fix some sync hazards

pull/49/head
cosmonaut 2024-01-12 16:01:12 -08:00
parent b5dcddea49
commit 39b97dec27
1 changed files with 118 additions and 35 deletions

View File

@ -1,4 +1,4 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
* *
* Copyright (c) 2020 Evan Hemsley * Copyright (c) 2020 Evan Hemsley
* *
@ -561,8 +561,8 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */ /* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
{ {
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
}, },
@ -1015,6 +1015,7 @@ typedef struct RenderPassHash
uint32_t colorAttachmentCount; uint32_t colorAttachmentCount;
RenderPassDepthStencilTargetDescription depthStencilTargetDescription; RenderPassDepthStencilTargetDescription depthStencilTargetDescription;
Refresh_SampleCount colorAttachmentSampleCount; Refresh_SampleCount colorAttachmentSampleCount;
VkImageLayout finalLayout;
} RenderPassHash; } RenderPassHash;
typedef struct RenderPassHashMap typedef struct RenderPassHashMap
@ -1046,6 +1047,11 @@ static inline uint8_t RenderPassHash_Compare(
return 0; return 0;
} }
if (a->finalLayout != b->finalLayout)
{
return 0;
}
for (i = 0; i < a->colorAttachmentCount; i += 1) for (i = 0; i < a->colorAttachmentCount; i += 1)
{ {
if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format) if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
@ -5955,6 +5961,41 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
return renderTarget; return renderTarget;
} }
static VkImageLayout VULKAN_INTERNAL_GetRenderPassFinalLayout(
VulkanTexture *texture
) {
VkImageLayout finalLayout;
if (IsDepthFormat(texture->format))
{
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else
{
finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
}
else
{
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else if (texture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_GENERAL;
}
else
{
finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
}
return finalLayout;
}
static VkRenderPass VULKAN_INTERNAL_CreateRenderPass( static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VulkanRenderer *renderer, VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer, VulkanCommandBuffer *commandBuffer,
@ -5969,7 +6010,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VkAttachmentReference depthStencilAttachmentReference; VkAttachmentReference depthStencilAttachmentReference;
VkRenderPassCreateInfo renderPassCreateInfo; VkRenderPassCreateInfo renderPassCreateInfo;
VkSubpassDescription subpass; VkSubpassDescription subpass;
VkImageLayout finalLayout; VkSubpassDependency dep[2];
VkRenderPass renderPass; VkRenderPass renderPass;
uint32_t i; uint32_t i;
@ -5984,19 +6025,6 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
{ {
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture; texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else if (texture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_GENERAL;
}
else
{
finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
if (texture->msaaTex != NULL) if (texture->msaaTex != NULL)
{ {
msaaTexture = texture->msaaTex; msaaTexture = texture->msaaTex;
@ -6035,7 +6063,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
finalLayout; VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
resolveReferences[resolveReferenceCount].attachment = resolveReferences[resolveReferenceCount].attachment =
attachmentDescriptionCount; attachmentDescriptionCount;
@ -6091,8 +6119,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
finalLayout; VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount; colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout = colorAttachmentReferences[colorAttachmentReferenceCount].layout =
@ -6120,15 +6147,6 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
{ {
texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture; texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else
{
finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = texture->format; attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[ attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
@ -6149,7 +6167,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
finalLayout; VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
depthStencilAttachmentReference.attachment = depthStencilAttachmentReference.attachment =
attachmentDescriptionCount; attachmentDescriptionCount;
@ -6171,6 +6189,37 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
subpass.pResolveAttachments = NULL; subpass.pResolveAttachments = NULL;
} }
const VkPipelineStageFlags graphicsStages = 0
| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
const VkPipelineStageFlags outsideStages = 0
| graphicsStages
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_TRANSFER_BIT
;
dep[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dep[0].dstSubpass = 0;
dep[0].srcStageMask = outsideStages;
dep[0].dstStageMask = graphicsStages;
dep[0].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
dep[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
dep[0].dependencyFlags = 0;
dep[1].srcSubpass = 0;
dep[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dep[1].srcStageMask = graphicsStages;
dep[1].dstStageMask = outsideStages;
dep[1].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
dep[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
dep[1].dependencyFlags = 0;
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL; renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0; renderPassCreateInfo.flags = 0;
@ -6178,8 +6227,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount; renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1; renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass; renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0; renderPassCreateInfo.dependencyCount = 2;
renderPassCreateInfo.pDependencies = NULL; renderPassCreateInfo.pDependencies = dep;
vulkanResult = renderer->vkCreateRenderPass( vulkanResult = renderer->vkCreateRenderPass(
renderer->logicalDevice, renderer->logicalDevice,
@ -6208,6 +6257,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
VkAttachmentReference depthStencilAttachmentReference; VkAttachmentReference depthStencilAttachmentReference;
Refresh_ColorAttachmentDescription attachmentDescription; Refresh_ColorAttachmentDescription attachmentDescription;
VkSubpassDescription subpass; VkSubpassDescription subpass;
VkSubpassDependency dep[2];
VkRenderPassCreateInfo renderPassCreateInfo; VkRenderPassCreateInfo renderPassCreateInfo;
VkRenderPass renderPass; VkRenderPass renderPass;
VkResult result; VkResult result;
@ -6218,7 +6268,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
uint32_t resolveReferenceCount = 0; uint32_t resolveReferenceCount = 0;
uint32_t i; uint32_t i;
/* Note: Render pass compatibility does not compare about layout */ /* Note: Render pass compatibility does not care about layout */
for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1) for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1)
{ {
attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i]; attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
@ -6352,6 +6402,37 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
subpass.pResolveAttachments = NULL; subpass.pResolveAttachments = NULL;
} }
const VkPipelineStageFlags graphicsStages = 0
| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
const VkPipelineStageFlags outsideStages = 0
| graphicsStages
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_TRANSFER_BIT
;
dep[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dep[0].dstSubpass = 0;
dep[0].srcStageMask = outsideStages;
dep[0].dstStageMask = graphicsStages;
dep[0].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
dep[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
dep[0].dependencyFlags = 0;
dep[1].srcSubpass = 0;
dep[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dep[1].srcStageMask = graphicsStages;
dep[1].dstStageMask = outsideStages;
dep[1].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
dep[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
dep[1].dependencyFlags = 0;
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL; renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0; renderPassCreateInfo.flags = 0;
@ -6359,8 +6440,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount; renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1; renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass; renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0; renderPassCreateInfo.dependencyCount = 2;
renderPassCreateInfo.pDependencies = NULL; renderPassCreateInfo.pDependencies = dep;
result = renderer->vkCreateRenderPass( result = renderer->vkCreateRenderPass(
renderer->logicalDevice, renderer->logicalDevice,
@ -8505,6 +8586,8 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
hash.depthStencilTargetDescription.stencilStoreOp = depthStencilAttachmentInfo->stencilStoreOp; hash.depthStencilTargetDescription.stencilStoreOp = depthStencilAttachmentInfo->stencilStoreOp;
} }
hash.finalLayout = VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
renderPass = RenderPassHashArray_Fetch( renderPass = RenderPassHashArray_Fetch(
&renderer->renderPassHashArray, &renderer->renderPassHashArray,
&hash &hash