Test suite for MoonWorks graphics
 
 
Go to file
Caleb Cornett 95243ef014 add GetBufferData test and include MoonWorks in the solution 2022-11-11 22:51:31 -05:00
BasicTriangle add some initial tests 2022-11-09 14:54:42 -05:00
ClearScreen add some initial tests 2022-11-09 14:54:42 -05:00
ClearScreen_MultiWindow add some initial tests 2022-11-09 14:54:42 -05:00
CullFace add some initial tests 2022-11-09 14:54:42 -05:00
GetBufferData add GetBufferData test and include MoonWorks in the solution 2022-11-11 22:51:31 -05:00
MSAA add some initial tests 2022-11-09 14:54:42 -05:00
MoonWorks.Test.Common add GetBufferData test and include MoonWorks in the solution 2022-11-11 22:51:31 -05:00
TexturedAnimatedQuad add some initial tests 2022-11-09 14:54:42 -05:00
TexturedQuad add some initial tests 2022-11-09 14:54:42 -05:00
TriangleVertexBuffer add some initial tests 2022-11-09 14:54:42 -05:00
.gitignore add some initial tests 2022-11-09 14:54:42 -05:00
MoonWorksGraphicsTests.sln add GetBufferData test and include MoonWorks in the solution 2022-11-11 22:51:31 -05:00
README.md added a README 2022-11-09 14:56:32 -05:00

README.md

Tests include:

ClearScreen

Clears the screen to CornflowerBlue. Mostly useful as a smoke test to make sure basic device init and render passes are working as intended.

ClearScreen_MultiWindow

Similar to above, but with two windows. Useful for testing window claim/unclaim logic and presenting to multiple swapchains.

BasicTriangle

Sets up a graphics pipeline and draws a triangle without vertex buffers. (The vertices are manually positioned in the vertex shader.) Also tests some basic rasterizer state with custom viewports, scissor rects, and fill/wireframe modes.

TriangleVertexBuffer

Similar to above, but using a MoonWorks vertex buffer and custom vertex structs.

TexturedQuad

Draws a textured quad to the screen. Tests texture binding, index buffers, and sampler states.

AnimatedTexturedQuad

Similar to above, but with rotating and color-blending animations. Tests vertex and fragment uniforms.

MSAA

Draws a basic triangle with varying MSAA sample counts.

CullMode

Draws several triangles with various culling modes and winding orders.