Texture format consistency
parent
030e86124a
commit
0c47e85146
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@ -47,6 +47,7 @@ namespace MoonWorks.Test
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);
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);
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GraphicsPipelineCreateInfo drawPipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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GraphicsPipelineCreateInfo drawPipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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vertShaderModule,
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fragShaderModule
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fragShaderModule
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);
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);
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@ -23,6 +23,7 @@ namespace MoonWorks.Test
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.spv"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.spv"));
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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vertShaderModule,
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fragShaderModule
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fragShaderModule
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);
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);
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@ -210,6 +210,7 @@ namespace MoonWorks.Test
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// Create the blit pipeline
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// Create the blit pipeline
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GraphicsPipelineCreateInfo blitPipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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GraphicsPipelineCreateInfo blitPipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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blitVertShaderModule,
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blitVertShaderModule,
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blitFragShaderModule
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blitFragShaderModule
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);
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);
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@ -27,6 +27,7 @@ namespace MoonWorks.Test
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// Create the graphics pipelines
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// Create the graphics pipelines
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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vertShaderModule,
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fragShaderModule
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fragShaderModule
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);
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);
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@ -26,6 +26,7 @@ namespace MoonWorks.Test
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ShaderModule triangleFragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.spv"));
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ShaderModule triangleFragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.spv"));
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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TextureFormat.R8G8B8A8,
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triangleVertShaderModule,
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triangleVertShaderModule,
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triangleFragShaderModule
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triangleFragShaderModule
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);
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);
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@ -40,6 +41,7 @@ namespace MoonWorks.Test
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ShaderModule blitFragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadFrag.spv"));
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ShaderModule blitFragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadFrag.spv"));
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pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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blitVertShaderModule,
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blitVertShaderModule,
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blitFragShaderModule
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blitFragShaderModule
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);
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);
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@ -24,6 +24,7 @@ namespace MoonWorks.Test
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}
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}
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public static GraphicsPipelineCreateInfo GetStandardGraphicsPipelineCreateInfo(
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public static GraphicsPipelineCreateInfo GetStandardGraphicsPipelineCreateInfo(
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TextureFormat swapchainFormat,
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ShaderModule vertShaderModule,
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ShaderModule vertShaderModule,
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ShaderModule fragShaderModule
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ShaderModule fragShaderModule
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) {
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) {
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@ -31,7 +32,7 @@ namespace MoonWorks.Test
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{
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{
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AttachmentInfo = new GraphicsPipelineAttachmentInfo(
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AttachmentInfo = new GraphicsPipelineAttachmentInfo(
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new ColorAttachmentDescription(
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new ColorAttachmentDescription(
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TextureFormat.R8G8B8A8,
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swapchainFormat,
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ColorAttachmentBlendState.Opaque
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ColorAttachmentBlendState.Opaque
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)
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)
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),
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),
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@ -45,6 +45,7 @@ namespace MoonWorks.Test
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// Create the graphics pipeline
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// Create the graphics pipeline
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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vertShaderModule,
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fragShaderModule
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fragShaderModule
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);
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);
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@ -34,6 +34,7 @@ namespace MoonWorks.Test
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// Create the graphics pipeline
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// Create the graphics pipeline
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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vertShaderModule,
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fragShaderModule
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fragShaderModule
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);
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);
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@ -17,6 +17,7 @@ namespace MoonWorks.Test
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// Create the graphics pipeline
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// Create the graphics pipeline
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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vertShaderModule,
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fragShaderModule
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fragShaderModule
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);
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);
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