cosmonaut
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43cd8f0182
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change backend selection behavior
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2024-03-07 10:35:12 -08:00 |
cosmonaut
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2435b4d226
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rename TestUtils.DefaultBackend to just TestUtils.Backend
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2024-03-06 14:31:22 -08:00 |
cosmonaut
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5159442540
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start converting tests to be D3D11-compatibility
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2024-03-06 00:15:44 -08:00 |
cosmonaut
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0855bf6e26
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update bindings and WriteOptions API
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2024-03-01 15:03:29 -08:00 |
cosmonaut
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cd235b9172
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rename ResourceInitializer to ResourceUploader
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2024-02-23 14:32:56 -08:00 |
cosmonaut
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165af544de
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update CompressedTexture
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2024-02-23 12:00:15 -08:00 |
Caleb Cornett
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74b6e00bc8
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Tabs, not spaces
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2024-02-07 09:27:55 -06:00 |
cosmonaut
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a32c337c69
|
.NET 8
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2024-01-15 17:15:53 -08:00 |
Caleb Cornett
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0d48af5f7d
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Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
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2023-07-01 13:41:42 -04:00 |
cosmonaut
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0a0c269dc9
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remove unnecessary Wait calls from examples
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2023-06-12 09:59:18 -07:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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0898284506
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Added CompressedTextures test
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2023-01-06 20:53:33 -05:00 |