WindowResizingExample
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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namespace MoonWorksGraphicsTests;
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class WindowResizingExample : Example
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{
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	private GraphicsPipeline pipeline;
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	private int currentResolutionIndex;
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	private record struct Res(uint Width, uint Height);
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	private Res[] resolutions =
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    [
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        new Res(640, 480),
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		new Res(1280, 720),
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		new Res(1024, 1024),
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		new Res(1600, 900),
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		new Res(1920, 1080),
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		new Res(3200, 1800),
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		new Res(3840, 2160),
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	];
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    public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
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    {
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		Window = window;
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		GraphicsDevice = graphicsDevice;
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		Inputs = inputs;
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		Window.SetTitle("WindowResizing");
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		Logger.LogInfo("Press left and right to resize the window!");
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		Shader vertShader = new Shader(
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			GraphicsDevice,
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			TestUtils.GetShaderPath("RawTriangle.vert"),
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			"main",
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			ShaderStage.Vertex,
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			ShaderFormat.SPIRV
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		);
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		Shader fragShader = new Shader(
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			GraphicsDevice,
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			TestUtils.GetShaderPath("SolidColor.frag"),
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			"main",
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			ShaderStage.Fragment,
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			ShaderFormat.SPIRV
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		);
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		GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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			Window.SwapchainFormat,
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			vertShader,
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			fragShader
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		);
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		pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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	}
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	public override void Update(System.TimeSpan delta)
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	{
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		int prevResolutionIndex = currentResolutionIndex;
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		if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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		{
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			currentResolutionIndex -= 1;
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			if (currentResolutionIndex < 0)
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			{
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				currentResolutionIndex = resolutions.Length - 1;
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			}
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		}
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		if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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		{
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			currentResolutionIndex += 1;
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			if (currentResolutionIndex >= resolutions.Length)
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			{
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				currentResolutionIndex = 0;
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			}
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		}
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		if (prevResolutionIndex != currentResolutionIndex)
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		{
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			Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
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			Window.SetSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
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		}
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	}
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	public override void Draw(double alpha)
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	{
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		CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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		Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
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		if (swapchainTexture != null)
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		{
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			var renderPass = cmdbuf.BeginRenderPass(
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				new ColorAttachmentInfo(
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					swapchainTexture,
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					false,
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					Color.Black
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				)
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			);
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			renderPass.BindGraphicsPipeline(pipeline);
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			renderPass.DrawPrimitives(0, 1);
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			cmdbuf.EndRenderPass(renderPass);
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		}
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		GraphicsDevice.Submit(cmdbuf);
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	}
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    public override void Destroy()
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    {
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		pipeline.Dispose();
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		Window.SetSize(640, 480);
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    }
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}
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			@ -1,85 +0,0 @@
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using MoonWorks;
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using MoonWorks.Graphics;
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namespace MoonWorks.Test
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{
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	class WindowResizingGame : Game
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	{
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		private GraphicsPipeline pipeline;
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		private int currentResolutionIndex;
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		private record struct Res(uint Width, uint Height);
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		private Res[] resolutions = new Res[]
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		{
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			new Res(640, 480),
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			new Res(1280, 720),
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			new Res(1024, 1024),
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			new Res(1600, 900),
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			new Res(1920, 1080),
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			new Res(3200, 1800),
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			new Res(3840, 2160),
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		};
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		public WindowResizingGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), TestUtils.PreferredBackends, 60, true)
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		{
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			ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
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			ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
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			GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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				MainWindow.SwapchainFormat,
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				vertShaderModule,
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				fragShaderModule
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			);
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			pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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		}
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		protected override void Update(System.TimeSpan delta)
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		{
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			int prevResolutionIndex = currentResolutionIndex;
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			if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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			{
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				currentResolutionIndex -= 1;
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				if (currentResolutionIndex < 0)
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				{
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					currentResolutionIndex = resolutions.Length - 1;
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				}
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			}
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			if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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			{
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				currentResolutionIndex += 1;
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				if (currentResolutionIndex >= resolutions.Length)
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				{
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					currentResolutionIndex = 0;
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				}
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			}
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			if (prevResolutionIndex != currentResolutionIndex)
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			{
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				Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
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				MainWindow.SetWindowSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
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			}
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		}
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		protected override void Draw(double alpha)
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		{
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			CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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			Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
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			if (backbuffer != null)
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			{
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				cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, WriteOptions.Cycle, Color.Black));
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				cmdbuf.BindGraphicsPipeline(pipeline);
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				cmdbuf.DrawPrimitives(0, 1);
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				cmdbuf.EndRenderPass();
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			}
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			GraphicsDevice.Submit(cmdbuf);
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		}
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		public static void Main(string[] args)
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		{
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			WindowResizingGame game = new WindowResizingGame();
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			game.Run();
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		}
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	}
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}
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			@ -53,6 +53,7 @@
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		<Compile Include="Examples\TriangleVertexBufferExample.cs" />
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		<Compile Include="Examples\VertexSamplerExample.cs" />
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		<Compile Include="Examples\VideoPlayerExample.cs" />
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		<Compile Include="Examples\WindowResizingExample.cs" />
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	</ItemGroup>
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	<Import Project=".\CopyMoonlibs.targets" />
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			@ -36,7 +36,8 @@ class Program : Game
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		new TextureMipmapsExample(),
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		new TriangleVertexBufferExample(),
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		new VertexSamplerExample(),
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		new VideoPlayerExample()
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		new VideoPlayerExample(),
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		new WindowResizingExample()
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	];
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	int ExampleIndex = 0;
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