calculate texture length internally + fix rename
continuous-integration/drone/push Build is passing Details

pull/1/head
cosmonaut 2021-01-31 21:17:27 -08:00
parent 76c845cbb4
commit 4699c158f3
4 changed files with 87 additions and 12 deletions

View File

@ -993,7 +993,7 @@ REFRESHAPI void Refresh_SetBufferData(
* data: The client data to write into the buffer.
* paramBlockCount: The number of param-sized blocks from the client buffer to write.
*/
REFRESHAPI uint32_t Refresh_PushVertexShaderParams(
REFRESHAPI uint32_t Refresh_PushVertexShaderUniforms(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *data,
@ -1010,7 +1010,7 @@ REFRESHAPI uint32_t Refresh_PushVertexShaderParams(
* data: The client data to write into the buffer.
* paramBlockCount: The number of param-sized blocks from the client buffer to write.
*/
REFRESHAPI uint32_t Refresh_PushFragmentShaderParams(
REFRESHAPI uint32_t Refresh_PushFragmentShaderUniforms(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *data,
@ -1027,7 +1027,7 @@ REFRESHAPI uint32_t Refresh_PushFragmentShaderParams(
* data: The client data to write into the buffer.
* paramBlockData: The number of param-sized blocks from the client buffer to write.
*/
REFRESHAPI uint32_t Refresh_PushComputeShaderParams(
REFRESHAPI uint32_t Refresh_PushComputeShaderUniforms(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *data,

View File

@ -494,14 +494,14 @@ uint32_t Refresh_PushFragmentShaderUniforms(
);
}
uint32_t Refresh_PushComputeShaderParams(
uint32_t Refresh_PushComputeShaderUniforms(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t elementCount
) {
if (device == NULL) { return 0; }
return device->PushComputeShaderParams(
return device->PushComputeShaderUniforms(
device->driverData,
commandBuffer,
data,

View File

@ -324,7 +324,7 @@ struct Refresh_Device
uint32_t elementCount
);
uint32_t (*PushComputeShaderParams)(
uint32_t (*PushComputeShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
@ -518,7 +518,7 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(SetBufferData, name) \
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(PushComputeShaderParams, name) \
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
ASSIGN_DRIVER_FUNC(GetBufferData, name) \

View File

@ -1325,7 +1325,7 @@ typedef struct VulkanRenderer
VulkanBuffer *dummyComputeUniformBuffer;
VulkanBuffer *textureStagingBuffer;
uint32_t textureStagingBufferOffset;
VkDeviceSize textureStagingBufferOffset;
VulkanBuffer** buffersInUse;
uint32_t buffersInUseCount;
@ -1535,6 +1535,71 @@ static inline uint8_t IsStencilFormat(VkFormat format)
}
}
static inline uint32_t VULKAN_INTERNAL_BytesPerPixel(VkFormat format)
{
switch (format)
{
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK:
return 16;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_D32_SFLOAT:
return 4;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_D16_UNORM:
return 2;
case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R16G16B16A16_SFLOAT:
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
return 8;
case VK_FORMAT_R8_UNORM:
return 1;
case VK_FORMAT_D16_UNORM_S8_UINT:
return 3;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 5;
default:
Refresh_LogError("Invalid texture format!");
return 0;
}
}
static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
uint32_t width,
uint32_t height,
VkFormat format
) {
uint32_t blocksPerRow = width;
uint32_t blocksPerColumn = height;
if (format == VK_FORMAT_BC1_RGBA_UNORM_BLOCK ||
format == VK_FORMAT_BC3_UNORM_BLOCK ||
format == VK_FORMAT_BC5_UNORM_BLOCK)
{
blocksPerRow = (width + 3) / 4;
}
return blocksPerRow * blocksPerColumn * VULKAN_INTERNAL_BytesPerPixel(format);
}
/* Memory Management */
static inline VkDeviceSize VULKAN_INTERNAL_NextHighestAlignment(
@ -5874,7 +5939,7 @@ static Refresh_Buffer* VULKAN_CreateBuffer(
static void VULKAN_INTERNAL_MaybeExpandStagingBuffer(
VulkanRenderer *renderer,
uint32_t textureSize
VkDeviceSize textureSize
) {
VkDeviceSize nextStagingSize = renderer->textureStagingBuffer->size;
@ -6033,7 +6098,14 @@ static void VULKAN_SetTextureData(
SDL_LockMutex(renderer->stagingLock);
VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLengthInBytes);
VULKAN_INTERNAL_MaybeExpandStagingBuffer(
renderer,
VULKAN_INTERNAL_BytesPerImage(
textureSlice->rectangle.w,
textureSlice->rectangle.h,
vulkanTexture->format
)
);
VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer);
stagingBufferPointer =
@ -6130,7 +6202,10 @@ static void VULKAN_SetTextureDataYUV(
SDL_LockMutex(renderer->stagingLock);
VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLength);
VULKAN_INTERNAL_MaybeExpandStagingBuffer(
renderer,
yDataLength + uvDataLength
);
VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer);
stagingBufferPointer =
@ -6548,7 +6623,7 @@ static uint32_t VULKAN_PushFragmentShaderUniforms(
return renderer->fragmentUBOOffset;
}
static uint32_t VULKAN_PushComputeShaderParams(
static uint32_t VULKAN_PushComputeShaderUniforms(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,