
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@ -478,7 +478,7 @@ void Refresh_BindVertexBuffers(
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void Refresh_BindIndexBuffer(
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void Refresh_BindIndexBuffer(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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uint64_t offset,
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uint64_t offset,
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Refresh_IndexElementSize indexElementSize
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Refresh_IndexElementSize indexElementSize
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) {
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) {
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@ -486,7 +486,7 @@ void Refresh_BindIndexBuffer(
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device->BindIndexBuffer(
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device->BindIndexBuffer(
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device->driverData,
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device->driverData,
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commandBuffer,
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commandBuffer,
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buffer,
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gpuBuffer,
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offset,
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offset,
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indexElementSize
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indexElementSize
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);
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);
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@ -606,7 +606,7 @@ void Refresh_DrawPrimitives(
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void Refresh_DrawPrimitivesIndirect(
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void Refresh_DrawPrimitivesIndirect(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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uint32_t offsetInBytes,
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uint32_t offsetInBytes,
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uint32_t drawCount,
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uint32_t drawCount,
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uint32_t stride
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uint32_t stride
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@ -615,7 +615,7 @@ void Refresh_DrawPrimitivesIndirect(
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device->DrawPrimitivesIndirect(
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device->DrawPrimitivesIndirect(
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device->driverData,
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device->driverData,
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commandBuffer,
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commandBuffer,
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buffer,
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gpuBuffer,
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offsetInBytes,
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offsetInBytes,
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drawCount,
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drawCount,
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stride
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stride
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@ -864,7 +864,7 @@ void Refresh_CopyTextureToBuffer(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_TextureSlice *textureSlice,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_BufferImageCopy *copyParameters
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Refresh_BufferImageCopy *copyParameters
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) {
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) {
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NULL_RETURN(device);
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NULL_RETURN(device);
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@ -872,7 +872,7 @@ void Refresh_CopyTextureToBuffer(
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device->driverData,
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device->driverData,
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commandBuffer,
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commandBuffer,
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textureSlice,
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textureSlice,
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buffer,
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gpuBuffer,
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copyParameters
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copyParameters
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);
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);
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}
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}
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@ -880,7 +880,7 @@ void Refresh_CopyTextureToBuffer(
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void Refresh_CopyBufferToTexture(
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void Refresh_CopyBufferToTexture(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_TextureSlice *textureSlice,
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Refresh_BufferImageCopy *copyParams
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Refresh_BufferImageCopy *copyParams
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) {
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) {
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@ -888,7 +888,7 @@ void Refresh_CopyBufferToTexture(
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device->CopyBufferToTexture(
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device->CopyBufferToTexture(
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device->driverData,
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device->driverData,
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commandBuffer,
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commandBuffer,
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buffer,
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gpuBuffer,
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textureSlice,
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textureSlice,
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copyParams
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copyParams
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);
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);
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@ -233,12 +233,12 @@ struct Refresh_Device
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void (*QueueDestroyGpuBuffer)(
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void (*QueueDestroyGpuBuffer)(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_GpuBuffer *buffer
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Refresh_GpuBuffer *gpuBuffer
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);
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);
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void (*QueueDestroyTransferBuffer)(
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void (*QueueDestroyTransferBuffer)(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_TransferBuffer *buffer
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Refresh_TransferBuffer *transferBuffer
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);
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);
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void (*QueueDestroyShaderModule)(
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void (*QueueDestroyShaderModule)(
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@ -296,7 +296,7 @@ struct Refresh_Device
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void (*BindIndexBuffer)(
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void (*BindIndexBuffer)(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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uint64_t offset,
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uint64_t offset,
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Refresh_IndexElementSize indexElementSize
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Refresh_IndexElementSize indexElementSize
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);
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);
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@ -356,7 +356,7 @@ struct Refresh_Device
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void (*DrawPrimitivesIndirect)(
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void (*DrawPrimitivesIndirect)(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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uint32_t offsetInBytes,
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uint32_t offsetInBytes,
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uint32_t drawCount,
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uint32_t drawCount,
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uint32_t stride
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uint32_t stride
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@ -480,14 +480,14 @@ struct Refresh_Device
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_TextureSlice *textureSlice,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_BufferImageCopy *copyParams
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Refresh_BufferImageCopy *copyParams
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);
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);
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void (*CopyBufferToTexture)(
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void (*CopyBufferToTexture)(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_TextureSlice *textureSlice,
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Refresh_BufferImageCopy *copyParams
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Refresh_BufferImageCopy *copyParams
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);
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);
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