add format to render pass hash
parent
3007b4c989
commit
488cb8c535
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@ -913,6 +913,7 @@ static inline void DescriptorSetLayoutHashTable_Insert(
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typedef struct RenderPassColorTargetDescription
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{
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VkFormat format;
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Refresh_Vec4 clearColor;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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@ -920,6 +921,7 @@ typedef struct RenderPassColorTargetDescription
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typedef struct RenderPassDepthStencilTargetDescription
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{
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VkFormat format;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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Refresh_LoadOp stencilLoadOp;
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@ -959,6 +961,11 @@ static inline uint8_t RenderPassHash_Compare(
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for (i = 0; i < a->colorAttachmentCount; i += 1)
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{
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if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
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{
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return 0;
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}
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if ( a->colorTargetDescriptions[i].clearColor.x != b->colorTargetDescriptions[i].clearColor.x ||
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a->colorTargetDescriptions[i].clearColor.y != b->colorTargetDescriptions[i].clearColor.y ||
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a->colorTargetDescriptions[i].clearColor.z != b->colorTargetDescriptions[i].clearColor.z ||
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@ -978,6 +985,11 @@ static inline uint8_t RenderPassHash_Compare(
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}
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}
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if (a->depthStencilTargetDescription.format != b->depthStencilTargetDescription.format)
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{
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return 0;
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}
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if (a->depthStencilTargetDescription.loadOp != b->depthStencilTargetDescription.loadOp)
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{
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return 0;
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@ -7698,6 +7710,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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for (i = 0; i < colorAttachmentCount; i += 1)
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{
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hash.colorTargetDescriptions[i].format = ((VulkanTexture*) colorAttachmentInfos[i].texture)->format;
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hash.colorTargetDescriptions[i].clearColor = colorAttachmentInfos[i].clearColor;
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hash.colorTargetDescriptions[i].loadOp = colorAttachmentInfos[i].loadOp;
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hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
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@ -7707,6 +7720,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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if (depthStencilAttachmentInfo == NULL)
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{
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hash.depthStencilTargetDescription.format = 0;
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hash.depthStencilTargetDescription.loadOp = REFRESH_LOADOP_DONT_CARE;
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hash.depthStencilTargetDescription.storeOp = REFRESH_STOREOP_DONT_CARE;
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hash.depthStencilTargetDescription.stencilLoadOp = REFRESH_LOADOP_DONT_CARE;
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@ -7714,6 +7728,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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}
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else
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{
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hash.depthStencilTargetDescription.format = ((VulkanTexture*) depthStencilAttachmentInfo->texture)->format;
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hash.depthStencilTargetDescription.loadOp = depthStencilAttachmentInfo->loadOp;
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hash.depthStencilTargetDescription.storeOp = depthStencilAttachmentInfo->storeOp;
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hash.depthStencilTargetDescription.stencilLoadOp = depthStencilAttachmentInfo->stencilLoadOp;
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