From 18762581149ae08987fcfb886033a5486e84b888 Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Fri, 23 Feb 2024 14:05:05 -0800 Subject: [PATCH] update Texture3DGame --- Texture3D/Texture3DGame.cs | 64 ++++++++++++++++++++------------------ 1 file changed, 34 insertions(+), 30 deletions(-) diff --git a/Texture3D/Texture3DGame.cs b/Texture3D/Texture3DGame.cs index bd57e92..5c9a4d1 100644 --- a/Texture3D/Texture3DGame.cs +++ b/Texture3D/Texture3DGame.cs @@ -1,15 +1,13 @@ -using MoonWorks; -using MoonWorks.Graphics; +using MoonWorks.Graphics; using MoonWorks.Math.Float; -using RefreshCS; namespace MoonWorks.Test { class Texture3DGame : Game { private GraphicsPipeline pipeline; - private Buffer vertexBuffer; - private Buffer indexBuffer; + private GpuBuffer vertexBuffer; + private GpuBuffer indexBuffer; private Texture texture; private Sampler sampler; @@ -47,47 +45,53 @@ namespace MoonWorks.Test sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp); // Create and populate the GPU resources - vertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 4); - indexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Index, 6); - texture = Texture.CreateTexture3D(GraphicsDevice, 16, 16, 7, TextureFormat.R8G8B8A8, TextureUsageFlags.Sampler); + var resourceInitializer = new ResourceInitializer(GraphicsDevice); - CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); - cmdbuf.SetBufferData( - vertexBuffer, - new PositionTextureVertex[] - { + vertexBuffer = resourceInitializer.CreateBuffer( + [ new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)), new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)), new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)), - new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)), - } + new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)) + ], + BufferUsageFlags.Vertex ); - cmdbuf.SetBufferData( - indexBuffer, - new ushort[] - { + + indexBuffer = resourceInitializer.CreateBuffer( + [ 0, 1, 2, 0, 2, 3, - } + ], + BufferUsageFlags.Index ); + texture = Texture.CreateTexture3D(GraphicsDevice, 16, 16, 7, TextureFormat.R8G8B8A8, TextureUsageFlags.Sampler); + // Load each depth subimage of the 3D texture for (uint i = 0; i < texture.Depth; i += 1) { - TextureSlice slice = new TextureSlice( - texture, - new Rect(0, 0, (int) texture.Width, (int) texture.Height), - i - ); + TextureSlice slice = new TextureSlice + { + Texture = texture, + MipLevel = 0, + BaseLayer = 0, + LayerCount = 1, + X = 0, + Y = 0, + Z = i, + Width = texture.Width, + Height = texture.Height, + Depth = 1 + }; - Texture.SetDataFromImageFile( - cmdbuf, + resourceInitializer.SetTextureDataFromCompressed( slice, TestUtils.GetTexturePath($"tex3d_{i}.png") ); } - GraphicsDevice.Submit(cmdbuf); + resourceInitializer.Upload(); + resourceInitializer.Dispose(); } protected override void Update(System.TimeSpan delta) @@ -131,8 +135,8 @@ namespace MoonWorks.Test cmdbuf.BindVertexBuffers(vertexBuffer); cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen); cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler)); - uint fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniform); - cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, fragParamOffset); + cmdbuf.PushFragmentShaderUniforms(fragUniform); + cmdbuf.DrawIndexedPrimitives(0, 0, 2); cmdbuf.EndRenderPass(); } GraphicsDevice.Submit(cmdbuf);