Commit Graph

15 Commits (691ba400a0e9f85e0bc6e5de36a226b733dedacf)

Author SHA1 Message Date
cosmonaut a32c337c69 .NET 8 2024-01-15 17:15:53 -08:00
Caleb Cornett 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy 2023-07-01 13:41:42 -04:00
cosmonaut 0000450a81 rename Texture loader methods for clarity 2023-04-19 00:52:12 -07:00
cosmonaut c84668b4b3 update tests for new image loader API 2023-04-18 23:39:45 -07:00
Caleb Cornett a356eb29c8 Add DepthMSAA test + update other tests for new ABI + misc cleanup 2023-01-30 22:39:13 -05:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett 34475c2b11 Update to new vertex input API 2023-01-06 15:38:30 -05:00
Caleb Cornett 0348b5a497 Upgrade all projects to net7.0 2023-01-06 15:37:54 -05:00
Caleb Cornett 535830f580 Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms 2023-01-04 15:44:23 -05:00
Caleb Cornett 76dc472072 Add a NativeAOT_Console.targets import to all test games 2023-01-04 14:34:25 -05:00
Caleb Cornett 091fe5e9f6 fix shader names in TexturedAnimatedQuad 2022-11-18 15:05:39 -05:00
cosmonaut 0c47e85146 Texture format consistency 2022-11-17 12:33:58 -08:00
Caleb Cornett 5c95f23c63 add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad 2022-11-12 12:51:22 -05:00
Caleb Cornett a60858f7d1 move shader modules out of class scope and always use TestUtils.GetShaderPath 2022-11-12 11:42:12 -05:00
Caleb Cornett 27d5e8578c add some initial tests 2022-11-09 14:54:42 -05:00