cosmonaut
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43cd8f0182
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change backend selection behavior
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2024-03-07 10:35:12 -08:00 |
cosmonaut
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2435b4d226
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rename TestUtils.DefaultBackend to just TestUtils.Backend
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2024-03-06 14:31:22 -08:00 |
cosmonaut
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5159442540
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start converting tests to be D3D11-compatibility
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2024-03-06 00:15:44 -08:00 |
cosmonaut
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0855bf6e26
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update bindings and WriteOptions API
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2024-03-01 15:03:29 -08:00 |
cosmonaut
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52f4e361ae
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use element-wise buffer upload in GetBufferData
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2024-02-23 15:40:18 -08:00 |
cosmonaut
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cd235b9172
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rename ResourceInitializer to ResourceUploader
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2024-02-23 14:32:56 -08:00 |
cosmonaut
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c2f1a02ba3
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update GetBufferData
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2024-02-23 13:04:59 -08:00 |
Caleb Cornett
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74b6e00bc8
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Tabs, not spaces
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2024-02-07 09:27:55 -06:00 |
cosmonaut
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a32c337c69
|
.NET 8
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2024-01-15 17:15:53 -08:00 |
cosmonaut
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5709a063ae
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update examples to use WaitForFences
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2023-09-18 23:28:32 -07:00 |
cosmonaut
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a2d1fea543
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update tests for MoonWorks API changes
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2023-04-05 12:41:19 -07:00 |
Caleb Cornett
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0348b5a497
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Upgrade all projects to net7.0
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2023-01-06 15:37:54 -05:00 |
Caleb Cornett
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76dc472072
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Add a NativeAOT_Console.targets import to all test games
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2023-01-04 14:34:25 -05:00 |
Caleb Cornett
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c0213bafc8
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Added gamepad control support, cleaned up GetBufferDataGame for clarity
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2022-12-22 23:48:07 -05:00 |
Caleb Cornett
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5c95f23c63
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add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad
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2022-11-12 12:51:22 -05:00 |
Caleb Cornett
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048210dc58
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minor tweak for consistency
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2022-11-11 22:55:49 -05:00 |
Caleb Cornett
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95243ef014
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add GetBufferData test and include MoonWorks in the solution
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2022-11-11 22:51:31 -05:00 |