update DrawIndirect
parent
f71917310d
commit
c878a26b74
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@ -1,5 +1,4 @@
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Graphics;
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using MoonWorks.Math.Float;
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using System.Runtime.InteropServices;
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@ -8,8 +7,8 @@ namespace MoonWorks.Test
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class DrawIndirectGame : Game
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{
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private GraphicsPipeline graphicsPipeline;
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private Buffer vertexBuffer;
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private Buffer drawBuffer;
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private GpuBuffer vertexBuffer;
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private GpuBuffer drawBuffer;
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public DrawIndirectGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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@ -27,14 +26,10 @@ namespace MoonWorks.Test
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graphicsPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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// Create and populate the vertex buffer
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vertexBuffer = Buffer.Create<PositionColorVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 6);
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drawBuffer = Buffer.Create<IndirectDrawCommand>(GraphicsDevice, BufferUsageFlags.Indirect, 2);
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var resourceInitializer = new ResourceInitializer(GraphicsDevice);
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(
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vertexBuffer,
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new PositionColorVertex[]
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{
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vertexBuffer = resourceInitializer.CreateBuffer(
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[
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new PositionColorVertex(new Vector3(-0.5f, -1, 0), Color.Blue),
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new PositionColorVertex(new Vector3(-1f, 1, 0), Color.Green),
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new PositionColorVertex(new Vector3(0f, 1, 0), Color.Red),
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@ -42,17 +37,20 @@ namespace MoonWorks.Test
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new PositionColorVertex(new Vector3(.5f, -1, 0), Color.Blue),
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new PositionColorVertex(new Vector3(1f, 1, 0), Color.Green),
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new PositionColorVertex(new Vector3(0f, 1, 0), Color.Red),
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}
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],
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BufferUsageFlags.Vertex
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);
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cmdbuf.SetBufferData(
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drawBuffer,
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new IndirectDrawCommand[]
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{
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drawBuffer = resourceInitializer.CreateBuffer(
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[
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new IndirectDrawCommand(3, 1, 3, 0),
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new IndirectDrawCommand(3, 1, 0, 0),
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}
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],
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BufferUsageFlags.Indirect
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);
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GraphicsDevice.Submit(cmdbuf);
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resourceInitializer.Upload();
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resourceInitializer.Dispose();
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}
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protected override void Update(System.TimeSpan delta) { }
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@ -66,7 +64,7 @@ namespace MoonWorks.Test
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.CornflowerBlue));
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cmdbuf.BindGraphicsPipeline(graphicsPipeline);
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cmdbuf.BindVertexBuffers(new BufferBinding(vertexBuffer, 0));
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cmdbuf.DrawPrimitivesIndirect(drawBuffer, 0, 2, (uint) Marshal.SizeOf<IndirectDrawCommand>(), 0, 0);
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cmdbuf.DrawPrimitivesIndirect(drawBuffer, 0, 2, (uint) Marshal.SizeOf<IndirectDrawCommand>());
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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