MoonWorks/src/Graphics/PackedVector/NormalizedShort2.cs

152 lines
2.6 KiB
C#

#region License
/* MoonWorks - Game Development Framework
* Copyright 2021 Evan Hemsley
*/
/* Derived from code by Ethan Lee (Copyright 2009-2021).
* Released under the Microsoft Public License.
* See fna.LICENSE for details.
* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using MoonWorks.Math;
#endregion
namespace MoonWorks.Graphics
{
public struct NormalizedShort2 : IPackedVector<uint>, IEquatable<NormalizedShort2>
{
#region Public Properties
public uint PackedValue
{
get
{
return packedValue;
}
set
{
packedValue = value;
}
}
#endregion
#region Private Variables
private uint packedValue;
#endregion
#region Public Constructors
public NormalizedShort2(Vector2 vector)
{
packedValue = Pack(vector.X, vector.Y);
}
public NormalizedShort2(float x, float y)
{
packedValue = Pack(x, y);
}
#endregion
#region Public Methods
public Vector2 ToVector2()
{
const float maxVal = 0x7FFF;
return new Vector2(
(short) (packedValue & 0xFFFF) / maxVal,
(short) (packedValue >> 0x10) / maxVal
);
}
#endregion
#region IPackedVector Methods
void IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y);
}
Vector4 IPackedVector.ToVector4()
{
return new Vector4(ToVector2(), 0.0f, 1.0f);
}
#endregion
#region Public Static Operators and Override Methods
public static bool operator !=(NormalizedShort2 a, NormalizedShort2 b)
{
return !a.Equals(b);
}
public static bool operator ==(NormalizedShort2 a, NormalizedShort2 b)
{
return a.Equals(b);
}
public override bool Equals(object obj)
{
return (obj is NormalizedShort2) && Equals((NormalizedShort2) obj);
}
public bool Equals(NormalizedShort2 other)
{
return packedValue.Equals(other.packedValue);
}
public override int GetHashCode()
{
return packedValue.GetHashCode();
}
public override string ToString()
{
return packedValue.ToString("X");
}
#endregion
#region Private Static Pack Method
private static uint Pack(float x, float y)
{
const float max = 0x7FFF;
const float min = -max;
uint word2 = (uint) (
(int) MathHelper.Clamp(
(float) System.Math.Round(x * max),
min,
max
) & 0xFFFF
);
uint word1 = (uint) ((
(int) MathHelper.Clamp(
(float) System.Math.Round(y * max),
min,
max
) & 0xFFFF
) << 0x10);
return (word2 | word1);
}
#endregion
}
}