implement D3D11 upload functions
continuous-integration/drone/push Build is failing
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continuous-integration/drone/push Build is failing
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f61938011b
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16699e7ee3
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@ -442,6 +442,26 @@ typedef struct D3D11Buffer
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uint32_t size;
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uint32_t size;
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} D3D11Buffer;
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} D3D11Buffer;
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typedef struct D3D11TransferBuffer
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{
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uint8_t *data;
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uint32_t size;
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} D3D11TransferBuffer;
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typedef struct D3D11TransferBufferContainer
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{
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D3D11TransferBuffer *activeBuffer;
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/* These are all the buffers that have been used by this container.
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* If the resource is bound and then updated with SafeDiscard, a new resource
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* will be added to this list.
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* These can be reused after they are submitted and command processing is complete.
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*/
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uint32_t bufferCapacity;
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uint32_t bufferCount;
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D3D11TransferBuffer **buffers;
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} D3D11TransferBufferContainer;
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typedef struct D3D11UniformBuffer
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typedef struct D3D11UniformBuffer
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{
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{
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D3D11Buffer *d3d11Buffer;
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D3D11Buffer *d3d11Buffer;
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@ -1706,7 +1726,7 @@ static Refresh_Texture* D3D11_CreateTexture(
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return (Refresh_Texture*) d3d11Texture;
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return (Refresh_Texture*) d3d11Texture;
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}
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}
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static Refresh_Buffer* D3D11_CreateBuffer(
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static Refresh_GpuBuffer* D3D11_CreateGpuBuffer(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_BufferUsageFlags usageFlags,
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Refresh_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
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uint32_t sizeInBytes
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@ -1783,24 +1803,55 @@ static Refresh_Buffer* D3D11_CreateBuffer(
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d3d11Buffer->size = sizeInBytes;
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d3d11Buffer->size = sizeInBytes;
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d3d11Buffer->uav = uav;
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d3d11Buffer->uav = uav;
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return (Refresh_Buffer*) d3d11Buffer;
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return (Refresh_GpuBuffer*) d3d11Buffer;
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}
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}
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/* Texture Data */
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static Refresh_TransferBuffer* VULKAN_CreateTransferBuffer(
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static void D3D11_SetTextureData(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t sizeInBytes
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Refresh_TextureSlice *textureSlice,
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void *data,
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uint32_t dataLengthInBytes
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) {
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) {
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D3D11Renderer *renderer = (D3D11Renderer*) driverData;
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D3D11Renderer *renderer = (D3D11Renderer*) driverData;
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
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D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) (sizeof(D3D11TransferBufferContainer));
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D3D11Texture *d3d11Texture = (D3D11Texture*) textureSlice->texture;
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D3D11TransferBuffer *transferBuffer = (D3D11TransferBuffer*) SDL_malloc(sizeof(D3D11TransferBuffer));
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int32_t w = textureSlice->rectangle.w;
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transferBuffer->data = SDL_malloc(sizeInBytes);
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int32_t h = textureSlice->rectangle.h;
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transferBuffer->size = sizeInBytes;
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container->activeBuffer = transferBuffer;
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container->bufferCapacity = 1;
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container->bufferCount = 1;
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container->buffers = SDL_malloc(
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container->bufferCapacity * sizeof(D3D11TransferBuffer)
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);
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container->buffers[0] = transferBuffer;
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return (Refresh_TransferBuffer*) container;
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}
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/* Copy Pass */
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static void D3D11_BeginCopyPass(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer
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) {
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/* no-op */
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}
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static void D3D11_UploadToTexture(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TransferBuffer *transferBuffer,
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Refresh_TextureRegion *textureRegion,
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Refresh_BufferImageCopy *copyParams,
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Refresh_WriteOptions writeOption
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) {
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
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D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
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D3D11TransferBuffer *d3d11TransferBuffer = container->activeBuffer;
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D3D11Texture *d3d11Texture = (D3D11Texture*) textureRegion->textureSlice.texture;
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int32_t w = textureRegion->w;
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int32_t h = textureRegion->h;
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int32_t blockSize = Texture_GetBlockSize(d3d11Texture->format);
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int32_t blockSize = Texture_GetBlockSize(d3d11Texture->format);
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if (blockSize > 1)
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if (blockSize > 1)
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@ -1810,89 +1861,52 @@ static void D3D11_SetTextureData(
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}
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}
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D3D11_BOX dstBox;
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D3D11_BOX dstBox;
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dstBox.left = textureSlice->rectangle.x;
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dstBox.left = textureRegion->x;
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dstBox.top = textureSlice->rectangle.y;
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dstBox.top = textureRegion->y;
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dstBox.front = textureSlice->depth;
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dstBox.front = textureRegion->d;
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dstBox.right = textureSlice->rectangle.x + w;
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dstBox.right = textureRegion->x + w;
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dstBox.bottom = textureSlice->rectangle.y + h;
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dstBox.bottom = textureRegion->y + h;
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dstBox.back = textureSlice->depth + 1;
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dstBox.back = textureRegion->d + 1;
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ID3D11DeviceContext1_UpdateSubresource1(
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ID3D11DeviceContext1_UpdateSubresource1(
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d3d11CommandBuffer->context,
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d3d11CommandBuffer->context,
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d3d11Texture->handle,
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d3d11Texture->handle,
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D3D11_INTERNAL_CalcSubresource(
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D3D11_INTERNAL_CalcSubresource(
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textureSlice->level,
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textureRegion->textureSlice.mipLevel,
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textureSlice->layer,
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textureRegion->textureSlice.layer,
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d3d11Texture->levelCount
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1
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),
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),
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&dstBox,
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&dstBox,
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data,
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d3d11TransferBuffer->data + copyParams->bufferOffset,
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BytesPerRow(w, d3d11Texture->format),
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copyParams->bufferStride,
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BytesPerImage(w, h, d3d11Texture->format),
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copyParams->bufferStride * copyParams->bufferImageHeight,
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0 /* FIXME: Could DISCARD here if we know we're overwriting the whole image... */
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writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
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);
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);
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}
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}
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static void D3D11_SetTextureDataYUV(
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static void D3D11_UploadToBuffer(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer* commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture *y,
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Refresh_TransferBuffer *transferBuffer,
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Refresh_Texture *u,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_Texture *v,
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Refresh_BufferCopy *copyParams,
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uint32_t yWidth,
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Refresh_WriteOptions writeOption
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void *yDataPtr,
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void *uDataPtr,
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void *vDataPtr,
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uint32_t yDataLength,
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uint32_t uvDataLength,
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uint32_t yStride,
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uint32_t uvStride
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) {
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) {
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D3D11Renderer *renderer = (D3D11Renderer*) driverData;
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
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D3D11Texture *yTex = (D3D11Texture*) y;
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D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
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D3D11Texture *uTex = (D3D11Texture*) u;
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D3D11TransferBuffer *d3d11TransferBuffer = container->activeBuffer;
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D3D11Texture *vTex = (D3D11Texture*) v;
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D3D11Buffer *d3d11Buffer = (D3D11Buffer*) gpuBuffer;
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D3D11_BOX yBox = { 0, 0, 0, yWidth, yHeight, 1 };
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D3D11_BOX dstBox = { copyParams->dstOffset, 0, 0, copyParams->dstOffset + copyParams->size, 1, 1 };
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D3D11_BOX uvBox = { 0, 0, 0, uvWidth, uvHeight, 1 };
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/* Y */
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ID3D11DeviceContext1_UpdateSubresource1(
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ID3D11DeviceContext1_UpdateSubresource1(
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d3d11CommandBuffer->context,
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d3d11CommandBuffer->context,
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yTex->handle,
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(ID3D11Resource*) d3d11Buffer->handle,
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0,
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0,
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&yBox,
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&dstBox,
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yDataPtr,
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d3d11TransferBuffer->data + copyParams->dstOffset,
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yStride,
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copyParams->size,
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0,
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1,
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D3D11_COPY_DISCARD
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writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
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);
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/* U */
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ID3D11DeviceContext1_UpdateSubresource1(
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d3d11CommandBuffer->context,
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uTex->handle,
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0,
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&uvBox,
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uDataPtr,
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uvStride,
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0,
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D3D11_COPY_DISCARD
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);
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/* V */
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ID3D11DeviceContext1_UpdateSubresource1(
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d3d11CommandBuffer->context,
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vTex->handle,
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0,
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&uvBox,
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vDataPtr,
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uvStride,
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0,
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D3D11_COPY_DISCARD
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);
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);
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}
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}
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@ -1915,6 +1929,13 @@ static void D3D11_CopyTextureToBuffer(
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NOT_IMPLEMENTED
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NOT_IMPLEMENTED
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}
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}
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static void D3D11_EndCopyPass(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer
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) {
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/* no-op */
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}
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/* Buffer Data */
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/* Buffer Data */
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static void D3D11_SetBufferData(
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static void D3D11_SetBufferData(
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