update Texture3DGame
parent
6b0f80119a
commit
1876258114
|
@ -1,15 +1,13 @@
|
||||||
using MoonWorks;
|
using MoonWorks.Graphics;
|
||||||
using MoonWorks.Graphics;
|
|
||||||
using MoonWorks.Math.Float;
|
using MoonWorks.Math.Float;
|
||||||
using RefreshCS;
|
|
||||||
|
|
||||||
namespace MoonWorks.Test
|
namespace MoonWorks.Test
|
||||||
{
|
{
|
||||||
class Texture3DGame : Game
|
class Texture3DGame : Game
|
||||||
{
|
{
|
||||||
private GraphicsPipeline pipeline;
|
private GraphicsPipeline pipeline;
|
||||||
private Buffer vertexBuffer;
|
private GpuBuffer vertexBuffer;
|
||||||
private Buffer indexBuffer;
|
private GpuBuffer indexBuffer;
|
||||||
private Texture texture;
|
private Texture texture;
|
||||||
private Sampler sampler;
|
private Sampler sampler;
|
||||||
|
|
||||||
|
@ -47,47 +45,53 @@ namespace MoonWorks.Test
|
||||||
sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp);
|
sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp);
|
||||||
|
|
||||||
// Create and populate the GPU resources
|
// Create and populate the GPU resources
|
||||||
vertexBuffer = Buffer.Create<PositionTextureVertex>(GraphicsDevice, BufferUsageFlags.Vertex, 4);
|
var resourceInitializer = new ResourceInitializer(GraphicsDevice);
|
||||||
indexBuffer = Buffer.Create<ushort>(GraphicsDevice, BufferUsageFlags.Index, 6);
|
|
||||||
texture = Texture.CreateTexture3D(GraphicsDevice, 16, 16, 7, TextureFormat.R8G8B8A8, TextureUsageFlags.Sampler);
|
|
||||||
|
|
||||||
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
vertexBuffer = resourceInitializer.CreateBuffer(
|
||||||
cmdbuf.SetBufferData(
|
[
|
||||||
vertexBuffer,
|
|
||||||
new PositionTextureVertex[]
|
|
||||||
{
|
|
||||||
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
|
new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
|
||||||
new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
|
new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
|
||||||
new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
|
new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
|
||||||
new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
|
new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1))
|
||||||
}
|
],
|
||||||
|
BufferUsageFlags.Vertex
|
||||||
);
|
);
|
||||||
cmdbuf.SetBufferData(
|
|
||||||
indexBuffer,
|
indexBuffer = resourceInitializer.CreateBuffer<ushort>(
|
||||||
new ushort[]
|
[
|
||||||
{
|
|
||||||
0, 1, 2,
|
0, 1, 2,
|
||||||
0, 2, 3,
|
0, 2, 3,
|
||||||
}
|
],
|
||||||
|
BufferUsageFlags.Index
|
||||||
);
|
);
|
||||||
|
|
||||||
|
texture = Texture.CreateTexture3D(GraphicsDevice, 16, 16, 7, TextureFormat.R8G8B8A8, TextureUsageFlags.Sampler);
|
||||||
|
|
||||||
// Load each depth subimage of the 3D texture
|
// Load each depth subimage of the 3D texture
|
||||||
for (uint i = 0; i < texture.Depth; i += 1)
|
for (uint i = 0; i < texture.Depth; i += 1)
|
||||||
{
|
{
|
||||||
TextureSlice slice = new TextureSlice(
|
TextureSlice slice = new TextureSlice
|
||||||
texture,
|
{
|
||||||
new Rect(0, 0, (int) texture.Width, (int) texture.Height),
|
Texture = texture,
|
||||||
i
|
MipLevel = 0,
|
||||||
);
|
BaseLayer = 0,
|
||||||
|
LayerCount = 1,
|
||||||
|
X = 0,
|
||||||
|
Y = 0,
|
||||||
|
Z = i,
|
||||||
|
Width = texture.Width,
|
||||||
|
Height = texture.Height,
|
||||||
|
Depth = 1
|
||||||
|
};
|
||||||
|
|
||||||
Texture.SetDataFromImageFile(
|
resourceInitializer.SetTextureDataFromCompressed(
|
||||||
cmdbuf,
|
|
||||||
slice,
|
slice,
|
||||||
TestUtils.GetTexturePath($"tex3d_{i}.png")
|
TestUtils.GetTexturePath($"tex3d_{i}.png")
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
GraphicsDevice.Submit(cmdbuf);
|
resourceInitializer.Upload();
|
||||||
|
resourceInitializer.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update(System.TimeSpan delta)
|
protected override void Update(System.TimeSpan delta)
|
||||||
|
@ -131,8 +135,8 @@ namespace MoonWorks.Test
|
||||||
cmdbuf.BindVertexBuffers(vertexBuffer);
|
cmdbuf.BindVertexBuffers(vertexBuffer);
|
||||||
cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
|
cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
|
||||||
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler));
|
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler));
|
||||||
uint fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniform);
|
cmdbuf.PushFragmentShaderUniforms(fragUniform);
|
||||||
cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, fragParamOffset);
|
cmdbuf.DrawIndexedPrimitives(0, 0, 2);
|
||||||
cmdbuf.EndRenderPass();
|
cmdbuf.EndRenderPass();
|
||||||
}
|
}
|
||||||
GraphicsDevice.Submit(cmdbuf);
|
GraphicsDevice.Submit(cmdbuf);
|
||||||
|
|
Loading…
Reference in New Issue