|  cosmonaut | b283df5d6b | rename Discard to Cycle | 2024-03-07 14:24:54 -08:00 | 
				
					
						|  cosmonaut | 43cd8f0182 | change backend selection behavior | 2024-03-07 10:35:12 -08:00 | 
				
					
						|  cosmonaut | 2435b4d226 | rename TestUtils.DefaultBackend to just TestUtils.Backend | 2024-03-06 14:31:22 -08:00 | 
				
					
						|  cosmonaut | e4f4e53f2c | more tests on D3D11 | 2024-03-06 14:23:06 -08:00 | 
				
					
						|  cosmonaut | 0855bf6e26 | update bindings and WriteOptions API | 2024-03-01 15:03:29 -08:00 | 
				
					
						|  cosmonaut | 89dea810cc | update examples that load from compressed image files | 2024-02-23 14:54:01 -08:00 | 
				
					
						|  cosmonaut | cd235b9172 | rename ResourceInitializer to ResourceUploader | 2024-02-23 14:32:56 -08:00 | 
				
					
						|  cosmonaut | 91aecfd13c | update TexturedQuad | 2024-02-23 00:07:51 -08:00 | 
				
					
						|  cosmonaut | a32c337c69 | .NET 8 | 2024-01-15 17:15:53 -08:00 | 
				
					
						|  Caleb Cornett | 0d48af5f7d | Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy | 2023-07-01 13:41:42 -04:00 | 
				
					
						|  cosmonaut | 0000450a81 | rename Texture loader methods for clarity | 2023-04-19 00:52:12 -07:00 | 
				
					
						|  cosmonaut | c84668b4b3 | update tests for new image loader API | 2023-04-18 23:39:45 -07:00 | 
				
					
						|  cosmonaut | 129421e80a | update tests for QOI support | 2023-04-03 23:13:37 -07:00 | 
				
					
						|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | 34475c2b11 | Update to new vertex input API | 2023-01-06 15:38:30 -05:00 | 
				
					
						|  Caleb Cornett | 0348b5a497 | Upgrade all projects to net7.0 | 2023-01-06 15:37:54 -05:00 | 
				
					
						|  Caleb Cornett | 76dc472072 | Add a NativeAOT_Console.targets import to all test games | 2023-01-04 14:34:25 -05:00 | 
				
					
						|  Caleb Cornett | c0213bafc8 | Added gamepad control support, cleaned up GetBufferDataGame for clarity | 2022-12-22 23:48:07 -05:00 | 
				
					
						|  cosmonaut | 0c47e85146 | Texture format consistency | 2022-11-17 12:33:58 -08:00 | 
				
					
						|  Caleb Cornett | 5c95f23c63 | add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad | 2022-11-12 12:51:22 -05:00 | 
				
					
						|  Caleb Cornett | a60858f7d1 | move shader modules out of class scope and always use TestUtils.GetShaderPath | 2022-11-12 11:42:12 -05:00 | 
				
					
						|  Caleb Cornett | 27d5e8578c | add some initial tests | 2022-11-09 14:54:42 -05:00 |