add GetBufferData test and include MoonWorks in the solution
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99e2594f60
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95243ef014
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\..\MoonWorks\MoonWorks.csproj" />
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<ProjectReference Include="..\MoonWorks.Test.Common\MoonWorks.Test.Common.csproj" />
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</ItemGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<Nullable>enable</Nullable>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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</Project>
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@ -0,0 +1,109 @@
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Math.Float;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Test
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{
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internal class GetBufferDataGame : Game
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{
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public GetBufferDataGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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PositionColorVertex[] vertices = new PositionColorVertex[]
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{
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new PositionColorVertex(new Vector3(0, 0, 0), Color.Red),
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new PositionColorVertex(new Vector3(0, 0, 1), Color.Green),
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new PositionColorVertex(new Vector3(0, 1, 0), Color.Blue),
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new PositionColorVertex(new Vector3(0, 1, 1), Color.Yellow),
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new PositionColorVertex(new Vector3(1, 0, 0), Color.Orange),
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new PositionColorVertex(new Vector3(1, 0, 1), Color.Brown),
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new PositionColorVertex(new Vector3(1, 1, 0), Color.Black),
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new PositionColorVertex(new Vector3(1, 1, 1), Color.White),
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};
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PositionColorVertex[] otherVerts = new PositionColorVertex[]
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{
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new PositionColorVertex(new Vector3(0.5f, 0.5f, 0.5f), Color.Fuchsia),
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new PositionColorVertex(new Vector3(0.1f, 0.1f, 0.1f), Color.LightCoral),
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new PositionColorVertex(new Vector3(0.2f, 0.2f, 0.2f), Color.Lime)
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};
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int vertexSize = Marshal.SizeOf<PositionColorVertex>();
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Buffer vertexBuffer = Buffer.Create<PositionColorVertex>(
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GraphicsDevice,
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BufferUsageFlags.Vertex,
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(uint) vertices.Length
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);
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(vertexBuffer, vertices);
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GraphicsDevice.Submit(cmdbuf);
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// Wait for the vertices to finish uploading...
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GraphicsDevice.Wait();
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// Read back and print out the vertex values
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PositionColorVertex[] readbackVertices = new PositionColorVertex[vertices.Length];
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vertexBuffer.GetData(
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readbackVertices,
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(uint) (readbackVertices.Length * vertexSize) // FIXME: Seems like this should get auto-calculated somehow
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);
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for (int i = 0; i < readbackVertices.Length; i += 1)
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{
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Logger.LogInfo(readbackVertices[i].ToString());
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}
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// Change the first three vertices
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cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(vertexBuffer, otherVerts);
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GraphicsDevice.Submit(cmdbuf);
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GraphicsDevice.Wait();
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// Read the updated buffer
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vertexBuffer.GetData(
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readbackVertices,
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(uint) (vertexSize * readbackVertices.Length)
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);
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Logger.LogInfo("===");
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for (int i = 0; i < readbackVertices.Length; i += 1)
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{
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Logger.LogInfo(readbackVertices[i].ToString());
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}
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// Change the last two vertices
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cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(
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vertexBuffer,
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otherVerts,
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(uint) (vertexSize * (vertices.Length - 2)),
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1,
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2
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);
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GraphicsDevice.Submit(cmdbuf);
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GraphicsDevice.Wait();
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// Read the updated buffer
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vertexBuffer.GetData(
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readbackVertices,
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(uint) (readbackVertices.Length * vertexSize)
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);
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Logger.LogInfo("===");
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for (int i = 0; i < readbackVertices.Length; i += 1)
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{
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Logger.LogInfo(readbackVertices[i].ToString());
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}
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}
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protected override void Update(System.TimeSpan delta) { }
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protected override void Draw(double alpha) { }
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public static void Main(string[] args)
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{
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GetBufferDataGame game = new GetBufferDataGame();
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game.Run();
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}
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}
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}
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@ -15,6 +15,11 @@ namespace MoonWorks.Test
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Position = position;
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Color = color;
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}
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public override string ToString()
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{
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return Position + " | " + Color;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -28,5 +33,10 @@ namespace MoonWorks.Test
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Position = position;
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TexCoord = texCoord;
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}
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}
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public override string ToString()
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{
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return Position + " | " + TexCoord;
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}
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}
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}
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@ -21,6 +21,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TexturedQuad", "TexturedQua
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TriangleVertexBuffer", "TriangleVertexBuffer\TriangleVertexBuffer.csproj", "{7EC935B1-DCD1-4ADD-96C8-614B4CA76501}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GetBufferData", "GetBufferData\GetBufferData.csproj", "{37BDB4E6-FCDC-4F04-A9E3-C6B9D6C3AB4E}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MoonWorks", "..\MoonWorks\MoonWorks.csproj", "{1695B1D8-4935-490C-A5EC-E2F2AA94B150}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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{7EC935B1-DCD1-4ADD-96C8-614B4CA76501}.Debug|x64.Build.0 = Debug|x64
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{7EC935B1-DCD1-4ADD-96C8-614B4CA76501}.Release|x64.ActiveCfg = Release|x64
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{7EC935B1-DCD1-4ADD-96C8-614B4CA76501}.Release|x64.Build.0 = Release|x64
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{37BDB4E6-FCDC-4F04-A9E3-C6B9D6C3AB4E}.Debug|x64.ActiveCfg = Debug|x64
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{37BDB4E6-FCDC-4F04-A9E3-C6B9D6C3AB4E}.Debug|x64.Build.0 = Debug|x64
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{37BDB4E6-FCDC-4F04-A9E3-C6B9D6C3AB4E}.Release|x64.ActiveCfg = Release|x64
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{37BDB4E6-FCDC-4F04-A9E3-C6B9D6C3AB4E}.Release|x64.Build.0 = Release|x64
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{1695B1D8-4935-490C-A5EC-E2F2AA94B150}.Debug|x64.ActiveCfg = Debug|x64
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{1695B1D8-4935-490C-A5EC-E2F2AA94B150}.Debug|x64.Build.0 = Debug|x64
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{1695B1D8-4935-490C-A5EC-E2F2AA94B150}.Release|x64.ActiveCfg = Release|x64
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{1695B1D8-4935-490C-A5EC-E2F2AA94B150}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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