WindowResizingExample

refresh2
cosmonaut 2024-06-06 16:24:12 -07:00
parent 486b55527f
commit ea7c1245bc
4 changed files with 115 additions and 86 deletions

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@ -0,0 +1,112 @@
using MoonWorks;
using MoonWorks.Graphics;
using MoonWorks.Input;
namespace MoonWorksGraphicsTests;
class WindowResizingExample : Example
{
private GraphicsPipeline pipeline;
private int currentResolutionIndex;
private record struct Res(uint Width, uint Height);
private Res[] resolutions =
[
new Res(640, 480),
new Res(1280, 720),
new Res(1024, 1024),
new Res(1600, 900),
new Res(1920, 1080),
new Res(3200, 1800),
new Res(3840, 2160),
];
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
{
Window = window;
GraphicsDevice = graphicsDevice;
Inputs = inputs;
Window.SetTitle("WindowResizing");
Logger.LogInfo("Press left and right to resize the window!");
Shader vertShader = new Shader(
GraphicsDevice,
TestUtils.GetShaderPath("RawTriangle.vert"),
"main",
ShaderStage.Vertex,
ShaderFormat.SPIRV
);
Shader fragShader = new Shader(
GraphicsDevice,
TestUtils.GetShaderPath("SolidColor.frag"),
"main",
ShaderStage.Fragment,
ShaderFormat.SPIRV
);
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
Window.SwapchainFormat,
vertShader,
fragShader
);
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
}
public override void Update(System.TimeSpan delta)
{
int prevResolutionIndex = currentResolutionIndex;
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
{
currentResolutionIndex -= 1;
if (currentResolutionIndex < 0)
{
currentResolutionIndex = resolutions.Length - 1;
}
}
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
{
currentResolutionIndex += 1;
if (currentResolutionIndex >= resolutions.Length)
{
currentResolutionIndex = 0;
}
}
if (prevResolutionIndex != currentResolutionIndex)
{
Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
Window.SetSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
}
}
public override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
if (swapchainTexture != null)
{
var renderPass = cmdbuf.BeginRenderPass(
new ColorAttachmentInfo(
swapchainTexture,
false,
Color.Black
)
);
renderPass.BindGraphicsPipeline(pipeline);
renderPass.DrawPrimitives(0, 1);
cmdbuf.EndRenderPass(renderPass);
}
GraphicsDevice.Submit(cmdbuf);
}
public override void Destroy()
{
pipeline.Dispose();
Window.SetSize(640, 480);
}
}

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@ -1,85 +0,0 @@
using MoonWorks;
using MoonWorks.Graphics;
namespace MoonWorks.Test
{
class WindowResizingGame : Game
{
private GraphicsPipeline pipeline;
private int currentResolutionIndex;
private record struct Res(uint Width, uint Height);
private Res[] resolutions = new Res[]
{
new Res(640, 480),
new Res(1280, 720),
new Res(1024, 1024),
new Res(1600, 900),
new Res(1920, 1080),
new Res(3200, 1800),
new Res(3840, 2160),
};
public WindowResizingGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.PreferredBackends, 60, true)
{
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
MainWindow.SwapchainFormat,
vertShaderModule,
fragShaderModule
);
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
}
protected override void Update(System.TimeSpan delta)
{
int prevResolutionIndex = currentResolutionIndex;
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
{
currentResolutionIndex -= 1;
if (currentResolutionIndex < 0)
{
currentResolutionIndex = resolutions.Length - 1;
}
}
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
{
currentResolutionIndex += 1;
if (currentResolutionIndex >= resolutions.Length)
{
currentResolutionIndex = 0;
}
}
if (prevResolutionIndex != currentResolutionIndex)
{
Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
MainWindow.SetWindowSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
}
}
protected override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
if (backbuffer != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, WriteOptions.Cycle, Color.Black));
cmdbuf.BindGraphicsPipeline(pipeline);
cmdbuf.DrawPrimitives(0, 1);
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
public static void Main(string[] args)
{
WindowResizingGame game = new WindowResizingGame();
game.Run();
}
}
}

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@ -53,6 +53,7 @@
<Compile Include="Examples\TriangleVertexBufferExample.cs" />
<Compile Include="Examples\VertexSamplerExample.cs" />
<Compile Include="Examples\VideoPlayerExample.cs" />
<Compile Include="Examples\WindowResizingExample.cs" />
</ItemGroup>
<Import Project=".\CopyMoonlibs.targets" />

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@ -36,7 +36,8 @@ class Program : Game
new TextureMipmapsExample(),
new TriangleVertexBufferExample(),
new VertexSamplerExample(),
new VideoPlayerExample()
new VideoPlayerExample(),
new WindowResizingExample()
];
int ExampleIndex = 0;