Commit Graph

14 Commits (43cd8f0182202143881689bc3dbf72c9690dbe59)

Author SHA1 Message Date
cosmonaut 43cd8f0182 change backend selection behavior 2024-03-07 10:35:12 -08:00
cosmonaut 5159442540 start converting tests to be D3D11-compatibility 2024-03-06 00:15:44 -08:00
cosmonaut 0855bf6e26 update bindings and WriteOptions API 2024-03-01 15:03:29 -08:00
Caleb Cornett 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy 2023-07-01 13:41:42 -04:00
Caleb Cornett db814ec092 Add VertexSampler test 2023-01-22 16:49:35 -05:00
Caleb Cornett 96689a1d1c Added Texture3D test 2023-01-22 16:21:31 -05:00
Caleb Cornett eb09cf3bb9 Add InstancingAndOffsets test 2023-01-22 15:14:23 -05:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett 5ccfa7da7e Added new compute uniforms test, reworked existing compute test 2022-12-28 15:31:08 -05:00
Caleb Cornett 030e86124a added compute buffer functionality (calculation of squares) to BasicCompute 2022-11-12 19:27:10 -05:00
Caleb Cornett 4f0a053e00 add BasicCompute test 2022-11-12 18:20:02 -05:00
Caleb Cornett a9f53af62c added a depth-only visualization mode to the Cube test 2022-11-12 14:27:10 -05:00
Caleb Cornett 5c95f23c63 add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad 2022-11-12 12:51:22 -05:00
Caleb Cornett 27d5e8578c add some initial tests 2022-11-09 14:54:42 -05:00