initial present rewrite
continuous-integration/drone/push Build is passing Details

pull/15/head
cosmonaut 2022-03-01 16:37:00 -08:00
parent d22bed8b76
commit 4c73c6c200
4 changed files with 771 additions and 595 deletions

View File

@ -58,7 +58,6 @@ typedef struct Refresh_Device Refresh_Device;
typedef struct Refresh_Buffer Refresh_Buffer;
typedef struct Refresh_Texture Refresh_Texture;
typedef struct Refresh_Sampler Refresh_Sampler;
typedef struct Refresh_RenderTarget Refresh_RenderTarget;
typedef struct Refresh_ShaderModule Refresh_ShaderModule;
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
@ -113,6 +112,7 @@ typedef enum Refresh_TextureFormat
{
/* Color Formats */
REFRESH_TEXTUREFORMAT_R8G8B8A8,
REFRESH_TEXTUREFORMAT_B8G8R8A8,
REFRESH_TEXTUREFORMAT_R5G6B5,
REFRESH_TEXTUREFORMAT_A1R5G5B5,
REFRESH_TEXTUREFORMAT_B4G4R4A4,
@ -585,7 +585,11 @@ typedef struct Refresh_GraphicsPipelineCreateInfo
typedef struct Refresh_ColorAttachmentInfo
{
Refresh_RenderTarget *pRenderTarget;
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
uint32_t depth;
uint32_t layer;
uint32_t level;
Refresh_SampleCount sampleCount;
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp;
@ -593,8 +597,11 @@ typedef struct Refresh_ColorAttachmentInfo
typedef struct Refresh_DepthStencilAttachmentInfo
{
Refresh_RenderTarget *pDepthStencilTarget;
Refresh_DepthStencilValue depthStencilValue; /* Can be ignored by RenderPass */
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
uint32_t depth;
uint32_t layer;
uint32_t level;
Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp;
Refresh_LoadOp stencilLoadOp;
@ -831,17 +838,6 @@ REFRESHAPI Refresh_Texture* Refresh_CreateTexture(
Refresh_TextureCreateInfo *textureCreateInfo
);
/* Creates a color target.
*
* textureSlice: The texture slice that the color target will resolve to.
* multisampleCount: The MSAA value for the color target.
*/
REFRESHAPI Refresh_RenderTarget* Refresh_CreateRenderTarget(
Refresh_Device *device,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
/* Creates a buffer.
*
* usageFlags: Specifies how the buffer will be used.
@ -1053,19 +1049,6 @@ REFRESHAPI void Refresh_QueueDestroyBuffer(
Refresh_Buffer *buffer
);
/* Sends a color target to be destroyed by the renderer. Note that we call it
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
* this is not called from the main thread (for example, if a garbage collector
* deletes the resource instead of the programmer).
*
* renderTarget: The Refresh_ColorTarget to be destroyed.
*/
REFRESHAPI void Refresh_QueueDestroyRenderTarget(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
);
/* Sends a shader module to be destroyed by the renderer. Note that we call it
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
* this is not called from the main thread (for example, if a garbage collector
@ -1244,23 +1227,18 @@ REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
uint8_t fixed
);
/* Queues an image to be presented to a window.
* The image will be presented upon the next Refresh_Submit call.
/* Acquires a texture to use for presentation.
* May return NULL under certain conditions.
* If NULL, the user must ensure to not present.
* Once a swapchain texture is acquired,
* it will automatically be presented on command buffer submission.
*
* NOTE:
* It is an error to call this function in headless mode.
*
* textureSlice: The texture slice to present.
* destinationRectangle: The region of the window to update. Can be NULL.
* filter: The filter to use if scaling is required.
* windowHandle: The window to present to.
* It is not recommended to hold a reference to this texture long term.
*/
REFRESHAPI void Refresh_QueuePresent(
REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void *windowHandle
);

View File

@ -305,19 +305,6 @@ Refresh_Texture* Refresh_CreateTexture(
);
}
Refresh_RenderTarget* Refresh_CreateRenderTarget(
Refresh_Device *device,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
) {
NULL_RETURN_NULL(device);
return device->CreateRenderTarget(
device->driverData,
textureSlice,
multisampleCount
);
}
Refresh_Buffer* Refresh_CreateBuffer(
Refresh_Device *device,
Refresh_BufferUsageFlags usageFlags,
@ -557,19 +544,6 @@ void Refresh_QueueDestroyBuffer(
);
}
void Refresh_QueueDestroyRenderTarget(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
) {
NULL_RETURN(device);
device->QueueDestroyRenderTarget(
device->driverData,
commandBuffer,
renderTarget
);
}
void Refresh_QueueDestroyShaderModule(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
@ -738,21 +712,15 @@ Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
);
}
void Refresh_QueuePresent(
Refresh_Texture* Refresh_AcquireSwapchainTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice* textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void *windowHandle
) {
NULL_RETURN(device);
device->QueuePresent(
NULL_RETURN_NULL(device);
return device->AcquireSwapchainTexture(
device->driverData,
commandBuffer,
textureSlice,
destinationRectangle,
filter,
windowHandle
);
}

View File

@ -154,6 +154,7 @@ static inline int32_t BytesPerImage(
#define MAX_BUFFER_BINDINGS 16
#define MAX_COLOR_TARGET_BINDINGS 4
#define MAX_PRESENT_COUNT 16
/* Refresh_Device Definition */
@ -243,12 +244,6 @@ struct Refresh_Device
Refresh_TextureCreateInfo *textureCreateInfo
);
Refresh_RenderTarget* (*CreateRenderTarget)(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
Refresh_Buffer* (*CreateBuffer)(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
@ -367,12 +362,6 @@ struct Refresh_Device
Refresh_Buffer *buffer
);
void(*QueueDestroyRenderTarget)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
);
void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -453,12 +442,9 @@ struct Refresh_Device
uint8_t fixed
);
void(*QueuePresent)(
Refresh_Texture* (*AcquireSwapchainTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void *windowHandle
);
@ -490,7 +476,6 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
@ -506,7 +491,6 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
@ -519,7 +503,7 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
ASSIGN_DRIVER_FUNC(QueuePresent, name) \
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Wait, name)

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