88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
using MoonWorks;
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using MoonWorks.Graphics;
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namespace MoonWorks.Test
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{
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class BasicTriangleGame : Game
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{
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private GraphicsPipeline fillPipeline;
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private GraphicsPipeline linePipeline;
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private Viewport smallViewport = new Viewport(160, 120, 320, 240);
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private Rect scissorRect = new Rect(320, 240, 320, 240);
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private bool useWireframeMode;
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private bool useSmallViewport;
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private bool useScissorRect;
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public BasicTriangleGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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Logger.LogInfo("Press A to toggle wireframe mode\nPress S to toggle small viewport\nPress D to toggle scissor rect");
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangleVertices.spv"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.spv"));
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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pipelineCreateInfo.RasterizerState.FillMode = FillMode.Line;
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linePipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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}
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protected override void Update(System.TimeSpan delta)
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{
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if (Inputs.Keyboard.IsPressed(Input.KeyCode.A))
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{
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useWireframeMode = !useWireframeMode;
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Logger.LogInfo("Using wireframe mode: " + useWireframeMode);
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}
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if (Inputs.Keyboard.IsPressed(Input.KeyCode.S))
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{
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useSmallViewport = !useSmallViewport;
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Logger.LogInfo("Using small viewport: " + useSmallViewport);
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}
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if (Inputs.Keyboard.IsPressed(Input.KeyCode.D))
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{
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useScissorRect = !useScissorRect;
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Logger.LogInfo("Using scissor rect: " + useScissorRect);
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}
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}
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protected override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (backbuffer != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
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cmdbuf.BindGraphicsPipeline(useWireframeMode ? linePipeline : fillPipeline);
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if (useSmallViewport)
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{
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cmdbuf.SetViewport(smallViewport);
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}
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if (useScissorRect)
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{
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cmdbuf.SetScissor(scissorRect);
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}
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cmdbuf.DrawPrimitives(0, 1, 0, 0);
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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BasicTriangleGame game = new BasicTriangleGame();
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game.Run();
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}
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}
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}
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