Added a Refresh driver template file (#12)
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
This allows us to avoid monotonous boilerplate when bringing up new backends. Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org>pull/14/head
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#if REFRESH_DRIVER_TEMPLATE
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#include "Refresh_Driver.h"
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#include <SDL.h>
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#define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!");
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/* Conversions */
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static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
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{
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0, /* R8G8B8A8 */
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0, /* R5G6B5 */
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0, /* A1R5G5B5 */
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0, /* B4G4R4A4 */
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0, /* BC1 */
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0, /* BC3 */
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0, /* BC5 */
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0, /* R8G8_SNORM */
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0, /* R8G8B8A8_SNORM */
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0, /* A2R10G10B10 */
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0, /* R16G16 */
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0, /* R16G16B16A16 */
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0, /* R8 */
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0, /* R32_SFLOAT */
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0, /* R32G32_SFLOAT */
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0, /* R32G32B32A32_SFLOAT */
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0, /* R16_SFLOAT */
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0, /* R16G16_SFLOAT */
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0, /* R16G16B16A16_SFLOAT */
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0, /* D16 */
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0, /* D32 */
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0, /* D16S8 */
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0 /* D32S8 */
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};
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static TEMPLATE_VERTEX_FORMAT_TYPE RefreshToTEMPLATE_VertexFormat[] =
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{
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0, /* SINGLE */
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0, /* VECTOR2 */
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0, /* VECTOR3 */
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0, /* VECTOR4 */
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0, /* COLOR */
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0, /* BYTE4 */
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0, /* SHORT2 */
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0, /* SHORT4 */
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0, /* NORMALIZEDSHORT2 */
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0, /* NORMALIZEDSHORT4 */
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0, /* HALFVECTOR2 */
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0 /* HALFVECTOR4 */
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};
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static TEMPLATE_INDEX_TYPE RefreshToTEMPLATE_IndexType[] =
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{
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0, /* 16BIT */
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0 /* 32BIT */
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};
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static TEMPLATE_PRIMITIVE_TYPE RefreshToTEMPLATE_PrimitiveType[] =
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{
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0, /* POINTLIST */
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0, /* LINELIST */
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0, /* LINESTRIP */
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0, /* TRIANGLELIST */
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0 /* TRIANGLESTRIP */
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};
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static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
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{
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0, /* FILL */
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0, /* LINE */
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0 /* POINT */
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};
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static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
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{
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0, /* NONE */
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0, /* FRONT */
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0, /* BACK */
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0 /* FRONT_AND_BACK */
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};
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static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
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{
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0, /* COUNTER_CLOCKWISE */
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0 /* CLOCKWISE */
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};
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static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
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{
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0, /* ZERO */
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0, /* ONE */
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0, /* SRC_COLOR */
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0, /* ONE_MINUS_SRC_COLOR */
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0, /* DST_COLOR */
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0, /* ONE_MINUS_DST_COLOR */
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0, /* SRC_ALPHA */
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0, /* ONE_MINUS_SRC_ALPHA */
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0, /* DST_ALPHA */
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0, /* ONE_MINUS_DST_ALPHA */
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0, /* CONSTANT_COLOR */
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0, /* ONE_MINUS_CONSTANT_COLOR */
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0, /* CONSTANT_ALPHA */
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0, /* ONE_MINUS_CONSTANT_ALPHA */
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0, /* SRC_ALPHA_SATURATE */
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0, /* SRC1_COLOR */
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0, /* ONE_MINUS_SRC1_COLOR */
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0, /* SRC1_ALPHA */
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0 /* ONE_MINUS_SRC1_ALPHA */
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};
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static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
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{
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0, /* ADD */
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0, /* SUBTRACT */
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0, /* REVERSE_SUBTRACT */
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0, /* MIN */
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0 /* MAX */
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};
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static TEMPLATE_LOGIC_OP_TYPE RefreshToTEMPLATE_LogicOp[] =
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{
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0, /* CLEAR */
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0, /* AND */
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0, /* AND_REVERSE */
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0, /* COPY */
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0, /* AND_INVERTED */
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0, /* NO_OP */
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0, /* XOR */
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0, /* OR */
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0, /* NOR */
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0, /* EQUIVALENT */
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0, /* INVERT */
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0, /* OR_REVERSE */
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0, /* COPY_INVERTED */
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0, /* OR_INVERTED */
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0, /* NAND */
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0 /* SET */
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};
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static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
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{
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0, /* NEVER */
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0, /* LESS */
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0, /* EQUAL */
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0, /* LESS_OR_EQUAL */
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0, /* GREATER */
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0, /* NOT_EQUAL */
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0, /* GREATER_OR_EQUAL */
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0 /* ALWAYS */
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};
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static TEMPLATE_STENCIL_OP_TYPE RefreshToTEMPLATE_StencilOp[] =
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{
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0, /* KEEP */
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0, /* ZERO */
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0, /* REPLACE */
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0, /* INCREMENT_AND_CLAMP */
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0, /* DECREMENT_AND_CLAMP */
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0, /* INVERT */
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0, /* INCREMENT_AND_WRAP */
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0 /* DECREMENT_AND_WRAP */
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};
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static TEMPLATE_ATTACHMENT_LOAD_OP_TYPE RefreshToTEMPLATE_LoadOp[] =
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{
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0, /* LOAD */
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0, /* CLEAR */
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0 /* DONT_CARE */
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};
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static TEMPLATE_ATTACHMENT_STORE_OP_TYPE RefreshToTEMPLATE_StoreOp[] =
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{
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0, /* STORE */
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0 /* DONT_CARE */
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};
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static TEMPLATE_SAMPLE_COUNT_TYPE RefreshToTEMPLATE_SampleCount[] =
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{
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0, /* 1 */
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0, /* 2 */
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0, /* 4 */
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0, /* 8 */
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0, /* 16 */
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0, /* 32 */
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0 /* 64 */
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};
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static TEMPLATE_VERTEX_INPUT_RATE_TYPE RefreshToTEMPLATE_VertexInputRate[] =
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{
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0, /* VERTEX */
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0 /* INSTANCE */
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};
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static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
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{
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0, /* NEAREST */
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0, /* LINEAR */
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0 /* CUBIC */
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};
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static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
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{
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0, /* NEAREST */
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0 /* LINEAR */
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};
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static TEMPLATE_SAMPLER_ADDRESS_MODE_TYPE RefreshToTEMPLATE_SamplerAddressMode[] =
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{
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0, /* REPEAT */
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0, /* MIRRORED_REPEAT */
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0, /* CLAMP_TO_EDGE */
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0 /* CLAMP_TO_BORDER */
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};
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static TEMPLATE_BORDER_COLOR_TYPE RefreshToTEMPLATE_BorderColor[] =
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{
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0, /* FLOAT_TRANSPARENT_BLACK */
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0, /* INT_TRANSPARENT_BLACK */
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0, /* FLOAT_OPAQUE_BLACK */
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0, /* INT_OPAQUE_BLACK */
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0, /* FLOAT_OPAQUE_WHITE */
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0 /* INT_OPAQUE_WHITE */
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};
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/* Quit */
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static void TEMPLATE_DestroyDevice(
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Refresh_Device *device
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) {
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NOT_IMPLEMENTED
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}
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/* Drawing */
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static void TEMPLATE_Clear(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *clearRect,
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Refresh_ClearOptions options,
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Refresh_Vec4 *colors,
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uint32_t colorCount,
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Refresh_DepthStencilValue depthStencil
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_DrawInstancedPrimitives(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t instanceCount,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_DrawIndexedPrimitives(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_DrawPrimitives(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t vertexStart,
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uint32_t primitiveCount,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_DispatchCompute(
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Refresh_Renderer *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t groupCountX,
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uint32_t groupCountY,
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uint32_t groupCountZ,
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uint32_t computeParamOffset
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) {
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NOT_IMPLEMENTED
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}
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/* State Creation */
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static Refresh_RenderPass* TEMPLATE_CreateRenderPass(
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Refresh_Renderer *driverData,
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Refresh_RenderPassCreateInfo *renderPassCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
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Refresh_Renderer *driverData,
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Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_GraphicsPipeline* TEMPLATE_CreateGraphicsPipeline(
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Refresh_Renderer *driverData,
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Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_Sampler* TEMPLATE_CreateSampler(
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Refresh_Renderer *driverData,
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Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_Framebuffer* TEMPLATE_CreateFramebuffer(
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Refresh_Renderer *driverData,
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Refresh_FramebufferCreateInfo *framebufferCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
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Refresh_Renderer *driverData,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_Texture* TEMPLATE_CreateTexture(
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Refresh_Renderer *driverData,
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Refresh_TextureCreateInfo *textureCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_RenderTarget* TEMPLATE_CreateRenderTarget(
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Refresh_Renderer *driverData,
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Refresh_TextureSlice *textureSlice,
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Refresh_SampleCount multisampleCount
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_Buffer* TEMPLATE_CreateBuffer(
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Refresh_Renderer *driverData,
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Refresh_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
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) {
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NOT_IMPLEMENTED
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}
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/* Setters */
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static void TEMPLATE_SetTextureData(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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void *data,
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uint32_t dataLengthInBytes
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_SetTextureDataYUV(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer* commandBuffer,
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Refresh_Texture *y,
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Refresh_Texture *u,
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Refresh_Texture *v,
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uint32_t yWidth,
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void* data,
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uint32_t dataLength
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_CopyTextureToTexture(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *sourceTextureSlice,
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Refresh_TextureSlice *destinationTextureSlice,
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Refresh_Filter filter
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_CopyTextureToBuffer(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_Buffer *buffer
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_SetBufferData(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Buffer *buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t dataLength
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) {
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NOT_IMPLEMENTED
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}
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static uint32_t TEMPLATE_PushVertexShaderUniforms(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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uint32_t dataLengthInBytes
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) {
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NOT_IMPLEMENTED
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}
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static uint32_t TEMPLATE_PushFragmentShaderUniforms(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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uint32_t dataLengthInBytes
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) {
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NOT_IMPLEMENTED
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}
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static uint32_t TEMPLATE_PushComputeShaderUniforms(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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uint32_t dataLengthInBytes
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_BindVertexSamplers(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_Sampler **pSamplers
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_BindFragmentSamplers(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_Sampler **pSamplers
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) {
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NOT_IMPLEMENTED
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}
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/* Getters */
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static void TEMPLATE_GetBufferData(
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Refresh_Renderer *driverData,
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Refresh_Buffer *buffer,
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void *data,
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uint32_t dataLengthInBytes
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) {
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NOT_IMPLEMENTED
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}
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/* Disposal */
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static void TEMPLATE_QueueDestroyTexture(
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Refresh_Renderer *driverData,
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Refresh_Texture *texture
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_QueueDestroySampler(
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Refresh_Renderer *driverData,
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Refresh_Sampler *sampler
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_QueueDestroyBuffer(
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Refresh_Renderer *driverData,
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Refresh_Buffer *buffer
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_QueueDestroyRenderTarget(
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||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderTarget *renderTarget
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyFramebuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Framebuffer *frameBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyShaderModule(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderPass *renderPass
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Graphics State */
|
||||
|
||||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_EndRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindVertexBuffers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
uint32_t bindingCount,
|
||||
Refresh_Buffer **pBuffers,
|
||||
uint64_t *pOffsets
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindIndexBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint64_t offset,
|
||||
Refresh_IndexElementSize indexElementSize
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindComputeBuffers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindComputeTextures(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueuePresent(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_Wait(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
Refresh_Driver TEMPLATEDriver = {
|
||||
"TEMPLATE",
|
||||
TEMPLATE_CreateDevice
|
||||
};
|
||||
|
||||
#endif //REFRESH_DRIVER_TEMPLATE
|
Loading…
Reference in New Issue