MoonWorks/src/Graphics/State/GraphicsPipelineLayoutInfo.cs

12 lines
267 B
C#

namespace MoonWorks.Graphics
{
/// <summary>
/// Describes how many samplers will be used in each shader stage.
/// </summary>
public struct GraphicsPipelineLayoutInfo
{
public uint VertexSamplerBindingCount;
public uint FragmentSamplerBindingCount;
}
}