|  cosmonaut | 0000450a81 | rename Texture loader methods for clarity | 2023-04-19 00:52:12 -07:00 | 
				
					
						|  cosmonaut | dd9140ef04 | re-enable debug mode on Cube example | 2023-04-19 00:45:46 -07:00 | 
				
					
						|  cosmonaut | d6099fbe0f | SavePNG path in Cube example | 2023-04-19 00:42:10 -07:00 | 
				
					
						|  cosmonaut | c84668b4b3 | update tests for new image loader API | 2023-04-18 23:39:45 -07:00 | 
				
					
						|  cosmonaut | 129421e80a | update tests for QOI support | 2023-04-03 23:13:37 -07:00 | 
				
					
						|  Caleb Cornett | a356eb29c8 | Add DepthMSAA test + update other tests for new ABI + misc cleanup | 2023-01-30 22:39:13 -05:00 | 
				
					
						|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | efac8a0108 | Added camera movement option to Cube | 2023-01-07 10:47:08 -05:00 | 
				
					
						|  Caleb Cornett | 34475c2b11 | Update to new vertex input API | 2023-01-06 15:38:30 -05:00 | 
				
					
						|  Caleb Cornett | 0348b5a497 | Upgrade all projects to net7.0 | 2023-01-06 15:37:54 -05:00 | 
				
					
						|  Caleb Cornett | 76dc472072 | Add a NativeAOT_Console.targets import to all test games | 2023-01-04 14:34:25 -05:00 | 
				
					
						|  Caleb Cornett | c0213bafc8 | Added gamepad control support, cleaned up GetBufferDataGame for clarity | 2022-12-22 23:48:07 -05:00 | 
				
					
						|  cosmonaut | 0c47e85146 | Texture format consistency | 2022-11-17 12:33:58 -08:00 | 
				
					
						|  Caleb Cornett | a9f53af62c | added a depth-only visualization mode to the Cube test | 2022-11-12 14:27:10 -05:00 | 
				
					
						|  Caleb Cornett | 5c95f23c63 | add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad | 2022-11-12 12:51:22 -05:00 |