Refresh/include/Refresh.h

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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#ifndef REFRESH_H
#define REFRESH_H
#ifdef _WIN32
#define REFRESHAPI __declspec(dllexport)
#define REFRESHCALL __cdecl
#else
#define REFRESHAPI
#define REFRESHCALL
#endif
/* -Wpedantic nameless union/struct silencing */
#ifndef REFRESHNAMELESS
#ifdef __GNUC__
#define REFRESHNAMELESS __extension__
#else
#define REFRESHNAMELESS
#endif /* __GNUC__ */
#endif /* REFRESHNAMELESS */
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Type Declarations */
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typedef struct REFRESH_Device REFRESH_Device;
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typedef struct REFRESH_Texture REFRESH_Texture;
typedef struct REFRESH_Buffer REFRESH_Buffer;
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typedef struct REFRESH_ColorTarget REFRESH_ColorTarget;
typedef struct REFRESH_DepthTarget REFRESH_DepthTarget;
typedef struct REFRESH_Framebuffer REFRESH_Framebuffer;
typedef struct REFRESH_RenderPass REFRESH_RenderPass;
typedef struct REFRESH_Pipeline REFRESH_Pipeline;
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typedef enum REFRESH_PrimitiveType
{
REFRESH_PRIMITIVETYPE_POINTLIST,
REFRESH_PRIMITIVETYPE_LINELIST,
REFRESH_PRIMITIVETYPE_LINESTRIP,
REFRESH_PRIMITIVETYPE_TRIANGLELIST,
REFRESH_PRIMITIVETYPE_TRIANGLESTRIP,
REFRESH_PRIMITIVETYPE_TRIANGLEFAN
} REFRESH_PrimitiveType;
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typedef enum REFRESH_LoadOp
{
REFRESH_LOADOP_LOAD,
REFRESH_LOADOP_CLEAR,
REFRESH_LOADOP_DONT_CARE
} REFRESH_LoadOp;
typedef enum REFRESH_StoreOp
{
REFRESH_STOREOP_STORE,
REFRESH_STOREOP_DONT_CARE
} REFRESH_StoreOp;
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typedef enum REFRESH_ClearOptions
{
REFRESH_CLEAROPTIONS_TARGET = 1,
REFRESH_CLEAROPTIONS_DEPTH = 2,
REFRESH_CLEAROPTIONS_STENCIL = 4,
} REFRESH_ClearOptions;
typedef enum REFRESH_IndexElementSize
{
REFRESH_INDEXELEMENTSIZE_16BIT,
REFRESH_INDEXELEMENTSIZE_32BIT
} REFRESH_IndexElementSize;
typedef enum REFRESH_SurfaceFormat
{
REFRESH_SURFACEFORMAT_R8G8B8A8,
REFRESH_SURFACEFORMAT_R5G6B5,
REFRESH_SURFACEFORMAT_A1R5G5B5,
REFRESH_SURFACEFORMAT_B4G4R4A4,
REFRESH_SURFACEFORMAT_BC1,
REFRESH_SURFACEFORMAT_BC2,
REFRESH_SURFACEFORMAT_BC3,
REFRESH_SURFACEFORMAT_R8G8_SNORM,
REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM,
REFRESH_SURFACEFORMAT_A2R10G10B10,
REFRESH_SURFACEFORMAT_R16G16,
REFRESH_SURFACEFORMAT_R16G16B16A16,
REFRESH_SURFACEFORMAT_R8,
REFRESH_SURFACEFORMAT_R32_SFLOAT,
REFRESH_SURFACEFORMAT_R32G32_SFLOAT,
REFRESH_SURFACEFORMAT_R32G32B32A32_SFLOAT,
REFRESH_SURFACEFORMAT_R16_SFLOAT,
REFRESH_SURFACEFORMAT_R16G16_SFLOAT,
REFRESH_SURFACEFORMAT_R16G16B16A16_SFLOAT
} REFRESH_SurfaceFormat;
typedef enum REFRESH_DepthFormat
{
REFRESH_DEPTHFORMAT_D16_UNORM_S8_UINT,
REFRESH_DEPTHFORMAT_D24_UNORM_S8_UINT,
REFRESH_DEPTHFORMAT_D32_SFLOAT_S8_UINT
} REFRESH_DepthFormat;
typedef enum REFRESH_CubeMapFace
{
REFRESH_CUBEMAPFACE_POSITIVEX,
REFRESH_CUBEMAPFACE_NEGATIVEX,
REFRESH_CUBEMAPFACE_POSITIVEY,
REFRESH_CUBEMAPFACE_NEGATIVEY,
REFRESH_CUBEMAPFACE_POSITIVEZ,
REFRESH_CUBEMAPFACE_NEGATIVEZ
} REFRESH_CubeMapFace;
typedef enum REFRESH_BufferUsage
{
REFRESH_BUFFERUSAGE_STATIC,
REFRESH_BUFFERUSAGE_DYNAMIC
} REFRESH_BufferUsage;
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/* Structures */
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typedef struct REFRESH_Color
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} REFRESH_Color;
typedef struct REFRESH_Rect
{
int32_t x;
int32_t y;
int32_t w;
int32_t h;
} REFRESH_Rect;
typedef struct REFRESH_Vec4
{
float x;
float y;
float z;
float w;
} REFRESH_Vec4;
typedef struct REFRESH_Viewport
{
int32_t x;
int32_t y;
int32_t w;
int32_t h;
float minDepth;
float maxDepth;
} REFRESH_Viewport;
typedef enum REFRESH_VertexElementFormat
{
REFRESH_VERTEXELEMENTFORMAT_SINGLE,
REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
REFRESH_VERTEXELEMENTFORMAT_COLOR,
REFRESH_VERTEXELEMENTFORMAT_BYTE4,
REFRESH_VERTEXELEMENTFORMAT_SHORT2,
REFRESH_VERTEXELEMENTFORMAT_SHORT4,
REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT2,
REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT4,
REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR2,
REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR4
} REFRESH_VertexElementFormat;
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typedef struct REFRESH_VertexElement
{
int32_t offset;
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REFRESH_VertexElementFormat vertexElementFormat;
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int32_t usageIndex;
} REFRESH_VertexElement;
typedef struct REFRESH_VertexDeclaration
{
int32_t vertexStride;
int32_t elementCount;
REFRESH_VertexElement *elements;
} REFRESH_VertexDeclaration;
typedef struct REFRESH_VertexBufferBinding
{
REFRESH_Buffer *vertexBuffer;
REFRESH_VertexDeclaration vertexDeclaration;
int32_t vertexOffset;
int32_t instanceFrequency;
} REFRESH_VertexBufferBinding;
/* Version API */
#define REFRESH_ABI_VERSION 0
#define REFRESH_MAJOR_VERSION 0
#define REFRESH_MINOR_VERSION 1
#define REFRESH_PATCH_VERSION 0
#define REFRESH_COMPILED_VERSION ( \
(REFRESH_ABI_VERSION * 100 * 100 * 100) + \
(REFRESH_MAJOR_VERSION * 100 * 100) + \
(REFRESH_MINOR_VERSION * 100) + \
(REFRESH_PATCH_VERSION) \
)
REFRESHAPI uint32_t REFRESH_LinkedVersion(void);
/* Functions */
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/* Drawing */
/* Clears the active draw buffers of any previous contents.
*
* options: Bitflags to specify color/depth/stencil buffers for clearing.
* color: The new value of the cleared color buffer.
* depth: The new value of the cleared depth buffer.
* stencil: The new value of the cleared stencil buffer.
*/
REFRESHAPI void REFRESH_Clear(
REFRESH_Device *device,
REFRESH_Vec4 **colors,
uint32_t colorCount,
float depth,
int32_t stencil
);
/* Draws data from vertex/index buffers.
*
* primitiveType: The primitive topology of the vertex data.
* baseVertex: The starting offset to read from the vertex buffer.
* minVertexIndex: The lowest index value expected from the index buffer.
* numVertices: The highest offset expected from the index buffer.
* startIndex: The starting offset to read from the index buffer.
* primitiveCount: The number of primitives to draw.
* indices: The index buffer to bind for this draw call.
* indexElementSize: The size of the index type for this index buffer.
*/
REFRESHAPI void REFRESH_DrawIndexedPrimitives(
REFRESH_Device *device,
REFRESH_PrimitiveType primitiveType,
int32_t baseVertex,
int32_t minVertexIndex,
int32_t numVertices,
int32_t startIndex,
int32_t primitiveCount,
REFRESH_Buffer *indices,
REFRESH_IndexElementSize indexElementSize
);
/* Draws data from vertex/index buffers with instancing enabled.
*
* primitiveType: The primitive topology of the vertex data.
* baseVertex: The starting offset to read from the vertex buffer.
* minVertexIndex: The lowest index value expected from the index buffer.
* numVertices: The highest offset expected from the index buffer.
* startIndex: The starting offset to read from the index buffer.
* primitiveCount: The number of primitives to draw.
* instanceCount: The number of instances that will be drawn.
* indices: The index buffer to bind for this draw call.
* indexElementSize: The size of the index type for this index buffer.
*/
REFRESHAPI void REFRESH_DrawInstancedPrimitives(
REFRESH_Device *device,
REFRESH_PrimitiveType primitiveType,
int32_t baseVertex,
int32_t minVertexIndex,
int32_t numVertices,
int32_t startIndex,
int32_t primitiveCount,
int32_t instanceCount,
REFRESH_Buffer *indices,
REFRESH_IndexElementSize indexElementSize
);
/* Draws data from vertex buffers.
* primitiveType: The primitive topology of the vertex data.
* vertexStart: The starting offset to read from the vertex buffer.
* primitiveCount: The number of primitives to draw.
*/
REFRESHAPI void REFRESH_DrawPrimitives(
REFRESH_Device *device,
REFRESH_PrimitiveType primitiveType,
int32_t vertexStart,
int32_t primitiveCount
);
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#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* REFRESH_H */
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */