update BasicStencil
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									d6ec93525e
								
							
						
					
					
						commit
						94438c8991
					
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					@ -8,7 +8,7 @@ namespace MoonWorks.Test
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	{
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						{
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		private GraphicsPipeline maskerPipeline;
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							private GraphicsPipeline maskerPipeline;
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		private GraphicsPipeline maskeePipeline;
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							private GraphicsPipeline maskeePipeline;
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		private Buffer vertexBuffer;
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							private GpuBuffer vertexBuffer;
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		private Texture depthStencilTexture;
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							private Texture depthStencilTexture;
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		public BasicStencilGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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							public BasicStencilGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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					@ -29,7 +29,7 @@ namespace MoonWorks.Test
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			pipelineCreateInfo.DepthStencilState = new DepthStencilState
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								pipelineCreateInfo.DepthStencilState = new DepthStencilState
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			{
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								{
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				StencilTestEnable = true,
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									StencilTestEnable = true,
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				FrontStencilState = new StencilOpState
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									StencilState = new StencilOpState
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				{
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									{
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					Reference = 1,
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										Reference = 1,
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					WriteMask = 0xFF,
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										WriteMask = 0xFF,
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					@ -42,7 +42,7 @@ namespace MoonWorks.Test
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			pipelineCreateInfo.DepthStencilState = new DepthStencilState
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								pipelineCreateInfo.DepthStencilState = new DepthStencilState
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			{
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								{
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				StencilTestEnable = true,
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									StencilTestEnable = true,
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				FrontStencilState = new StencilOpState
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									StencilState = new StencilOpState
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				{
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									{
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					Reference = 0,
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										Reference = 0,
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					CompareMask = 0xFF,
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										CompareMask = 0xFF,
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					@ -60,13 +60,11 @@ namespace MoonWorks.Test
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				TextureFormat.D16S8,
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									TextureFormat.D16S8,
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				TextureUsageFlags.DepthStencilTarget
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									TextureUsageFlags.DepthStencilTarget
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			);
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								);
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			vertexBuffer = Buffer.Create<PositionColorVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 6);
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			CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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								var resourceInitializer = new ResourceInitializer(GraphicsDevice);
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			cmdbuf.SetBufferData(
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				vertexBuffer,
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								vertexBuffer = resourceInitializer.CreateBuffer(
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				new PositionColorVertex[]
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									[
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				{
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					new PositionColorVertex(new Vector3(-0.5f, 0.5f, 0), Color.Yellow),
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										new PositionColorVertex(new Vector3(-0.5f, 0.5f, 0), Color.Yellow),
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					new PositionColorVertex(new Vector3(0.5f, 0.5f, 0), Color.Yellow),
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										new PositionColorVertex(new Vector3(0.5f, 0.5f, 0), Color.Yellow),
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					new PositionColorVertex(new Vector3(0, -0.5f, 0), Color.Yellow),
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										new PositionColorVertex(new Vector3(0, -0.5f, 0), Color.Yellow),
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					@ -74,9 +72,12 @@ namespace MoonWorks.Test
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					new PositionColorVertex(new Vector3(-1, 1, 0), Color.Red),
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										new PositionColorVertex(new Vector3(-1, 1, 0), Color.Red),
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					new PositionColorVertex(new Vector3(1, 1, 0), Color.Lime),
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										new PositionColorVertex(new Vector3(1, 1, 0), Color.Lime),
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					new PositionColorVertex(new Vector3(0, -1, 0), Color.Blue),
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										new PositionColorVertex(new Vector3(0, -1, 0), Color.Blue),
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				}
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									],
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									BufferUsageFlags.Vertex
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			);
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								);
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			GraphicsDevice.Submit(cmdbuf);
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								resourceInitializer.Upload();
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								resourceInitializer.Dispose();
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		}
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							}
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		protected override void Update(System.TimeSpan delta) { }
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							protected override void Update(System.TimeSpan delta) { }
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					@ -93,9 +94,9 @@ namespace MoonWorks.Test
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				);
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									);
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				cmdbuf.BindGraphicsPipeline(maskerPipeline);
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									cmdbuf.BindGraphicsPipeline(maskerPipeline);
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				cmdbuf.BindVertexBuffers(vertexBuffer);
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									cmdbuf.BindVertexBuffers(vertexBuffer);
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				cmdbuf.DrawPrimitives(0, 1, 0, 0);
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									cmdbuf.DrawPrimitives(0, 1);
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				cmdbuf.BindGraphicsPipeline(maskeePipeline);
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									cmdbuf.BindGraphicsPipeline(maskeePipeline);
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				cmdbuf.DrawPrimitives(3, 1, 0, 0);
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									cmdbuf.DrawPrimitives(3, 1);
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				cmdbuf.EndRenderPass();
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									cmdbuf.EndRenderPass();
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			}
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								}
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			GraphicsDevice.Submit(cmdbuf);
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								GraphicsDevice.Submit(cmdbuf);
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