138 lines
3.7 KiB
C#
138 lines
3.7 KiB
C#
using MoonWorks;
|
|
using MoonWorks.Graphics;
|
|
using MoonWorks.Input;
|
|
using MoonWorks.Math.Float;
|
|
|
|
namespace MoonWorksGraphicsTests;
|
|
|
|
class InstancingAndOffsetsExample : Example
|
|
{
|
|
private GraphicsPipeline Pipeline;
|
|
private Buffer VertexBuffer;
|
|
private Buffer IndexBuffer;
|
|
|
|
private bool useVertexOffset;
|
|
private bool useIndexOffset;
|
|
|
|
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
|
|
{
|
|
Window = window;
|
|
GraphicsDevice = graphicsDevice;
|
|
Inputs = inputs;
|
|
|
|
Window.SetTitle("InstancingAndOffsets");
|
|
|
|
Logger.LogInfo("Press Left to toggle vertex offset\nPress Right to toggle index offset");
|
|
|
|
// Load the shaders
|
|
Shader vertShader = new Shader(
|
|
GraphicsDevice,
|
|
TestUtils.GetShaderPath("PositionColorInstanced.vert"),
|
|
"main",
|
|
new ShaderCreateInfo
|
|
{
|
|
ShaderStage = ShaderStage.Vertex,
|
|
ShaderFormat = ShaderFormat.SPIRV
|
|
}
|
|
);
|
|
|
|
Shader fragShader = new Shader(
|
|
GraphicsDevice,
|
|
TestUtils.GetShaderPath("SolidColor.frag"),
|
|
"main",
|
|
new ShaderCreateInfo
|
|
{
|
|
ShaderStage = ShaderStage.Fragment,
|
|
ShaderFormat = ShaderFormat.SPIRV
|
|
}
|
|
);
|
|
|
|
// Create the graphics pipeline
|
|
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
|
|
Window.SwapchainFormat,
|
|
vertShader,
|
|
fragShader
|
|
);
|
|
pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding<PositionColorVertex>();
|
|
Pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
|
|
|
// Create and populate the vertex and index buffers
|
|
var resourceUploader = new ResourceUploader(GraphicsDevice);
|
|
|
|
VertexBuffer = resourceUploader.CreateBuffer(
|
|
[
|
|
new PositionColorVertex(new Vector3(-1, -1, 0), Color.Red),
|
|
new PositionColorVertex(new Vector3( 1, -1, 0), Color.Lime),
|
|
new PositionColorVertex(new Vector3( 0, 1, 0), Color.Blue),
|
|
|
|
new PositionColorVertex(new Vector3(-1, -1, 0), Color.Orange),
|
|
new PositionColorVertex(new Vector3( 1, -1, 0), Color.Green),
|
|
new PositionColorVertex(new Vector3( 0, 1, 0), Color.Aqua),
|
|
|
|
new PositionColorVertex(new Vector3(-1, -1, 0), Color.White),
|
|
new PositionColorVertex(new Vector3( 1, -1, 0), Color.White),
|
|
new PositionColorVertex(new Vector3( 0, 1, 0), Color.White),
|
|
],
|
|
BufferUsageFlags.Vertex
|
|
);
|
|
|
|
IndexBuffer = resourceUploader.CreateBuffer<ushort>(
|
|
[
|
|
0, 1, 2,
|
|
3, 4, 5,
|
|
],
|
|
BufferUsageFlags.Index
|
|
);
|
|
|
|
resourceUploader.Upload();
|
|
resourceUploader.Dispose();
|
|
}
|
|
|
|
public override void Update(System.TimeSpan delta)
|
|
{
|
|
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
|
|
{
|
|
useVertexOffset = !useVertexOffset;
|
|
Logger.LogInfo("Using vertex offset: " + useVertexOffset);
|
|
}
|
|
|
|
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
|
|
{
|
|
useIndexOffset = !useIndexOffset;
|
|
Logger.LogInfo("Using index offset: " + useIndexOffset);
|
|
}
|
|
}
|
|
|
|
public override void Draw(double alpha)
|
|
{
|
|
uint vertexOffset = useVertexOffset ? 3u : 0;
|
|
uint indexOffset = useIndexOffset ? 3u : 0;
|
|
|
|
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
|
Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
|
|
if (swapchainTexture != null)
|
|
{
|
|
var renderPass = cmdbuf.BeginRenderPass(
|
|
new ColorAttachmentInfo(
|
|
swapchainTexture,
|
|
false,
|
|
Color.Black
|
|
)
|
|
);
|
|
renderPass.BindGraphicsPipeline(Pipeline);
|
|
renderPass.BindVertexBuffer(VertexBuffer);
|
|
renderPass.BindIndexBuffer(IndexBuffer, IndexElementSize.Sixteen);
|
|
renderPass.DrawIndexedPrimitives(vertexOffset, indexOffset, 1, 16);
|
|
cmdbuf.EndRenderPass(renderPass);
|
|
}
|
|
GraphicsDevice.Submit(cmdbuf);
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
Pipeline.Dispose();
|
|
VertexBuffer.Dispose();
|
|
IndexBuffer.Dispose();
|
|
}
|
|
}
|