cosmonaut
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c878a26b74
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update DrawIndirect
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2024-02-23 12:51:42 -08:00 |
Caleb Cornett
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74b6e00bc8
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Tabs, not spaces
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2024-02-07 09:27:55 -06:00 |
Caleb Cornett
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0d48af5f7d
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Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
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2023-07-01 13:41:42 -04:00 |
cosmonaut
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0a0c269dc9
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remove unnecessary Wait calls from examples
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2023-06-12 09:59:18 -07:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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34475c2b11
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Update to new vertex input API
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2023-01-06 15:38:30 -05:00 |
Caleb Cornett
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c7aefe4b3a
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Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms
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2023-01-04 15:45:10 -05:00 |
Caleb Cornett
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e9ffc97e1b
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Added DrawIndirect test
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2023-01-03 13:27:48 -05:00 |