Resource containers, new bindings API, WriteOptions (#51)
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
Reviewed-on: #51abi_break
parent
695abd4139
commit
02c0d85885
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@ -327,11 +327,17 @@ typedef enum Refresh_BorderColor
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REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
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} Refresh_BorderColor;
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typedef enum Refresh_SetDataOptions
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typedef enum Refresh_TransferOptions
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{
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REFRESH_SETDATAOPTIONS_SAFEDISCARD,
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REFRESH_SETDATAOPTIONS_OVERWRITE
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} Refresh_SetDataOptions;
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REFRESH_TRANSFEROPTIONS_SAFEDISCARD,
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REFRESH_TRANSFEROPTIONS_OVERWRITE
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} Refresh_TransferOptions;
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typedef enum Refresh_WriteOptions
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{
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REFRESH_WRITEOPTIONS_SAFEDISCARD,
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REFRESH_WRITEOPTIONS_SAFEOVERWRITE
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} Refresh_WriteOptions;
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typedef enum Refresh_Backend
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{
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@ -379,15 +385,19 @@ typedef struct Refresh_TextureSlice
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{
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Refresh_Texture *texture;
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uint32_t mipLevel;
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uint32_t baseLayer;
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uint32_t layerCount;
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uint32_t layer;
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} Refresh_TextureSlice;
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typedef struct Refresh_TextureRegion
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{
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Refresh_TextureSlice textureSlice;
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uint32_t x;
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uint32_t y;
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uint32_t z;
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uint32_t w;
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uint32_t h;
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uint32_t d;
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} Refresh_TextureSlice;
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} Refresh_TextureRegion;
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typedef struct Refresh_BufferImageCopy
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{
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@ -489,6 +499,7 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t height;
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uint32_t depth;
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uint8_t isCube;
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uint32_t layerCount;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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Refresh_TextureFormat format;
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@ -572,30 +583,91 @@ typedef struct Refresh_GraphicsPipelineCreateInfo
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/* Render pass structures */
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/* These structures define how textures will be read/written in a render pass.
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*
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* loadOp: Determines what is done with the texture slice at the beginning of the render pass.
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*
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* LOAD:
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* Loads the data currently in the texture slice.
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*
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* CLEAR:
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* Clears the texture slice to a single color.
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*
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* DONT_CARE:
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* The driver will do whatever it wants with the texture slice memory.
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* This is a good option if you know that every single pixel will be touched in the render pass.
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*
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* storeOp: Determines what is done with the texture slice at the end of the render pass.
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*
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* STORE:
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* Stores the results of the render pass in the texture slice.
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*
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* DONT_CARE:
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* The driver will do whatever it wants with the texture slice memory.
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* This is often a good option for depth/stencil textures.
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*
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*
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* writeOption is ignored if loadOp is LOAD and is implicitly assumed to be SAFEOVERWRITE.
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* Interleaving LOAD and SAFEDISCARD successively on the same texture (not slice!) is undefined behavior.
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*
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* writeOption:
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* SAFEDISCARD:
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* If this texture slice has been used in commands that have not completed,
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* this option will prevent a data dependency at the cost of increased memory usage.
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* You may NOT assume that any of the previous texture data is retained.
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* If the texture slice was not in use, this option is equivalent to SAFEOVERWRITE.
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* This is a good option to prevent stalls when frequently reusing a texture slice in rendering.
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*
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* SAFEOVERWRITE:
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* Overwrites the data safely using a GPU memory barrier.
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*/
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typedef struct Refresh_ColorAttachmentInfo
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{
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Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
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uint32_t depth;
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uint32_t layer;
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uint32_t level;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_TextureSlice textureSlice;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass if CLEAR is not used */
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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Refresh_WriteOptions writeOption;
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} Refresh_ColorAttachmentInfo;
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typedef struct Refresh_DepthStencilAttachmentInfo
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{
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Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
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uint32_t depth;
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uint32_t layer;
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uint32_t level;
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Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
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Refresh_TextureSlice textureSlice;
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Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass if CLEAR is not used */
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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Refresh_LoadOp stencilLoadOp;
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Refresh_StoreOp stencilStoreOp;
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Refresh_WriteOptions writeOption;
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} Refresh_DepthStencilAttachmentInfo;
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/* Binding structs */
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typedef struct Refresh_BufferBinding
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{
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Refresh_GpuBuffer *gpuBuffer;
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uint32_t offset;
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} Refresh_BufferBinding;
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typedef struct Refresh_TextureSamplerBinding
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{
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Refresh_Texture *texture;
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Refresh_Sampler *sampler;
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} Refresh_TextureSamplerBinding;
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typedef struct Refresh_ComputeBufferBinding
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{
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Refresh_GpuBuffer *gpuBuffer;
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Refresh_WriteOptions writeOption;
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} Refresh_ComputeBufferBinding;
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typedef struct Refresh_ComputeTextureBinding
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{
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Refresh_TextureSlice textureSlice;
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Refresh_WriteOptions writeOption;
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} Refresh_ComputeTextureBinding;
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/* Functions */
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/* Logging */
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@ -821,49 +893,43 @@ REFRESHAPI void Refresh_BindVertexBuffers(
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Refresh_CommandBuffer *commandBuffer,
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uint32_t firstBinding,
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uint32_t bindingCount,
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Refresh_GpuBuffer **pBuffers,
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uint64_t *pOffsets
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Refresh_BufferBinding *pBindings
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);
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/* Binds an index buffer for use with subsequent draw calls. */
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REFRESHAPI void Refresh_BindIndexBuffer(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *gpuBuffer,
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uint64_t offset,
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Refresh_BufferBinding *pBinding,
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Refresh_IndexElementSize indexElementSize
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);
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/* Sets textures/samplers for use with the currently bound vertex shader.
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*
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* NOTE:
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* The length of the passed arrays must be equal to the number
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* The length of the bindings array must be equal to the number
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* of sampler bindings specified by the pipeline.
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*
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* textures: A pointer to an array of textures.
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* samplers: A pointer to an array of samplers.
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* pBindings: A pointer to an array of TextureSamplerBindings.
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*/
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REFRESHAPI void Refresh_BindVertexSamplers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_Sampler **pSamplers
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Refresh_TextureSamplerBinding *pBindings
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);
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/* Sets textures/samplers for use with the currently bound fragment shader.
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*
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* NOTE:
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* The length of the passed arrays must be equal to the number
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* The length of the bindings array must be equal to the number
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* of sampler bindings specified by the pipeline.
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*
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* textures: A pointer to an array of textures.
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* samplers: A pointer to an array of samplers.
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* pBindings: A pointer to an array of TextureSamplerBindings.
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*/
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REFRESHAPI void Refresh_BindFragmentSamplers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_Sampler **pSamplers
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Refresh_TextureSamplerBinding *pBindings
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);
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/* Pushes vertex shader uniforms to the device.
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@ -984,32 +1050,28 @@ REFRESHAPI void Refresh_BindComputePipeline(
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/* Binds buffers for use with the currently bound compute pipeline.
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*
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* pBuffers: An array of buffers to bind.
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* pBindings:
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* An array of ComputeBufferBinding structs.
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* Length must be equal to the number of buffers
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* specified by the compute pipeline.
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*/
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REFRESHAPI void Refresh_BindComputeBuffers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer **pBuffers
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Refresh_ComputeBufferBinding *pBindings
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);
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/* Binds textures for use with the currently bound compute pipeline.
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*
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* pTextures: An array of textures to bind.
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* Length must be equal to the number of buffers
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* specified by the compute pipeline.
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*
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* pLevels: An array of levels to bind,
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* corresponding to the indices in pTextures.
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* Length must be equal to the number of buffers
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* pBindings:
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* An array of ComputeTextureBinding structs.
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* Length must be equal to the number of textures
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* specified by the compute pipeline.
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*/
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REFRESHAPI void Refresh_BindComputeTextures(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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uint32_t **pLevels
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Refresh_ComputeTextureBinding *pBindings
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);
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/* Pushes compute shader params to the device.
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@ -1053,27 +1115,29 @@ REFRESHAPI void Refresh_EndComputePass(
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/* Immediately copies data from a pointer into a TransferBuffer.
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*
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* option:
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* transferOption:
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* SAFEDISCARD:
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* If this TransferBuffer has been used in a copy command that has not completed,
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* the issued copy commands will still be valid at the cost of increased memory usage.
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* Otherwise the data will overwrite.
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* If this TransferBuffer has been used in commands that have not completed,
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* the issued commands will still be valid at the cost of increased memory usage.
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* You may NOT assume that any of the previous data is retained.
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* If the TransferBuffer was not in use, this option is equivalent to OVERWRITE.
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* This is a good option to prevent stalls when frequently updating data.
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* It is not recommended to use this option with large TransferBuffers.
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*
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* OVERWRITE:
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* Overwrites the data regardless of whether a copy has been issued.
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* Overwrites the data regardless of whether a command has been issued.
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* Use this option with great care, as it can cause data races to occur!
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*/
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REFRESHAPI void Refresh_SetData(
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REFRESHAPI void Refresh_SetTransferData(
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Refresh_Device *device,
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void* data,
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Refresh_TransferBuffer *transferBuffer,
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Refresh_BufferCopy *copyParams,
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Refresh_SetDataOptions option
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Refresh_TransferOptions transferOption
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);
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/* Immediately copies data from a TransferBuffer into a pointer. */
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REFRESHAPI void Refresh_GetData(
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REFRESHAPI void Refresh_GetTransferData(
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Refresh_Device *device,
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Refresh_TransferBuffer *transferBuffer,
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void* data,
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@ -1093,13 +1157,28 @@ REFRESHAPI void Refresh_BeginCopyPass(
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* You MAY assume that the copy has finished for subsequent commands.
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*/
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/*
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* writeOption:
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* SAFEDISCARD:
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* If the destination resource has been used in commands that have not completed,
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* this option will prevent a data dependency at the cost of increased memory usage.
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* You may NOT assume that any of the previous data is retained.
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* If the destination resource was not in use, this option is equivalent to SAFEOVERWRITE.
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* This is a good option to prevent stalls on resources with frequent updates.
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* It is not recommended to use this option with large resources.
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*
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* SAFEOVERWRITE:
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* Overwrites the data safely using a GPU memory barrier.
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*/
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/* Uploads data from a TransferBuffer to a texture. */
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REFRESHAPI void Refresh_UploadToTexture(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TransferBuffer *transferBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_BufferImageCopy *copyParams
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Refresh_TextureRegion *textureRegion,
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Refresh_BufferImageCopy *copyParams,
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Refresh_WriteOptions writeOption
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);
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/* Uploads data from a TransferBuffer to a GpuBuffer. */
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@ -1108,7 +1187,8 @@ REFRESHAPI void Refresh_UploadToBuffer(
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TransferBuffer *transferBuffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_BufferCopy *copyParams
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Refresh_BufferCopy *copyParams,
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Refresh_WriteOptions writeOption
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);
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/* GPU-to-CPU copies occur on the GPU timeline.
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@ -1117,13 +1197,28 @@ REFRESHAPI void Refresh_UploadToBuffer(
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* until the command buffer has finished execution.
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*/
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/*
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* transferOption:
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* SAFEDISCARD:
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* If this TransferBuffer has been used in commands that have not completed,
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* the issued commands will still be valid at the cost of increased memory usage.
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* You may NOT assume that any of the previous data is retained.
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* If the TransferBuffer was not in use, this option is equivalent to OVERWRITE.
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* It is not recommended to use this option with large TransferBuffers.
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*
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* OVERWRITE:
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* Overwrites the data regardless of whether a command has been issued.
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* Use this option with great care, as it can cause data races to occur!
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*/
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/* Downloads data from a texture to a TransferBuffer. */
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REFRESHAPI void Refresh_DownloadFromTexture(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_TextureRegion *textureRegion,
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Refresh_TransferBuffer *transferBuffer,
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Refresh_BufferImageCopy *copyParams
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Refresh_BufferImageCopy *copyParams,
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Refresh_TransferOptions transferOption
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);
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/* Downloads data from a GpuBuffer object. */
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@ -1132,28 +1227,45 @@ REFRESHAPI void Refresh_DownloadFromBuffer(
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_TransferBuffer *transferBuffer,
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Refresh_BufferCopy *copyParams
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Refresh_BufferCopy *copyParams,
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Refresh_TransferOptions transferOption
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);
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/* GPU-to-GPU copies occur on the GPU timeline,
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* and you may assume the copy has finished in subsequent commands.
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*/
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/*
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* writeOption:
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* SAFEDISCARD:
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* If the destination resource has been used in commands that have not completed,
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* this option will prevent a data dependency at the cost of increased memory usage.
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* You may NOT assume that any of the previous data is retained.
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* If the destination resource was not in use, this option is equivalent to SAFEOVERWRITE.
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* This is a good option to prevent stalls on resources with frequent updates.
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* It is not recommended to use this option with large resources.
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*
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* SAFEOVERWRITE:
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* Overwrites the data safely using a GPU memory barrier.
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*/
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/* Performs a texture-to-texture copy. */
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REFRESHAPI void Refresh_CopyTextureToTexture(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *source,
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Refresh_TextureSlice *destination
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Refresh_TextureRegion *source,
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Refresh_TextureRegion *destination,
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Refresh_WriteOptions writeOption
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);
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/* Copies image data from a texture slice into a buffer. */
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REFRESHAPI void Refresh_CopyTextureToBuffer(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_TextureRegion *textureRegion,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_BufferImageCopy *copyParams
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Refresh_BufferImageCopy *copyParams,
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Refresh_WriteOptions writeOption
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);
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/* Copies data from a buffer to a texture slice. */
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@ -1161,8 +1273,9 @@ REFRESHAPI void Refresh_CopyBufferToTexture(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *gpuBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_BufferImageCopy *copyParams
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Refresh_TextureRegion *textureRegion,
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Refresh_BufferImageCopy *copyParams,
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Refresh_WriteOptions writeOption
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);
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/* Copies data from a buffer to a buffer. */
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|
@ -1171,7 +1284,8 @@ REFRESHAPI void Refresh_CopyBufferToBuffer(
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *source,
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Refresh_GpuBuffer *destination,
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Refresh_BufferCopy *copyParams
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Refresh_BufferCopy *copyParams,
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Refresh_WriteOptions writeOption
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);
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/* Generate mipmaps for the given texture. */
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|
|
114
src/Refresh.c
114
src/Refresh.c
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@ -461,8 +461,7 @@ void Refresh_BindVertexBuffers(
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Refresh_CommandBuffer *commandBuffer,
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uint32_t firstBinding,
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uint32_t bindingCount,
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Refresh_GpuBuffer **pBuffers,
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uint64_t *pOffsets
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Refresh_BufferBinding *pBindings
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) {
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NULL_RETURN(device);
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device->BindVertexBuffers(
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|
@ -470,24 +469,21 @@ void Refresh_BindVertexBuffers(
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commandBuffer,
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firstBinding,
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bindingCount,
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pBuffers,
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pOffsets
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pBindings
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);
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}
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void Refresh_BindIndexBuffer(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *gpuBuffer,
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uint64_t offset,
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Refresh_BufferBinding *pBinding,
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Refresh_IndexElementSize indexElementSize
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) {
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NULL_RETURN(device);
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device->BindIndexBuffer(
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device->driverData,
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commandBuffer,
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gpuBuffer,
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offset,
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pBinding,
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indexElementSize
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);
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}
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|
@ -495,30 +491,26 @@ void Refresh_BindIndexBuffer(
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void Refresh_BindVertexSamplers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
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Refresh_Sampler **pSamplers
|
||||
Refresh_TextureSamplerBinding *pBindings
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->BindVertexSamplers(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
pTextures,
|
||||
pSamplers
|
||||
pBindings
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_BindFragmentSamplers(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
Refresh_TextureSamplerBinding *pBindings
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->BindFragmentSamplers(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
pTextures,
|
||||
pSamplers
|
||||
pBindings
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -662,28 +654,26 @@ void Refresh_BindComputePipeline(
|
|||
void Refresh_BindComputeBuffers(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer **pBuffers
|
||||
Refresh_ComputeBufferBinding *pBindings
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->BindComputeBuffers(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
pBuffers
|
||||
pBindings
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_BindComputeTextures(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
uint32_t **pLevels
|
||||
Refresh_ComputeTextureBinding *pBindings
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->BindComputeTextures(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
pTextures,
|
||||
pLevels
|
||||
pBindings
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -732,31 +722,31 @@ void Refresh_EndComputePass(
|
|||
|
||||
/* TransferBuffer Set/Get */
|
||||
|
||||
void Refresh_SetData(
|
||||
void Refresh_SetTransferData(
|
||||
Refresh_Device *device,
|
||||
void* data,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_SetDataOptions option
|
||||
Refresh_TransferOptions transferOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->SetData(
|
||||
device->SetTransferData(
|
||||
device->driverData,
|
||||
data,
|
||||
transferBuffer,
|
||||
copyParams,
|
||||
option
|
||||
transferOption
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_GetData(
|
||||
void Refresh_GetTransferData(
|
||||
Refresh_Device *device,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
void* data,
|
||||
Refresh_BufferCopy *copyParams
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->GetData(
|
||||
device->GetTransferData(
|
||||
device->driverData,
|
||||
transferBuffer,
|
||||
data,
|
||||
|
@ -781,16 +771,18 @@ void Refresh_UploadToTexture(
|
|||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_BufferImageCopy *copyParams
|
||||
Refresh_TextureRegion *textureRegion,
|
||||
Refresh_BufferImageCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->UploadToTexture(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
transferBuffer,
|
||||
textureSlice,
|
||||
copyParams
|
||||
textureRegion,
|
||||
copyParams,
|
||||
writeOption
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -799,7 +791,8 @@ void Refresh_UploadToBuffer(
|
|||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_BufferCopy *copyParams
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->UploadToBuffer(
|
||||
|
@ -807,24 +800,27 @@ void Refresh_UploadToBuffer(
|
|||
commandBuffer,
|
||||
transferBuffer,
|
||||
gpuBuffer,
|
||||
copyParams
|
||||
copyParams,
|
||||
writeOption
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_DownloadFromTexture(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_TextureRegion *textureRegion,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_BufferImageCopy *copyParams
|
||||
Refresh_BufferImageCopy *copyParams,
|
||||
Refresh_TransferOptions transferOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->DownloadFromTexture(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
textureSlice,
|
||||
textureRegion,
|
||||
transferBuffer,
|
||||
copyParams
|
||||
copyParams,
|
||||
transferOption
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -833,7 +829,8 @@ void Refresh_DownloadFromBuffer(
|
|||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_BufferCopy *copyParams
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_TransferOptions transferOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->DownloadFromBuffer(
|
||||
|
@ -841,39 +838,44 @@ void Refresh_DownloadFromBuffer(
|
|||
commandBuffer,
|
||||
gpuBuffer,
|
||||
transferBuffer,
|
||||
copyParams
|
||||
copyParams,
|
||||
transferOption
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_CopyTextureToTexture(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
Refresh_TextureSlice *destinationTextureSlice
|
||||
Refresh_TextureRegion *source,
|
||||
Refresh_TextureRegion *destination,
|
||||
Refresh_WriteOptions writeOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->CopyTextureToTexture(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
sourceTextureSlice,
|
||||
destinationTextureSlice
|
||||
source,
|
||||
destination,
|
||||
writeOption
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_CopyTextureToBuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_TextureRegion *textureRegion,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_BufferImageCopy *copyParameters
|
||||
Refresh_BufferImageCopy *copyParameters,
|
||||
Refresh_WriteOptions writeOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->CopyTextureToBuffer(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
textureSlice,
|
||||
textureRegion,
|
||||
gpuBuffer,
|
||||
copyParameters
|
||||
copyParameters,
|
||||
writeOption
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -881,16 +883,18 @@ void Refresh_CopyBufferToTexture(
|
|||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_BufferImageCopy *copyParams
|
||||
Refresh_TextureRegion *textureRegion,
|
||||
Refresh_BufferImageCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->CopyBufferToTexture(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
gpuBuffer,
|
||||
textureSlice,
|
||||
copyParams
|
||||
textureRegion,
|
||||
copyParams,
|
||||
writeOption
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -899,7 +903,8 @@ void Refresh_CopyBufferToBuffer(
|
|||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer *source,
|
||||
Refresh_GpuBuffer *destination,
|
||||
Refresh_BufferCopy *copyParams
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->CopyBufferToBuffer(
|
||||
|
@ -907,7 +912,8 @@ void Refresh_CopyBufferToBuffer(
|
|||
commandBuffer,
|
||||
source,
|
||||
destination,
|
||||
copyParams
|
||||
copyParams,
|
||||
writeOption
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -289,30 +289,26 @@ struct Refresh_Device
|
|||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
uint32_t bindingCount,
|
||||
Refresh_GpuBuffer **pBuffers,
|
||||
uint64_t *pOffsets
|
||||
Refresh_BufferBinding *pBindings
|
||||
);
|
||||
|
||||
void (*BindIndexBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
uint64_t offset,
|
||||
Refresh_BufferBinding *pBinding,
|
||||
Refresh_IndexElementSize indexElementSize
|
||||
);
|
||||
|
||||
void (*BindVertexSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
Refresh_TextureSamplerBinding *pBindings
|
||||
);
|
||||
|
||||
void (*BindFragmentSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
Refresh_TextureSamplerBinding *pBindings
|
||||
);
|
||||
|
||||
void (*PushVertexShaderUniforms)(
|
||||
|
@ -383,14 +379,13 @@ struct Refresh_Device
|
|||
void (*BindComputeBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer **pBuffers
|
||||
Refresh_ComputeBufferBinding *pBindings
|
||||
);
|
||||
|
||||
void (*BindComputeTextures)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
uint32_t **pLevels
|
||||
Refresh_ComputeTextureBinding *pBindings
|
||||
);
|
||||
|
||||
void (*PushComputeShaderUniforms)(
|
||||
|
@ -415,15 +410,15 @@ struct Refresh_Device
|
|||
|
||||
/* TransferBuffer Set/Get */
|
||||
|
||||
void (*SetData)(
|
||||
void (*SetTransferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
void* data,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_SetDataOptions option
|
||||
Refresh_TransferOptions transferOption
|
||||
);
|
||||
|
||||
void (*GetData)(
|
||||
void (*GetTransferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
void* data,
|
||||
|
@ -441,8 +436,9 @@ struct Refresh_Device
|
|||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_BufferImageCopy *copyParams
|
||||
Refresh_TextureRegion *textureSlice,
|
||||
Refresh_BufferImageCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
);
|
||||
|
||||
void (*UploadToBuffer)(
|
||||
|
@ -450,15 +446,17 @@ struct Refresh_Device
|
|||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_BufferCopy *copyParams
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
);
|
||||
|
||||
void (*DownloadFromTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_TextureRegion *textureSlice,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_BufferImageCopy *copyParams
|
||||
Refresh_BufferImageCopy *copyParams,
|
||||
Refresh_TransferOptions transferOption
|
||||
);
|
||||
|
||||
void (*DownloadFromBuffer)(
|
||||
|
@ -466,30 +464,34 @@ struct Refresh_Device
|
|||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_BufferCopy *copyParams
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_TransferOptions transferOption
|
||||
);
|
||||
|
||||
void (*CopyTextureToTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *source,
|
||||
Refresh_TextureSlice *destination
|
||||
Refresh_TextureRegion *source,
|
||||
Refresh_TextureRegion *destination,
|
||||
Refresh_WriteOptions writeOption
|
||||
);
|
||||
|
||||
void (*CopyTextureToBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_TextureRegion *textureSlice,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_BufferImageCopy *copyParams
|
||||
Refresh_BufferImageCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
);
|
||||
|
||||
void (*CopyBufferToTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_BufferImageCopy *copyParams
|
||||
Refresh_TextureRegion *textureSlice,
|
||||
Refresh_BufferImageCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
);
|
||||
|
||||
void (*CopyBufferToBuffer)(
|
||||
|
@ -497,7 +499,8 @@ struct Refresh_Device
|
|||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GpuBuffer *source,
|
||||
Refresh_GpuBuffer *destination,
|
||||
Refresh_BufferCopy *copyParams
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
);
|
||||
|
||||
void (*GenerateMipmaps)(
|
||||
|
@ -622,8 +625,8 @@ struct Refresh_Device
|
|||
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||
ASSIGN_DRIVER_FUNC(EndComputePass, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetData, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetData, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTransferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetTransferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(BeginCopyPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(UploadToTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(UploadToBuffer, name) \
|
||||
|
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue