|  cosmonaut | 5159442540 | start converting tests to be D3D11-compatibility | 2024-03-06 00:15:44 -08:00 | 
				
					
						|  cosmonaut | 0855bf6e26 | update bindings and WriteOptions API | 2024-03-01 15:03:29 -08:00 | 
				
					
						|  cosmonaut | cd235b9172 | rename ResourceInitializer to ResourceUploader | 2024-02-23 14:32:56 -08:00 | 
				
					
						|  cosmonaut | c878a26b74 | update DrawIndirect | 2024-02-23 12:51:42 -08:00 | 
				
					
						|  Caleb Cornett | 74b6e00bc8 | Tabs, not spaces | 2024-02-07 09:27:55 -06:00 | 
				
					
						|  cosmonaut | a32c337c69 | .NET 8 | 2024-01-15 17:15:53 -08:00 | 
				
					
						|  Caleb Cornett | 0d48af5f7d | Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy | 2023-07-01 13:41:42 -04:00 | 
				
					
						|  cosmonaut | 0a0c269dc9 | remove unnecessary Wait calls from examples | 2023-06-12 09:59:18 -07:00 | 
				
					
						|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | 34475c2b11 | Update to new vertex input API | 2023-01-06 15:38:30 -05:00 | 
				
					
						|  Caleb Cornett | 0348b5a497 | Upgrade all projects to net7.0 | 2023-01-06 15:37:54 -05:00 | 
				
					
						|  Caleb Cornett | c7aefe4b3a | Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms | 2023-01-04 15:45:10 -05:00 | 
				
					
						|  Caleb Cornett | 76dc472072 | Add a NativeAOT_Console.targets import to all test games | 2023-01-04 14:34:25 -05:00 | 
				
					
						|  Caleb Cornett | e9ffc97e1b | Added DrawIndirect test | 2023-01-03 13:27:48 -05:00 |