StoreLoad Test
parent
a32c337c69
commit
77d8357186
|
@ -59,6 +59,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DepthMSAA", "DepthMSAA\Dept
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowResizing", "WindowResizing\WindowResizing.csproj", "{AF5F2804-663D-4C46-BD02-AB178002180B}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowResizing", "WindowResizing\WindowResizing.csproj", "{AF5F2804-663D-4C46-BD02-AB178002180B}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StoreLoad", "StoreLoad\StoreLoad.csproj", "{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
|
@ -177,6 +179,10 @@ Global
|
||||||
{AF5F2804-663D-4C46-BD02-AB178002180B}.Debug|x64.Build.0 = Debug|x64
|
{AF5F2804-663D-4C46-BD02-AB178002180B}.Debug|x64.Build.0 = Debug|x64
|
||||||
{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.ActiveCfg = Release|Any CPU
|
{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.Build.0 = Release|Any CPU
|
{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\MoonWorks\MoonWorks.csproj" />
|
||||||
|
<ProjectReference Include="..\MoonWorks.Test.Common\MoonWorks.Test.Common.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<Platforms>x64</Platforms>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<Import Project="$(SolutionDir)NativeAOT_Console.targets" Condition="Exists('$(SolutionDir)NativeAOT_Console.targets')" />
|
||||||
|
|
||||||
|
</Project>
|
|
@ -0,0 +1,50 @@
|
||||||
|
using System;
|
||||||
|
using MoonWorks.Graphics;
|
||||||
|
|
||||||
|
namespace MoonWorks.Test
|
||||||
|
{
|
||||||
|
class StoreLoadGame : Game
|
||||||
|
{
|
||||||
|
private GraphicsPipeline fillPipeline;
|
||||||
|
|
||||||
|
public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
|
||||||
|
{
|
||||||
|
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
|
||||||
|
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
|
||||||
|
|
||||||
|
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
|
||||||
|
MainWindow.SwapchainFormat,
|
||||||
|
vertShaderModule,
|
||||||
|
fragShaderModule
|
||||||
|
);
|
||||||
|
fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update(TimeSpan delta)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Draw(double alpha)
|
||||||
|
{
|
||||||
|
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
||||||
|
Texture? swapchain = cmdbuf.AcquireSwapchainTexture(MainWindow);
|
||||||
|
if (swapchain != null)
|
||||||
|
{
|
||||||
|
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, Color.Blue));
|
||||||
|
cmdbuf.BindGraphicsPipeline(fillPipeline);
|
||||||
|
cmdbuf.DrawPrimitives(0, 1, 0, 0);
|
||||||
|
cmdbuf.EndRenderPass();
|
||||||
|
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, LoadOp.Load, StoreOp.Store));
|
||||||
|
cmdbuf.EndRenderPass();
|
||||||
|
}
|
||||||
|
GraphicsDevice.Submit(cmdbuf);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Main(string[] args)
|
||||||
|
{
|
||||||
|
StoreLoadGame game = new StoreLoadGame();
|
||||||
|
game.Run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue