1.1 KiB
Tests include:
ClearScreen
Clears the screen to CornflowerBlue. Mostly useful as a smoke test to make sure basic device init and render passes are working as intended.
ClearScreen_MultiWindow
Similar to above, but with two windows. Useful for testing window claim/unclaim logic and presenting to multiple swapchains.
BasicTriangle
Sets up a graphics pipeline and draws a triangle without vertex buffers. (The vertices are manually positioned in the vertex shader.) Also tests some basic rasterizer state with custom viewports, scissor rects, and fill/wireframe modes.
TriangleVertexBuffer
Similar to above, but using a MoonWorks vertex buffer and custom vertex structs.
TexturedQuad
Draws a textured quad to the screen. Tests texture binding, index buffers, and sampler states.
AnimatedTexturedQuad
Similar to above, but with rotating and color-blending animations. Tests vertex and fragment uniforms.
MSAA
Draws a basic triangle with varying MSAA sample counts.
CullMode
Draws several triangles with various culling modes and winding orders.