MoonWorks/src/Graphics/State/ShaderStageState.cs

13 lines
274 B
C#

namespace MoonWorks.Graphics
{
/// <summary>
/// Specifies how the graphics pipeline will make use of a shader.
/// </summary>
public struct ShaderStageState
{
public ShaderModule ShaderModule;
public string EntryPointName;
public uint UniformBufferSize;
}
}