Caleb Cornett
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c7aefe4b3a
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Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms
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2023-01-04 15:45:10 -05:00 |
Caleb Cornett
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535830f580
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Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms
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2023-01-04 15:44:23 -05:00 |
Caleb Cornett
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76dc472072
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Add a NativeAOT_Console.targets import to all test games
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2023-01-04 14:34:25 -05:00 |
Caleb Cornett
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e9ffc97e1b
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Added DrawIndirect test
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2023-01-03 13:27:48 -05:00 |
Caleb Cornett
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5ccfa7da7e
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Added new compute uniforms test, reworked existing compute test
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2022-12-28 15:31:08 -05:00 |
Caleb Cornett
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c0213bafc8
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Added gamepad control support, cleaned up GetBufferDataGame for clarity
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2022-12-22 23:48:07 -05:00 |
Caleb Cornett
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091fe5e9f6
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fix shader names in TexturedAnimatedQuad
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2022-11-18 15:05:39 -05:00 |
cosmonaut
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0c47e85146
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Texture format consistency
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2022-11-17 12:33:58 -08:00 |
Caleb Cornett
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030e86124a
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added compute buffer functionality (calculation of squares) to BasicCompute
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2022-11-12 19:27:10 -05:00 |
Caleb Cornett
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4f0a053e00
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add BasicCompute test
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2022-11-12 18:20:02 -05:00 |
Caleb Cornett
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a9f53af62c
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added a depth-only visualization mode to the Cube test
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2022-11-12 14:27:10 -05:00 |
Caleb Cornett
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5c95f23c63
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add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
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2022-11-12 12:51:22 -05:00 |
Caleb Cornett
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a60858f7d1
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move shader modules out of class scope and always use TestUtils.GetShaderPath
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2022-11-12 11:42:12 -05:00 |
Caleb Cornett
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1a8de15875
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update README for GetBufferData
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2022-11-11 22:57:38 -05:00 |
Caleb Cornett
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048210dc58
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minor tweak for consistency
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2022-11-11 22:55:49 -05:00 |
Caleb Cornett
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95243ef014
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add GetBufferData test and include MoonWorks in the solution
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2022-11-11 22:51:31 -05:00 |
Caleb Cornett
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99e2594f60
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added a README
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2022-11-09 14:56:32 -05:00 |
Caleb Cornett
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27d5e8578c
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add some initial tests
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2022-11-09 14:54:42 -05:00 |