|
namespace MoonWorks.Graphics
|
|
{
|
|
/// <summary>
|
|
/// Describes how many samplers will be used in each shader stage.
|
|
/// </summary>
|
|
public struct GraphicsPipelineLayoutInfo
|
|
{
|
|
public uint VertexSamplerBindingCount;
|
|
public uint FragmentSamplerBindingCount;
|
|
}
|
|
}
|