try moving layout transition into render pass
parent
b72b0b5fde
commit
425694ede5
|
@ -5956,6 +5956,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
|
|||
VkAttachmentReference depthStencilAttachmentReference;
|
||||
VkRenderPassCreateInfo renderPassCreateInfo;
|
||||
VkSubpassDescription subpass;
|
||||
VkImageLayout finalLayout;
|
||||
VkRenderPass renderPass;
|
||||
uint32_t i;
|
||||
|
||||
|
@ -5970,6 +5971,19 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
|
|||
{
|
||||
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
|
||||
|
||||
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
{
|
||||
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
else if (texture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
|
||||
{
|
||||
finalLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
|
||||
if (texture->msaaTex != NULL)
|
||||
{
|
||||
msaaTexture = texture->msaaTex;
|
||||
|
@ -6008,7 +6022,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
|
|||
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
finalLayout;
|
||||
|
||||
resolveReferences[resolveReferenceCount].attachment =
|
||||
attachmentDescriptionCount;
|
||||
|
@ -6064,7 +6078,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
|
|||
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
finalLayout;
|
||||
|
||||
|
||||
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
|
||||
|
@ -6093,6 +6107,15 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
|
|||
{
|
||||
texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
|
||||
|
||||
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
{
|
||||
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
|
||||
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
|
||||
attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
|
||||
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
|
||||
|
@ -6113,7 +6136,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
|
|||
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
finalLayout;
|
||||
|
||||
depthStencilAttachmentReference.attachment =
|
||||
attachmentDescriptionCount;
|
||||
|
@ -6182,6 +6205,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
|
|||
uint32_t resolveReferenceCount = 0;
|
||||
uint32_t i;
|
||||
|
||||
/* Note: Render pass compatibility does not compare about layout */
|
||||
for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1)
|
||||
{
|
||||
attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
|
||||
|
@ -9026,35 +9050,11 @@ static void VULKAN_EndRenderPass(
|
|||
|
||||
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
|
||||
currentTexture->aspectFlags,
|
||||
0,
|
||||
currentTexture->layerCount,
|
||||
0,
|
||||
currentTexture->levelCount,
|
||||
0,
|
||||
currentTexture->image,
|
||||
¤tTexture->resourceAccessType
|
||||
);
|
||||
currentTexture->resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
|
||||
}
|
||||
else if (currentTexture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
|
||||
currentTexture->aspectFlags,
|
||||
0,
|
||||
currentTexture->layerCount,
|
||||
0,
|
||||
currentTexture->levelCount,
|
||||
0,
|
||||
currentTexture->image,
|
||||
¤tTexture->resourceAccessType
|
||||
);
|
||||
currentTexture->resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE;
|
||||
}
|
||||
}
|
||||
vulkanCommandBuffer->renderPassColorTargetCount = 0;
|
||||
|
@ -9065,19 +9065,7 @@ static void VULKAN_EndRenderPass(
|
|||
|
||||
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
|
||||
currentTexture->aspectFlags,
|
||||
0,
|
||||
currentTexture->layerCount,
|
||||
0,
|
||||
currentTexture->levelCount,
|
||||
0,
|
||||
currentTexture->image,
|
||||
¤tTexture->resourceAccessType
|
||||
);
|
||||
currentTexture->resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
|
||||
}
|
||||
}
|
||||
vulkanCommandBuffer->renderPassDepthTexture = NULL;
|
||||
|
|
Loading…
Reference in New Issue