update with MoonWorks changes
parent
512ef598d2
commit
f17e9851f3
|
@ -5,29 +5,6 @@ namespace MoonWorksGraphicsTests;
|
|||
|
||||
public static class TestUtils
|
||||
{
|
||||
// change this to test different backends
|
||||
public static BackendFlags PreferredBackends = BackendFlags.Vulkan | BackendFlags.D3D11 | BackendFlags.Metal;
|
||||
|
||||
public static WindowCreateInfo GetStandardWindowCreateInfo()
|
||||
{
|
||||
return new WindowCreateInfo(
|
||||
"Main Window",
|
||||
640,
|
||||
480,
|
||||
ScreenMode.Windowed,
|
||||
SwapchainComposition.SDR,
|
||||
PresentMode.VSync
|
||||
);
|
||||
}
|
||||
|
||||
public static FrameLimiterSettings GetStandardFrameLimiterSettings()
|
||||
{
|
||||
return new FrameLimiterSettings(
|
||||
FrameLimiterMode.Capped,
|
||||
60
|
||||
);
|
||||
}
|
||||
|
||||
public static GraphicsPipelineCreateInfo GetStandardGraphicsPipelineCreateInfo(
|
||||
TextureFormat swapchainFormat,
|
||||
Shader vertShader,
|
||||
|
|
|
@ -10,7 +10,7 @@ class BasicComputeExample : Example
|
|||
private GraphicsPipeline DrawPipeline;
|
||||
private Texture Texture;
|
||||
private Sampler Sampler;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
|
||||
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
|
||||
{
|
||||
|
@ -87,7 +87,7 @@ class BasicComputeExample : Example
|
|||
|
||||
// Create buffers and textures
|
||||
uint[] squares = new uint[64];
|
||||
GpuBuffer squaresBuffer = GpuBuffer.Create<uint>(
|
||||
Buffer squaresBuffer = Buffer.Create<uint>(
|
||||
GraphicsDevice,
|
||||
BufferUsageFlags.ComputeStorageWrite,
|
||||
(uint) squares.Length
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace MoonWorksGraphicsTests
|
|||
{
|
||||
private GraphicsPipeline MaskerPipeline;
|
||||
private GraphicsPipeline MaskeePipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Texture DepthStencilTexture;
|
||||
|
||||
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace MoonWorksGraphicsTests
|
|||
Window.SetPosition(windowX - 360, windowY);
|
||||
|
||||
SecondaryWindow = new Window(
|
||||
new WindowCreateInfo("Secondary Window", 640, 480, ScreenMode.Windowed, SwapchainComposition.SDR, PresentMode.VSync, false, false),
|
||||
new WindowCreateInfo("Secondary Window", 640, 480, ScreenMode.Windowed, false, false),
|
||||
SDL2.SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN
|
||||
);
|
||||
(windowX, windowY) = SecondaryWindow.Position;
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class CompressedTexturesExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
private Sampler Sampler;
|
||||
private Texture[] Textures;
|
||||
private string[] TextureNames =
|
||||
|
|
|
@ -6,6 +6,7 @@ using MoonWorks.Math.Float;
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Buffer = MoonWorks.Graphics.Buffer;
|
||||
|
||||
namespace MoonWorksGraphicsTests
|
||||
{
|
||||
|
@ -33,10 +34,10 @@ namespace MoonWorksGraphicsTests
|
|||
private Sampler DepthSampler;
|
||||
private DepthUniforms DepthUniforms;
|
||||
|
||||
private GpuBuffer CubeVertexBuffer;
|
||||
private GpuBuffer skyboxVertexBuffer;
|
||||
private GpuBuffer BlitVertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer CubeVertexBuffer;
|
||||
private Buffer skyboxVertexBuffer;
|
||||
private Buffer BlitVertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
|
||||
private TransferBuffer ScreenshotTransferBuffer;
|
||||
private Texture ScreenshotTexture;
|
||||
|
|
|
@ -13,8 +13,8 @@ class CullFaceExample : Example
|
|||
private GraphicsPipeline CCW_CullNonePipeline;
|
||||
private GraphicsPipeline CCW_CullFrontPipeline;
|
||||
private GraphicsPipeline CCW_CullBackPipeline;
|
||||
private GpuBuffer CW_VertexBuffer;
|
||||
private GpuBuffer CCW_VertexBuffer;
|
||||
private Buffer CW_VertexBuffer;
|
||||
private Buffer CCW_VertexBuffer;
|
||||
|
||||
private bool UseClockwiseWinding;
|
||||
|
||||
|
|
|
@ -11,9 +11,9 @@ class DepthMSAAExample : Example
|
|||
private GraphicsPipeline[] CubePipelines = new GraphicsPipeline[4];
|
||||
private Texture[] RenderTargets = new Texture[4];
|
||||
private Texture[] DepthRTs = new Texture[4];
|
||||
private GpuBuffer CubeVertexBuffer1;
|
||||
private GpuBuffer CubeVertexBuffer2;
|
||||
private GpuBuffer CubeIndexBuffer;
|
||||
private Buffer CubeVertexBuffer1;
|
||||
private Buffer CubeVertexBuffer2;
|
||||
private Buffer CubeIndexBuffer;
|
||||
|
||||
private float cubeTimer;
|
||||
private Quaternion cubeRotation;
|
||||
|
|
|
@ -9,8 +9,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class DrawIndirectExample : Example
|
||||
{
|
||||
private GraphicsPipeline GraphicsPipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer DrawBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer DrawBuffer;
|
||||
|
||||
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
|
||||
{
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class InstancingAndOffsetsExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
|
||||
private bool useVertexOffset;
|
||||
private bool useIndexOffset;
|
||||
|
|
|
@ -12,8 +12,8 @@ class MSAACubeExample : Example
|
|||
private GraphicsPipeline CubemapPipeline;
|
||||
|
||||
private Texture[] RenderTargets = new Texture[4];
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
private Sampler Sampler;
|
||||
|
||||
private Vector3 camPos;
|
||||
|
|
|
@ -9,8 +9,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class RenderTextureCubeExample : Example
|
||||
{
|
||||
private GraphicsPipeline pipeline;
|
||||
private GpuBuffer vertexBuffer;
|
||||
private GpuBuffer indexBuffer;
|
||||
private Buffer vertexBuffer;
|
||||
private Buffer indexBuffer;
|
||||
private Texture cubemap;
|
||||
private Sampler sampler;
|
||||
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class RenderTextureMipmapsExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
private Texture Texture;
|
||||
|
||||
private Sampler[] Samplers = new Sampler[5];
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class Texture3DCopyExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
private Texture RenderTexture;
|
||||
private Texture Texture3D;
|
||||
private Sampler Sampler;
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class Texture3DExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
private Texture Texture;
|
||||
private Sampler Sampler;
|
||||
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class TextureMipmapsExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
private Texture Texture;
|
||||
private Sampler Sampler;
|
||||
|
||||
|
|
|
@ -9,8 +9,8 @@ namespace MoonWorksGraphicsTests;
|
|||
class TexturedAnimatedQuadExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private GpuBuffer IndexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Buffer IndexBuffer;
|
||||
private Texture Texture;
|
||||
private Sampler Sampler;
|
||||
|
||||
|
|
|
@ -3,14 +3,15 @@ using MoonWorks;
|
|||
using MoonWorks.Graphics;
|
||||
using MoonWorks.Input;
|
||||
using MoonWorks.Math.Float;
|
||||
using Buffer = MoonWorks.Graphics.Buffer;
|
||||
|
||||
namespace MoonWorksGraphicsTests;
|
||||
|
||||
class TexturedQuadExample : Example
|
||||
{
|
||||
private GraphicsPipeline pipeline;
|
||||
private GpuBuffer vertexBuffer;
|
||||
private GpuBuffer indexBuffer;
|
||||
private Buffer vertexBuffer;
|
||||
private Buffer indexBuffer;
|
||||
private Sampler[] samplers = new Sampler[6];
|
||||
private string[] samplerNames = new string[]
|
||||
{
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MoonWorksGraphicsTests;
|
|||
class TriangleVertexBufferExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
|
||||
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
|
||||
{
|
||||
|
|
|
@ -3,13 +3,14 @@ using MoonWorks;
|
|||
using MoonWorks.Graphics;
|
||||
using MoonWorks.Input;
|
||||
using MoonWorks.Math.Float;
|
||||
using Buffer = MoonWorks.Graphics.Buffer;
|
||||
|
||||
namespace MoonWorksGraphicsTests;
|
||||
|
||||
class VertexSamplerExample : Example
|
||||
{
|
||||
private GraphicsPipeline Pipeline;
|
||||
private GpuBuffer VertexBuffer;
|
||||
private Buffer VertexBuffer;
|
||||
private Texture Texture;
|
||||
private Sampler Sampler;
|
||||
|
||||
|
|
15
Program.cs
15
Program.cs
|
@ -48,8 +48,15 @@ class Program : Game
|
|||
BackendFlags preferredBackends,
|
||||
int targetTimestep = 60,
|
||||
bool debugMode = false
|
||||
) : base(windowCreateInfo, frameLimiterSettings, preferredBackends, targetTimestep, debugMode)
|
||||
{
|
||||
) : base(
|
||||
windowCreateInfo,
|
||||
SwapchainComposition.SDR,
|
||||
PresentMode.VSync,
|
||||
frameLimiterSettings,
|
||||
preferredBackends,
|
||||
targetTimestep,
|
||||
debugMode
|
||||
) {
|
||||
Logger.LogInfo("Welcome to the MoonWorks Graphics Tests program! Press Q and E to cycle through examples!");
|
||||
Examples[ExampleIndex].Init(MainWindow, GraphicsDevice, Inputs);
|
||||
}
|
||||
|
@ -104,9 +111,7 @@ class Program : Game
|
|||
"MoonWorksGraphicsTests",
|
||||
640,
|
||||
480,
|
||||
ScreenMode.Windowed,
|
||||
SwapchainComposition.SDR,
|
||||
PresentMode.VSync
|
||||
ScreenMode.Windowed
|
||||
);
|
||||
|
||||
var frameLimiterSettings = new FrameLimiterSettings(
|
||||
|
|
Loading…
Reference in New Issue