remove distinction between color target and depth target
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
81ca5371a5
commit
316e662f44
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@ -64,8 +64,7 @@ typedef struct Refresh_Device Refresh_Device;
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typedef struct Refresh_Buffer Refresh_Buffer;
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typedef struct Refresh_Texture Refresh_Texture;
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typedef struct Refresh_Sampler Refresh_Sampler;
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typedef struct Refresh_ColorTarget Refresh_ColorTarget;
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typedef struct Refresh_DepthStencilTarget Refresh_DepthStencilTarget;
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typedef struct Refresh_RenderTarget Refresh_RenderTarget;
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typedef struct Refresh_Framebuffer Refresh_Framebuffer;
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typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_RenderPass Refresh_RenderPass;
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@ -118,41 +117,40 @@ typedef enum Refresh_IndexElementSize
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REFRESH_INDEXELEMENTSIZE_32BIT
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} Refresh_IndexElementSize;
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typedef enum Refresh_ColorFormat
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typedef enum Refresh_TextureFormat
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{
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REFRESH_COLORFORMAT_R8G8B8A8,
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REFRESH_COLORFORMAT_R5G6B5,
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REFRESH_COLORFORMAT_A1R5G5B5,
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REFRESH_COLORFORMAT_B4G4R4A4,
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REFRESH_COLORFORMAT_BC1,
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REFRESH_COLORFORMAT_BC2,
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REFRESH_COLORFORMAT_BC3,
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REFRESH_COLORFORMAT_R8G8_SNORM,
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REFRESH_COLORFORMAT_R8G8B8A8_SNORM,
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REFRESH_COLORFORMAT_A2R10G10B10,
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REFRESH_COLORFORMAT_R16G16,
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REFRESH_COLORFORMAT_R16G16B16A16,
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REFRESH_COLORFORMAT_R8,
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REFRESH_COLORFORMAT_R32_SFLOAT,
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REFRESH_COLORFORMAT_R32G32_SFLOAT,
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REFRESH_COLORFORMAT_R32G32B32A32_SFLOAT,
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REFRESH_COLORFORMAT_R16_SFLOAT,
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REFRESH_COLORFORMAT_R16G16_SFLOAT,
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REFRESH_COLORFORMAT_R16G16B16A16_SFLOAT
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} Refresh_ColorFormat;
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typedef enum Refresh_DepthFormat
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{
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REFRESH_DEPTHFORMAT_D16_UNORM,
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REFRESH_DEPTHFORMAT_D32_SFLOAT,
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REFRESH_DEPTHFORMAT_D16_UNORM_S8_UINT,
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REFRESH_DEPTHFORMAT_D32_SFLOAT_S8_UINT
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} Refresh_DepthFormat;
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/* Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8B8A8,
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REFRESH_TEXTUREFORMAT_R5G6B5,
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REFRESH_TEXTUREFORMAT_A1R5G5B5,
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REFRESH_TEXTUREFORMAT_B4G4R4A4,
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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REFRESH_TEXTUREFORMAT_A2R10G10B10,
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REFRESH_TEXTUREFORMAT_R16G16,
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REFRESH_TEXTUREFORMAT_R16G16B16A16,
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REFRESH_TEXTUREFORMAT_R8,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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/* Depth Formats */
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REFRESH_TEXTUREFORMAT_D16_UNORM,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT,
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REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT
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} Refresh_TextureFormat;
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typedef enum Refresh_TextureUsageFlagBits
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{
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REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004
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} Refresh_TextureUsageFlagBits;
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typedef uint32_t Refresh_TextureUsageFlags;
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@ -491,7 +489,7 @@ typedef struct Refresh_GraphicsPipelineLayoutCreateInfo
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typedef struct Refresh_ColorTargetDescription
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{
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Refresh_ColorFormat format;
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Refresh_TextureFormat format;
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Refresh_SampleCount multisampleCount;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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@ -499,7 +497,7 @@ typedef struct Refresh_ColorTargetDescription
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typedef struct Refresh_DepthStencilTargetDescription
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{
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Refresh_DepthFormat depthFormat;
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Refresh_TextureFormat depthStencilFormat;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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Refresh_LoadOp stencilLoadOp;
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@ -527,7 +525,7 @@ typedef struct Refresh_TextureCreateInfo
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uint8_t isCube;
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Refresh_SampleCount sampleCount;
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uint32_t levelCount;
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Refresh_ColorFormat format;
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Refresh_TextureFormat format;
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Refresh_TextureUsageFlags usageFlags;
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} Refresh_TextureCreateInfo;
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@ -613,9 +611,9 @@ typedef struct Refresh_GraphicsPipelineCreateInfo
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typedef struct Refresh_FramebufferCreateInfo
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{
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Refresh_RenderPass *renderPass;
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Refresh_ColorTarget **pColorTargets;
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Refresh_RenderTarget **pColorTargets;
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uint32_t colorTargetCount;
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Refresh_DepthStencilTarget *pDepthStencilTarget;
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Refresh_RenderTarget *pDepthStencilTarget;
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uint32_t width;
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uint32_t height;
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} Refresh_FramebufferCreateInfo;
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@ -876,26 +874,13 @@ REFRESHAPI Refresh_Texture* Refresh_CreateTexture(
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/* Creates a color target.
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*
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* multisampleCount: The MSAA value for the color target.
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* textureSlice: The texture slice that the color target will resolve to.
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* multisampleCount: The MSAA value for the color target.
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*/
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REFRESHAPI Refresh_ColorTarget* Refresh_CreateColorTarget(
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REFRESHAPI Refresh_RenderTarget* Refresh_CreateRenderTarget(
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Refresh_Device *device,
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Refresh_SampleCount multisampleCount,
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Refresh_TextureSlice *textureSlice
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);
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/* Creates a depth/stencil target.
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*
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* width: The width of the depth/stencil target.
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* height: The height of the depth/stencil target.
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* format: The storage format of the depth/stencil target.
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*/
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REFRESHAPI Refresh_DepthStencilTarget* Refresh_CreateDepthStencilTarget(
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Refresh_Device *device,
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uint32_t width,
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uint32_t height,
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Refresh_DepthFormat format
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Refresh_TextureSlice *textureSlice,
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Refresh_SampleCount multisampleCount
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);
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/* Creates a buffer.
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@ -1108,23 +1093,11 @@ REFRESHAPI void Refresh_QueueDestroyBuffer(
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* this is not called from the main thread (for example, if a garbage collector
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* deletes the resource instead of the programmer).
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*
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* colorTarget: The Refresh_ColorTarget to be destroyed.
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* renderTarget: The Refresh_ColorTarget to be destroyed.
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*/
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REFRESHAPI void Refresh_QueueDestroyColorTarget(
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REFRESHAPI void Refresh_QueueDestroyRenderTarget(
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Refresh_Device *device,
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Refresh_ColorTarget *colorTarget
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);
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/* Sends a depth/stencil target to be destroyed by the renderer. Note that we call it
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* "QueueDestroy" because it may not be immediately destroyed by the renderer if
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* this is not called from the main thread (for example, if a garbage collector
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* deletes the resource instead of the programmer).
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*
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* depthStencilTarget: The Refresh_DepthStencilTarget to be destroyed.
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*/
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REFRESHAPI void Refresh_QueueDestroyDepthStencilTarget(
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Refresh_Device *device,
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Refresh_DepthStencilTarget *depthStencilTarget
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Refresh_RenderTarget *renderTarget
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);
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/* Sends a framebuffer to be destroyed by the renderer. Note that we call it
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@ -347,31 +347,16 @@ Refresh_Texture* Refresh_CreateTexture(
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);
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}
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Refresh_ColorTarget* Refresh_CreateColorTarget(
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Refresh_RenderTarget* Refresh_CreateColorTarget(
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Refresh_Device *device,
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Refresh_SampleCount multisampleCount,
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Refresh_TextureSlice *textureSlice
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Refresh_TextureSlice *textureSlice,
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Refresh_SampleCount multisampleCount
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) {
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NULL_RETURN_NULL(device);
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return device->CreateColorTarget(
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return device->CreateRenderTarget(
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device->driverData,
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multisampleCount,
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textureSlice
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);
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}
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Refresh_DepthStencilTarget* Refresh_CreateDepthStencilTarget(
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Refresh_Device *device,
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uint32_t width,
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uint32_t height,
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Refresh_DepthFormat format
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) {
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NULL_RETURN_NULL(device);
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return device->CreateDepthStencilTarget(
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device->driverData,
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width,
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height,
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format
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textureSlice,
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multisampleCount
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);
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}
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@ -604,23 +589,12 @@ void Refresh_QueueDestroyBuffer(
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void Refresh_QueueDestroyColorTarget(
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Refresh_Device *device,
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Refresh_ColorTarget *colorTarget
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Refresh_RenderTarget *renderTarget
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) {
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NULL_RETURN(device);
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device->QueueDestroyColorTarget(
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device->QueueDestroyRenderTarget(
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device->driverData,
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colorTarget
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);
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}
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void Refresh_QueueDestroyDepthStencilTarget(
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Refresh_Device *device,
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Refresh_DepthStencilTarget *depthStencilTarget
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) {
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NULL_RETURN(device);
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device->QueueDestroyDepthStencilTarget(
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device->driverData,
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depthStencilTarget
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renderTarget
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);
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}
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@ -43,34 +43,34 @@ extern void Refresh_LogError(const char *fmt, ...);
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/* Internal Helper Utilities */
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static inline uint32_t Texture_GetFormatSize(
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Refresh_ColorFormat format
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Refresh_TextureFormat format
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) {
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switch (format)
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{
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case REFRESH_COLORFORMAT_BC1:
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case REFRESH_TEXTUREFORMAT_BC1:
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return 8;
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case REFRESH_COLORFORMAT_BC2:
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case REFRESH_COLORFORMAT_BC3:
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case REFRESH_TEXTUREFORMAT_BC2:
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case REFRESH_TEXTUREFORMAT_BC3:
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return 16;
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case REFRESH_COLORFORMAT_R8:
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case REFRESH_TEXTUREFORMAT_R8:
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return 1;
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case REFRESH_COLORFORMAT_R5G6B5:
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case REFRESH_COLORFORMAT_B4G4R4A4:
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case REFRESH_COLORFORMAT_A1R5G5B5:
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case REFRESH_COLORFORMAT_R16_SFLOAT:
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case REFRESH_COLORFORMAT_R8G8_SNORM:
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case REFRESH_TEXTUREFORMAT_R5G6B5:
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case REFRESH_TEXTUREFORMAT_B4G4R4A4:
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case REFRESH_TEXTUREFORMAT_A1R5G5B5:
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case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
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return 2;
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case REFRESH_COLORFORMAT_R8G8B8A8:
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case REFRESH_COLORFORMAT_R32_SFLOAT:
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case REFRESH_COLORFORMAT_R16G16_SFLOAT:
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case REFRESH_COLORFORMAT_R8G8B8A8_SNORM:
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case REFRESH_COLORFORMAT_A2R10G10B10:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8:
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case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
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case REFRESH_TEXTUREFORMAT_A2R10G10B10:
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return 4;
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case REFRESH_COLORFORMAT_R16G16B16A16_SFLOAT:
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case REFRESH_COLORFORMAT_R16G16B16A16:
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case REFRESH_COLORFORMAT_R32G32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16:
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case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
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return 8;
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case REFRESH_COLORFORMAT_R32G32B32A32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
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return 16;
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default:
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Refresh_LogError(
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@ -111,13 +111,13 @@ static inline uint32_t IndexSize(Refresh_IndexElementSize size)
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static inline uint32_t BytesPerRow(
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int32_t width,
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Refresh_ColorFormat format
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Refresh_TextureFormat format
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) {
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uint32_t blocksPerRow = width;
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if ( format == REFRESH_COLORFORMAT_BC1 ||
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format == REFRESH_COLORFORMAT_BC2 ||
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format == REFRESH_COLORFORMAT_BC3 )
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if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
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format == REFRESH_TEXTUREFORMAT_BC2 ||
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format == REFRESH_TEXTUREFORMAT_BC3 )
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{
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blocksPerRow = (width + 3) / 4;
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}
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@ -128,14 +128,14 @@ static inline uint32_t BytesPerRow(
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static inline int32_t BytesPerImage(
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uint32_t width,
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uint32_t height,
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Refresh_ColorFormat format
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Refresh_TextureFormat format
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) {
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uint32_t blocksPerRow = width;
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uint32_t blocksPerColumn = height;
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if ( format == REFRESH_COLORFORMAT_BC1 ||
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format == REFRESH_COLORFORMAT_BC2 ||
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format == REFRESH_COLORFORMAT_BC3 )
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if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
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format == REFRESH_TEXTUREFORMAT_BC2 ||
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format == REFRESH_TEXTUREFORMAT_BC3 )
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{
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blocksPerRow = (width + 3) / 4;
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blocksPerColumn = (height + 3) / 4;
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@ -253,17 +253,10 @@ struct Refresh_Device
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Refresh_TextureCreateInfo *textureCreateInfo
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);
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Refresh_ColorTarget* (*CreateColorTarget)(
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Refresh_RenderTarget* (*CreateRenderTarget)(
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Refresh_Renderer *driverData,
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Refresh_SampleCount multisampleCount,
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Refresh_TextureSlice *textureSlice
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);
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Refresh_DepthStencilTarget* (*CreateDepthStencilTarget)(
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Refresh_Renderer *driverData,
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uint32_t width,
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uint32_t height,
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Refresh_DepthFormat format
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Refresh_TextureSlice *textureSlice,
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Refresh_SampleCount multisampleCount
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);
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Refresh_Buffer* (*CreateBuffer)(
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@ -378,14 +371,9 @@ struct Refresh_Device
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Refresh_Buffer *buffer
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);
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void(*QueueDestroyColorTarget)(
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void(*QueueDestroyRenderTarget)(
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Refresh_Renderer *driverData,
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Refresh_ColorTarget *colorTarget
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);
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void(*QueueDestroyDepthStencilTarget)(
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Refresh_Renderer *driverData,
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Refresh_DepthStencilTarget *depthStencilTarget
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Refresh_RenderTarget *renderTarget
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);
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void(*QueueDestroyFramebuffer)(
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@ -521,8 +509,7 @@ struct Refresh_Device
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ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \
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ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
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ASSIGN_DRIVER_FUNC(CreateTexture, name) \
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ASSIGN_DRIVER_FUNC(CreateColorTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateDepthStencilTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
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@ -538,8 +525,7 @@ struct Refresh_Device
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ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyColorTarget, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyDepthStencilTarget, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \
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|
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@ -758,38 +758,27 @@ typedef struct VulkanTexture
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uint32_t layerCount;
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uint32_t levelCount;
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VkFormat format;
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Refresh_ColorFormat refreshFormat;
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Refresh_TextureFormat refreshFormat;
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VulkanResourceAccessType resourceAccessType;
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uint32_t queueFamilyIndex;
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Refresh_TextureUsageFlags usageFlags;
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REFRESHNAMELESS union
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{
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Refresh_ColorFormat colorFormat;
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Refresh_DepthFormat depthStencilFormat;
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};
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VkImageUsageFlags usageFlags;
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} VulkanTexture;
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typedef struct VulkanColorTarget
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typedef struct VulkanRenderTarget
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{
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VulkanTexture *texture;
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uint32_t layer;
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VkImageView view;
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VulkanTexture *multisampleTexture;
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VkSampleCountFlags multisampleCount;
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} VulkanColorTarget;
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typedef struct VulkanDepthStencilTarget
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{
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VulkanTexture *texture;
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VkImageView view;
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} VulkanDepthStencilTarget;
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} VulkanRenderTarget;
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typedef struct VulkanFramebuffer
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{
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VkFramebuffer framebuffer;
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VulkanColorTarget *colorTargets[MAX_COLOR_TARGET_BINDINGS];
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VulkanRenderTarget *colorTargets[MAX_COLOR_TARGET_BINDINGS];
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uint32_t colorTargetCount;
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VulkanDepthStencilTarget *depthStencilTarget;
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VulkanRenderTarget *depthStencilTarget;
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uint32_t width;
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uint32_t height;
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} VulkanFramebuffer;
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@ -1367,21 +1356,13 @@ typedef struct VulkanRenderer
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/* Deferred destroy storage */
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VulkanColorTarget **colorTargetsToDestroy;
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uint32_t colorTargetsToDestroyCount;
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uint32_t colorTargetsToDestroyCapacity;
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VulkanRenderTarget **renderTargetsToDestroy;
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uint32_t renderTargetsToDestroyCount;
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uint32_t renderTargetsToDestroyCapacity;
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||||
|
||||
VulkanColorTarget **submittedColorTargetsToDestroy;
|
||||
uint32_t submittedColorTargetsToDestroyCount;
|
||||
uint32_t submittedColorTargetsToDestroyCapacity;
|
||||
|
||||
VulkanDepthStencilTarget **depthStencilTargetsToDestroy;
|
||||
uint32_t depthStencilTargetsToDestroyCount;
|
||||
uint32_t depthStencilTargetsToDestroyCapacity;
|
||||
|
||||
VulkanDepthStencilTarget **submittedDepthStencilTargetsToDestroy;
|
||||
uint32_t submittedDepthStencilTargetsToDestroyCount;
|
||||
uint32_t submittedDepthStencilTargetsToDestroyCapacity;
|
||||
VulkanRenderTarget **submittedRenderTargetsToDestroy;
|
||||
uint32_t submittedRenderTargetsToDestroyCount;
|
||||
uint32_t submittedRenderTargetsToDestroyCapacity;
|
||||
|
||||
VulkanTexture **texturesToDestroy;
|
||||
uint32_t texturesToDestroyCount;
|
||||
|
@ -1508,19 +1489,30 @@ static inline void LogVulkanResult(
|
|||
|
||||
/* Utility */
|
||||
|
||||
static inline uint8_t DepthFormatContainsStencil(VkFormat format)
|
||||
static inline uint8_t IsDepthFormat(Refresh_TextureFormat format)
|
||||
{
|
||||
switch(format)
|
||||
{
|
||||
case VK_FORMAT_D16_UNORM:
|
||||
case VK_FORMAT_D32_SFLOAT:
|
||||
return 0;
|
||||
case VK_FORMAT_D16_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_D16_UNORM:
|
||||
case REFRESH_TEXTUREFORMAT_D32_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT:
|
||||
return 1;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static inline uint8_t IsStencilFormat(Refresh_TextureFormat format)
|
||||
{
|
||||
switch(format)
|
||||
{
|
||||
case REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT:
|
||||
return 1;
|
||||
|
||||
default:
|
||||
SDL_assert(0 && "Invalid depth format");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -2223,9 +2215,9 @@ static void VULKAN_INTERNAL_DestroyTexture(
|
|||
SDL_free(texture);
|
||||
}
|
||||
|
||||
static void VULKAN_INTERNAL_DestroyColorTarget(
|
||||
static void VULKAN_INTERNAL_DestroyRenderTarget(
|
||||
VulkanRenderer *renderer,
|
||||
VulkanColorTarget *colorTarget
|
||||
VulkanRenderTarget *colorTarget
|
||||
) {
|
||||
renderer->vkDestroyImageView(
|
||||
renderer->logicalDevice,
|
||||
|
@ -2248,14 +2240,6 @@ static void VULKAN_INTERNAL_DestroyColorTarget(
|
|||
SDL_free(colorTarget);
|
||||
}
|
||||
|
||||
static void VULKAN_INTERNAL_DestroyDepthStencilTarget(
|
||||
VulkanRenderer *renderer,
|
||||
VulkanDepthStencilTarget *depthStencilTarget
|
||||
) {
|
||||
VULKAN_INTERNAL_DestroyTexture(renderer, depthStencilTarget->texture);
|
||||
SDL_free(depthStencilTarget);
|
||||
}
|
||||
|
||||
static void VULKAN_INTERNAL_DestroyBuffer(
|
||||
VulkanRenderer* renderer,
|
||||
VulkanBuffer* buffer
|
||||
|
@ -2523,23 +2507,14 @@ static void VULKAN_INTERNAL_PostWorkCleanup(VulkanRenderer* renderer)
|
|||
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
for (i = 0; i < renderer->submittedColorTargetsToDestroyCount; i += 1)
|
||||
for (i = 0; i < renderer->submittedRenderTargetsToDestroyCount; i += 1)
|
||||
{
|
||||
VULKAN_INTERNAL_DestroyColorTarget(
|
||||
VULKAN_INTERNAL_DestroyRenderTarget(
|
||||
renderer,
|
||||
renderer->submittedColorTargetsToDestroy[i]
|
||||
renderer->submittedRenderTargetsToDestroy[i]
|
||||
);
|
||||
}
|
||||
renderer->submittedColorTargetsToDestroyCount = 0;
|
||||
|
||||
for (i = 0; i < renderer->submittedDepthStencilTargetsToDestroyCount; i += 1)
|
||||
{
|
||||
VULKAN_INTERNAL_DestroyDepthStencilTarget(
|
||||
renderer,
|
||||
renderer->submittedDepthStencilTargetsToDestroy[i]
|
||||
);
|
||||
}
|
||||
renderer->submittedDepthStencilTargetsToDestroyCount = 0;
|
||||
renderer->submittedRenderTargetsToDestroyCount = 0;
|
||||
|
||||
for (i = 0; i < renderer->submittedTexturesToDestroyCount; i += 1)
|
||||
{
|
||||
|
@ -2616,19 +2591,11 @@ static void VULKAN_INTERNAL_PostWorkCleanup(VulkanRenderer* renderer)
|
|||
/* Re-size submitted destroy lists */
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
renderer->submittedColorTargetsToDestroy,
|
||||
VulkanColorTarget*,
|
||||
renderer->colorTargetsToDestroyCount,
|
||||
renderer->submittedColorTargetsToDestroyCapacity,
|
||||
renderer->colorTargetsToDestroyCount
|
||||
)
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
renderer->submittedDepthStencilTargetsToDestroy,
|
||||
VulkanDepthStencilTarget*,
|
||||
renderer->depthStencilTargetsToDestroyCount,
|
||||
renderer->submittedDepthStencilTargetsToDestroyCapacity,
|
||||
renderer->depthStencilTargetsToDestroyCount
|
||||
renderer->submittedRenderTargetsToDestroy,
|
||||
VulkanRenderTarget*,
|
||||
renderer->renderTargetsToDestroyCount,
|
||||
renderer->submittedRenderTargetsToDestroyCapacity,
|
||||
renderer->renderTargetsToDestroyCount
|
||||
)
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
|
@ -2699,18 +2666,10 @@ static void VULKAN_INTERNAL_PostWorkCleanup(VulkanRenderer* renderer)
|
|||
|
||||
MOVE_ARRAY_CONTENTS_AND_RESET(
|
||||
i,
|
||||
renderer->submittedColorTargetsToDestroy,
|
||||
renderer->submittedColorTargetsToDestroyCount,
|
||||
renderer->colorTargetsToDestroy,
|
||||
renderer->colorTargetsToDestroyCount
|
||||
)
|
||||
|
||||
MOVE_ARRAY_CONTENTS_AND_RESET(
|
||||
i,
|
||||
renderer->submittedDepthStencilTargetsToDestroy,
|
||||
renderer->submittedDepthStencilTargetsToDestroyCount,
|
||||
renderer->depthStencilTargetsToDestroy,
|
||||
renderer->depthStencilTargetsToDestroyCount
|
||||
renderer->submittedRenderTargetsToDestroy,
|
||||
renderer->submittedRenderTargetsToDestroyCount,
|
||||
renderer->renderTargetsToDestroy,
|
||||
renderer->renderTargetsToDestroyCount
|
||||
)
|
||||
|
||||
MOVE_ARRAY_CONTENTS_AND_RESET(
|
||||
|
@ -4127,7 +4086,7 @@ static Refresh_RenderPass* VULKAN_CreateRenderPass(
|
|||
{
|
||||
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
|
||||
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_DepthFormat[
|
||||
renderPassCreateInfo->depthTargetDescription->depthFormat
|
||||
renderPassCreateInfo->depthTargetDescription->depthStencilFormat
|
||||
];
|
||||
attachmentDescriptions[attachmentDescriptionCount].samples =
|
||||
VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
|
||||
|
@ -5326,12 +5285,12 @@ static Refresh_Framebuffer* VULKAN_CreateFramebuffer(
|
|||
|
||||
for (i = 0; i < colorAttachmentCount; i += 1)
|
||||
{
|
||||
imageViews[i] = ((VulkanColorTarget*)framebufferCreateInfo->pColorTargets[i])->view;
|
||||
imageViews[i] = ((VulkanRenderTarget*)framebufferCreateInfo->pColorTargets[i])->view;
|
||||
}
|
||||
|
||||
if (framebufferCreateInfo->pDepthStencilTarget != NULL)
|
||||
{
|
||||
imageViews[colorAttachmentCount] = ((VulkanDepthStencilTarget*)framebufferCreateInfo->pDepthStencilTarget)->view;
|
||||
imageViews[colorAttachmentCount] = ((VulkanRenderTarget*)framebufferCreateInfo->pDepthStencilTarget)->view;
|
||||
}
|
||||
|
||||
vkFramebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
|
@ -5361,12 +5320,12 @@ static Refresh_Framebuffer* VULKAN_CreateFramebuffer(
|
|||
for (i = 0; i < colorAttachmentCount; i += 1)
|
||||
{
|
||||
vulkanFramebuffer->colorTargets[i] =
|
||||
(VulkanColorTarget*) framebufferCreateInfo->pColorTargets[i];
|
||||
(VulkanRenderTarget*) framebufferCreateInfo->pColorTargets[i];
|
||||
}
|
||||
|
||||
vulkanFramebuffer->colorTargetCount = colorAttachmentCount;
|
||||
vulkanFramebuffer->depthStencilTarget =
|
||||
(VulkanDepthStencilTarget*) framebufferCreateInfo->pDepthStencilTarget;
|
||||
(VulkanRenderTarget*) framebufferCreateInfo->pDepthStencilTarget;
|
||||
|
||||
vulkanFramebuffer->width = framebufferCreateInfo->width;
|
||||
vulkanFramebuffer->height = framebufferCreateInfo->height;
|
||||
|
@ -5421,7 +5380,6 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
|
|||
VkImageTiling tiling,
|
||||
VkImageType imageType,
|
||||
VkImageUsageFlags imageUsageFlags,
|
||||
Refresh_TextureUsageFlags textureUsageFlags,
|
||||
VulkanTexture *texture
|
||||
) {
|
||||
VkResult vulkanResult;
|
||||
|
@ -5564,7 +5522,7 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
|
|||
texture->layerCount = layerCount;
|
||||
texture->resourceAccessType = RESOURCE_ACCESS_NONE;
|
||||
texture->queueFamilyIndex = renderer->queueFamilyIndices.graphicsFamily;
|
||||
texture->usageFlags = textureUsageFlags;
|
||||
texture->usageFlags = imageUsageFlags;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -5576,16 +5534,25 @@ static Refresh_Texture* VULKAN_CreateTexture(
|
|||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanTexture *result;
|
||||
VkImageUsageFlags imageUsageFlags = (
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
|
||||
);
|
||||
|
||||
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
|
||||
{
|
||||
imageUsageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
}
|
||||
|
||||
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT)
|
||||
{
|
||||
imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
}
|
||||
|
||||
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT)
|
||||
{
|
||||
imageUsageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
}
|
||||
|
||||
result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
|
||||
|
||||
VULKAN_INTERNAL_CreateTexture(
|
||||
|
@ -5601,72 +5568,86 @@ static Refresh_Texture* VULKAN_CreateTexture(
|
|||
VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_TYPE_2D,
|
||||
imageUsageFlags,
|
||||
textureCreateInfo->usageFlags,
|
||||
result
|
||||
);
|
||||
result->colorFormat = textureCreateInfo->format;
|
||||
result->refreshFormat = textureCreateInfo->format;
|
||||
|
||||
return (Refresh_Texture*) result;
|
||||
}
|
||||
|
||||
static Refresh_ColorTarget* VULKAN_CreateColorTarget(
|
||||
static Refresh_RenderTarget* VULKAN_CreateRenderTarget(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_SampleCount multisampleCount,
|
||||
Refresh_TextureSlice *textureSlice
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
) {
|
||||
VkResult vulkanResult;
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanColorTarget *colorTarget = (VulkanColorTarget*) SDL_malloc(sizeof(VulkanColorTarget));
|
||||
VulkanRenderTarget *renderTarget = (VulkanRenderTarget*) SDL_malloc(sizeof(VulkanRenderTarget));
|
||||
VkImageViewCreateInfo imageViewCreateInfo;
|
||||
VkComponentMapping swizzle = IDENTITY_SWIZZLE;
|
||||
VkImageAspectFlags aspectFlags = 0;
|
||||
|
||||
renderTarget->texture = (VulkanTexture*) textureSlice->texture;
|
||||
renderTarget->layer = textureSlice->layer;
|
||||
renderTarget->multisampleTexture = NULL;
|
||||
renderTarget->multisampleCount = 1;
|
||||
|
||||
if (IsDepthFormat(renderTarget->texture->refreshFormat))
|
||||
{
|
||||
aspectFlags |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
|
||||
if (IsStencilFormat(renderTarget->texture->refreshFormat))
|
||||
{
|
||||
aspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
aspectFlags |= VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
|
||||
colorTarget->texture = (VulkanTexture*) textureSlice->texture;
|
||||
colorTarget->layer = textureSlice->layer;
|
||||
colorTarget->multisampleTexture = NULL;
|
||||
colorTarget->multisampleCount = 1;
|
||||
|
||||
/* create resolve target for multisample */
|
||||
if (multisampleCount > REFRESH_SAMPLECOUNT_1)
|
||||
{
|
||||
colorTarget->multisampleTexture =
|
||||
renderTarget->multisampleTexture =
|
||||
(VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
|
||||
|
||||
VULKAN_INTERNAL_CreateTexture(
|
||||
renderer,
|
||||
colorTarget->texture->dimensions.width,
|
||||
colorTarget->texture->dimensions.height,
|
||||
renderTarget->texture->dimensions.width,
|
||||
renderTarget->texture->dimensions.height,
|
||||
1,
|
||||
0,
|
||||
RefreshToVK_SampleCount[multisampleCount],
|
||||
1,
|
||||
colorTarget->texture->format,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
renderTarget->texture->format,
|
||||
aspectFlags,
|
||||
VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_TYPE_2D,
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
||||
REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT,
|
||||
colorTarget->multisampleTexture
|
||||
renderTarget->multisampleTexture
|
||||
);
|
||||
colorTarget->multisampleTexture->colorFormat = colorTarget->texture->colorFormat;
|
||||
colorTarget->multisampleCount = multisampleCount;
|
||||
renderTarget->multisampleTexture->refreshFormat = renderTarget->texture->refreshFormat;
|
||||
renderTarget->multisampleCount = multisampleCount;
|
||||
}
|
||||
|
||||
/* create framebuffer compatible views for RenderTarget */
|
||||
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
imageViewCreateInfo.pNext = NULL;
|
||||
imageViewCreateInfo.flags = 0;
|
||||
imageViewCreateInfo.image = colorTarget->texture->image;
|
||||
imageViewCreateInfo.format = colorTarget->texture->format;
|
||||
imageViewCreateInfo.image = renderTarget->texture->image;
|
||||
imageViewCreateInfo.format = renderTarget->texture->format;
|
||||
imageViewCreateInfo.components = swizzle;
|
||||
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
|
||||
imageViewCreateInfo.subresourceRange.levelCount = 1;
|
||||
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
||||
if (colorTarget->texture->is3D)
|
||||
if (renderTarget->texture->is3D)
|
||||
{
|
||||
imageViewCreateInfo.subresourceRange.baseArrayLayer = textureSlice->depth;
|
||||
}
|
||||
else if (colorTarget->texture->isCube)
|
||||
else if (renderTarget->texture->isCube)
|
||||
{
|
||||
imageViewCreateInfo.subresourceRange.baseArrayLayer = textureSlice->layer;
|
||||
}
|
||||
|
@ -5677,7 +5658,7 @@ static Refresh_ColorTarget* VULKAN_CreateColorTarget(
|
|||
renderer->logicalDevice,
|
||||
&imageViewCreateInfo,
|
||||
NULL,
|
||||
&colorTarget->view
|
||||
&renderTarget->view
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
|
@ -5690,59 +5671,7 @@ static Refresh_ColorTarget* VULKAN_CreateColorTarget(
|
|||
return NULL;
|
||||
}
|
||||
|
||||
return (Refresh_ColorTarget*) colorTarget;
|
||||
}
|
||||
|
||||
static Refresh_DepthStencilTarget* VULKAN_CreateDepthStencilTarget(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
Refresh_DepthFormat format
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanDepthStencilTarget *depthStencilTarget =
|
||||
(VulkanDepthStencilTarget*) SDL_malloc(
|
||||
sizeof(VulkanDepthStencilTarget)
|
||||
);
|
||||
|
||||
VulkanTexture *texture =
|
||||
(VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
|
||||
|
||||
VkImageAspectFlags imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
|
||||
VkImageUsageFlags imageUsageFlags =
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
|
||||
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
|
||||
if (DepthFormatContainsStencil(RefreshToVK_DepthFormat[format]))
|
||||
{
|
||||
imageAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_CreateTexture(
|
||||
renderer,
|
||||
width,
|
||||
height,
|
||||
1,
|
||||
0,
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
1,
|
||||
RefreshToVK_DepthFormat[format],
|
||||
imageAspectFlags,
|
||||
VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_TYPE_2D,
|
||||
imageUsageFlags,
|
||||
0,
|
||||
texture
|
||||
);
|
||||
texture->depthStencilFormat = format;
|
||||
|
||||
depthStencilTarget->texture = texture;
|
||||
depthStencilTarget->view = texture->view;
|
||||
|
||||
return (Refresh_DepthStencilTarget*) depthStencilTarget;
|
||||
return (Refresh_RenderTarget*) renderTarget;
|
||||
}
|
||||
|
||||
static Refresh_Buffer* VULKAN_CreateBuffer(
|
||||
|
@ -5998,7 +5927,7 @@ static void VULKAN_SetTextureData(
|
|||
|
||||
renderer->textureStagingBufferOffset += dataLengthInBytes;
|
||||
|
||||
if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
|
||||
if (vulkanTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
|
@ -6035,8 +5964,8 @@ static void VULKAN_SetTextureDataYUV(
|
|||
|
||||
VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
|
||||
uint8_t *dataPtr = (uint8_t*) data;
|
||||
int32_t yDataLength = BytesPerImage(yWidth, yHeight, REFRESH_COLORFORMAT_R8);
|
||||
int32_t uvDataLength = BytesPerImage(uvWidth, uvHeight, REFRESH_COLORFORMAT_R8);
|
||||
int32_t yDataLength = BytesPerImage(yWidth, yHeight, REFRESH_TEXTUREFORMAT_R8);
|
||||
int32_t uvDataLength = BytesPerImage(uvWidth, uvHeight, REFRESH_TEXTUREFORMAT_R8);
|
||||
VkBufferImageCopy imageCopy;
|
||||
uint8_t * stagingBufferPointer;
|
||||
|
||||
|
@ -6180,7 +6109,7 @@ static void VULKAN_SetTextureDataYUV(
|
|||
|
||||
renderer->textureStagingBufferOffset += dataLength;
|
||||
|
||||
if (tex->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
|
||||
if (tex->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
|
@ -7033,48 +6962,25 @@ static void VULKAN_QueueDestroyBuffer(
|
|||
SDL_UnlockMutex(renderer->disposeLock);
|
||||
}
|
||||
|
||||
static void VULKAN_QueueDestroyColorTarget(
|
||||
static void VULKAN_QueueDestroyRenderTarget(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ColorTarget *colorTarget
|
||||
Refresh_RenderTarget *renderTarget
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanColorTarget *vulkanColorTarget = (VulkanColorTarget*) colorTarget;
|
||||
VulkanRenderTarget *vulkanRenderTarget = (VulkanRenderTarget*) renderTarget;
|
||||
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
renderer->colorTargetsToDestroy,
|
||||
VulkanColorTarget*,
|
||||
renderer->colorTargetsToDestroyCount + 1,
|
||||
renderer->colorTargetsToDestroyCapacity,
|
||||
renderer->colorTargetsToDestroyCapacity * 2
|
||||
renderer->renderTargetsToDestroy,
|
||||
VulkanRenderTarget*,
|
||||
renderer->renderTargetsToDestroyCount + 1,
|
||||
renderer->renderTargetsToDestroyCapacity,
|
||||
renderer->renderTargetsToDestroyCapacity * 2
|
||||
)
|
||||
|
||||
renderer->colorTargetsToDestroy[renderer->colorTargetsToDestroyCount] = vulkanColorTarget;
|
||||
renderer->colorTargetsToDestroyCount += 1;
|
||||
|
||||
SDL_UnlockMutex(renderer->disposeLock);
|
||||
}
|
||||
|
||||
static void VULKAN_QueueDestroyDepthStencilTarget(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_DepthStencilTarget *depthStencilTarget
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanDepthStencilTarget *vulkanDepthStencilTarget = (VulkanDepthStencilTarget*) depthStencilTarget;
|
||||
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
renderer->depthStencilTargetsToDestroy,
|
||||
VulkanDepthStencilTarget*,
|
||||
renderer->depthStencilTargetsToDestroyCount + 1,
|
||||
renderer->depthStencilTargetsToDestroyCapacity,
|
||||
renderer->depthStencilTargetsToDestroyCapacity * 2
|
||||
)
|
||||
|
||||
renderer->depthStencilTargetsToDestroy[renderer->depthStencilTargetsToDestroyCount] = vulkanDepthStencilTarget;
|
||||
renderer->depthStencilTargetsToDestroyCount += 1;
|
||||
renderer->renderTargetsToDestroy[renderer->renderTargetsToDestroyCount] = vulkanRenderTarget;
|
||||
renderer->renderTargetsToDestroyCount += 1;
|
||||
|
||||
SDL_UnlockMutex(renderer->disposeLock);
|
||||
}
|
||||
|
@ -7235,8 +7141,8 @@ static void VULKAN_BeginRenderPass(
|
|||
if (depthStencilClearValue != NULL)
|
||||
{
|
||||
depthAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (DepthFormatContainsStencil(
|
||||
vulkanFramebuffer->depthStencilTarget->texture->format
|
||||
if (IsStencilFormat(
|
||||
vulkanFramebuffer->depthStencilTarget->texture->refreshFormat
|
||||
)) {
|
||||
depthAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
|
@ -7317,7 +7223,8 @@ static void VULKAN_EndRenderPass(
|
|||
for (i = 0; i < vulkanCommandBuffer->currentFramebuffer->colorTargetCount; i += 1)
|
||||
{
|
||||
currentTexture = vulkanCommandBuffer->currentFramebuffer->colorTargets[i]->texture;
|
||||
if (currentTexture->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
|
||||
|
||||
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
|
@ -8612,7 +8519,7 @@ static uint8_t VULKAN_INTERNAL_IsDeviceSuitable(
|
|||
return 0;
|
||||
}
|
||||
|
||||
static VULKAN_INTERNAL_GetPhysicalDeviceProperties(
|
||||
static void VULKAN_INTERNAL_GetPhysicalDeviceProperties(
|
||||
VulkanRenderer *renderer
|
||||
) {
|
||||
renderer->physicalDeviceDriverProperties.sType =
|
||||
|
@ -9420,36 +9327,20 @@ static Refresh_Device* VULKAN_INTERNAL_CreateDevice(
|
|||
|
||||
/* Deferred destroy storage */
|
||||
|
||||
renderer->colorTargetsToDestroyCapacity = 16;
|
||||
renderer->colorTargetsToDestroyCount = 0;
|
||||
renderer->renderTargetsToDestroyCapacity = 16;
|
||||
renderer->renderTargetsToDestroyCount = 0;
|
||||
|
||||
renderer->colorTargetsToDestroy = (VulkanColorTarget**) SDL_malloc(
|
||||
sizeof(VulkanColorTarget*) *
|
||||
renderer->colorTargetsToDestroyCapacity
|
||||
renderer->renderTargetsToDestroy = (VulkanRenderTarget**) SDL_malloc(
|
||||
sizeof(VulkanRenderTarget*) *
|
||||
renderer->renderTargetsToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->submittedColorTargetsToDestroyCapacity = 16;
|
||||
renderer->submittedColorTargetsToDestroyCount = 0;
|
||||
renderer->submittedRenderTargetsToDestroyCapacity = 16;
|
||||
renderer->submittedRenderTargetsToDestroyCount = 0;
|
||||
|
||||
renderer->submittedColorTargetsToDestroy = (VulkanColorTarget**) SDL_malloc(
|
||||
sizeof(VulkanColorTarget*) *
|
||||
renderer->submittedColorTargetsToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->depthStencilTargetsToDestroyCapacity = 16;
|
||||
renderer->depthStencilTargetsToDestroyCount = 0;
|
||||
|
||||
renderer->depthStencilTargetsToDestroy = (VulkanDepthStencilTarget**) SDL_malloc(
|
||||
sizeof(VulkanDepthStencilTarget*) *
|
||||
renderer->depthStencilTargetsToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->submittedDepthStencilTargetsToDestroyCapacity = 16;
|
||||
renderer->submittedDepthStencilTargetsToDestroyCount = 0;
|
||||
|
||||
renderer->submittedDepthStencilTargetsToDestroy = (VulkanDepthStencilTarget**) SDL_malloc(
|
||||
sizeof(VulkanDepthStencilTarget*) *
|
||||
renderer->submittedDepthStencilTargetsToDestroyCapacity
|
||||
renderer->submittedRenderTargetsToDestroy = (VulkanRenderTarget**) SDL_malloc(
|
||||
sizeof(VulkanRenderTarget*) *
|
||||
renderer->submittedRenderTargetsToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->texturesToDestroyCapacity = 16;
|
||||
|
|
Loading…
Reference in New Issue