calculate texture length internally + fix rename
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
76c845cbb4
commit
4699c158f3
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@ -993,7 +993,7 @@ REFRESHAPI void Refresh_SetBufferData(
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* data: The client data to write into the buffer.
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* paramBlockCount: The number of param-sized blocks from the client buffer to write.
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*/
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REFRESHAPI uint32_t Refresh_PushVertexShaderParams(
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REFRESHAPI uint32_t Refresh_PushVertexShaderUniforms(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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@ -1010,7 +1010,7 @@ REFRESHAPI uint32_t Refresh_PushVertexShaderParams(
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* data: The client data to write into the buffer.
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* paramBlockCount: The number of param-sized blocks from the client buffer to write.
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*/
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REFRESHAPI uint32_t Refresh_PushFragmentShaderParams(
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REFRESHAPI uint32_t Refresh_PushFragmentShaderUniforms(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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@ -1027,7 +1027,7 @@ REFRESHAPI uint32_t Refresh_PushFragmentShaderParams(
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* data: The client data to write into the buffer.
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* paramBlockData: The number of param-sized blocks from the client buffer to write.
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*/
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REFRESHAPI uint32_t Refresh_PushComputeShaderParams(
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REFRESHAPI uint32_t Refresh_PushComputeShaderUniforms(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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@ -494,14 +494,14 @@ uint32_t Refresh_PushFragmentShaderUniforms(
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);
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}
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uint32_t Refresh_PushComputeShaderParams(
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uint32_t Refresh_PushComputeShaderUniforms(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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uint32_t elementCount
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) {
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if (device == NULL) { return 0; }
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return device->PushComputeShaderParams(
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return device->PushComputeShaderUniforms(
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device->driverData,
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commandBuffer,
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data,
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@ -324,7 +324,7 @@ struct Refresh_Device
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uint32_t elementCount
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);
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uint32_t (*PushComputeShaderParams)(
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uint32_t (*PushComputeShaderUniforms)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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@ -518,7 +518,7 @@ struct Refresh_Device
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ASSIGN_DRIVER_FUNC(SetBufferData, name) \
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ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
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ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
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ASSIGN_DRIVER_FUNC(PushComputeShaderParams, name) \
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ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
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ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
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ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
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ASSIGN_DRIVER_FUNC(GetBufferData, name) \
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@ -1325,7 +1325,7 @@ typedef struct VulkanRenderer
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VulkanBuffer *dummyComputeUniformBuffer;
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VulkanBuffer *textureStagingBuffer;
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uint32_t textureStagingBufferOffset;
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VkDeviceSize textureStagingBufferOffset;
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VulkanBuffer** buffersInUse;
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uint32_t buffersInUseCount;
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@ -1535,6 +1535,71 @@ static inline uint8_t IsStencilFormat(VkFormat format)
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}
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}
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static inline uint32_t VULKAN_INTERNAL_BytesPerPixel(VkFormat format)
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{
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switch (format)
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{
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case VK_FORMAT_R32G32B32A32_SFLOAT:
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case VK_FORMAT_BC2_UNORM_BLOCK:
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case VK_FORMAT_BC3_UNORM_BLOCK:
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return 16;
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case VK_FORMAT_R8G8B8A8_UNORM:
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case VK_FORMAT_R8G8B8A8_SNORM:
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case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
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case VK_FORMAT_R16G16_UNORM:
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case VK_FORMAT_R16G16_SFLOAT:
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case VK_FORMAT_R32_SFLOAT:
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case VK_FORMAT_D32_SFLOAT:
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return 4;
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case VK_FORMAT_R5G6B5_UNORM_PACK16:
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case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
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case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
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case VK_FORMAT_R8G8_SNORM:
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case VK_FORMAT_R16_SFLOAT:
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case VK_FORMAT_D16_UNORM:
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return 2;
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case VK_FORMAT_R16G16B16A16_UNORM:
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case VK_FORMAT_R32G32_SFLOAT:
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case VK_FORMAT_R16G16B16A16_SFLOAT:
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case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
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return 8;
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case VK_FORMAT_R8_UNORM:
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return 1;
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case VK_FORMAT_D16_UNORM_S8_UINT:
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return 3;
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case VK_FORMAT_D32_SFLOAT_S8_UINT:
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return 5;
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default:
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Refresh_LogError("Invalid texture format!");
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return 0;
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}
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}
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static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
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uint32_t width,
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uint32_t height,
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VkFormat format
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) {
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uint32_t blocksPerRow = width;
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uint32_t blocksPerColumn = height;
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if (format == VK_FORMAT_BC1_RGBA_UNORM_BLOCK ||
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format == VK_FORMAT_BC3_UNORM_BLOCK ||
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format == VK_FORMAT_BC5_UNORM_BLOCK)
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{
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blocksPerRow = (width + 3) / 4;
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}
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return blocksPerRow * blocksPerColumn * VULKAN_INTERNAL_BytesPerPixel(format);
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}
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/* Memory Management */
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static inline VkDeviceSize VULKAN_INTERNAL_NextHighestAlignment(
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@ -5874,7 +5939,7 @@ static Refresh_Buffer* VULKAN_CreateBuffer(
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static void VULKAN_INTERNAL_MaybeExpandStagingBuffer(
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VulkanRenderer *renderer,
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uint32_t textureSize
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VkDeviceSize textureSize
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) {
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VkDeviceSize nextStagingSize = renderer->textureStagingBuffer->size;
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@ -6033,7 +6098,14 @@ static void VULKAN_SetTextureData(
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SDL_LockMutex(renderer->stagingLock);
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VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLengthInBytes);
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VULKAN_INTERNAL_MaybeExpandStagingBuffer(
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renderer,
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VULKAN_INTERNAL_BytesPerImage(
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textureSlice->rectangle.w,
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textureSlice->rectangle.h,
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vulkanTexture->format
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)
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);
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VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer);
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stagingBufferPointer =
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@ -6130,7 +6202,10 @@ static void VULKAN_SetTextureDataYUV(
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SDL_LockMutex(renderer->stagingLock);
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VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLength);
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VULKAN_INTERNAL_MaybeExpandStagingBuffer(
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renderer,
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yDataLength + uvDataLength
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);
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VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer);
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stagingBufferPointer =
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@ -6548,7 +6623,7 @@ static uint32_t VULKAN_PushFragmentShaderUniforms(
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return renderer->fragmentUBOOffset;
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}
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static uint32_t VULKAN_PushComputeShaderParams(
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static uint32_t VULKAN_PushComputeShaderUniforms(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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