#region License /* MoonWorks - Game Development Framework * Copyright 2021 Evan Hemsley */ /* Derived from code by Ethan Lee (Copyright 2009-2021). * Released under the Microsoft Public License. * See fna.LICENSE for details. * Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using System; using MoonWorks.Math; #endregion namespace MoonWorks.Graphics { public struct NormalizedShort2 : IPackedVector, IEquatable { #region Public Properties public uint PackedValue { get { return packedValue; } set { packedValue = value; } } #endregion #region Private Variables private uint packedValue; #endregion #region Public Constructors public NormalizedShort2(Vector2 vector) { packedValue = Pack(vector.X, vector.Y); } public NormalizedShort2(float x, float y) { packedValue = Pack(x, y); } #endregion #region Public Methods public Vector2 ToVector2() { const float maxVal = 0x7FFF; return new Vector2( (short) (packedValue & 0xFFFF) / maxVal, (short) (packedValue >> 0x10) / maxVal ); } #endregion #region IPackedVector Methods void IPackedVector.PackFromVector4(Vector4 vector) { packedValue = Pack(vector.X, vector.Y); } Vector4 IPackedVector.ToVector4() { return new Vector4(ToVector2(), 0.0f, 1.0f); } #endregion #region Public Static Operators and Override Methods public static bool operator !=(NormalizedShort2 a, NormalizedShort2 b) { return !a.Equals(b); } public static bool operator ==(NormalizedShort2 a, NormalizedShort2 b) { return a.Equals(b); } public override bool Equals(object obj) { return (obj is NormalizedShort2) && Equals((NormalizedShort2) obj); } public bool Equals(NormalizedShort2 other) { return packedValue.Equals(other.packedValue); } public override int GetHashCode() { return packedValue.GetHashCode(); } public override string ToString() { return packedValue.ToString("X"); } #endregion #region Private Static Pack Method private static uint Pack(float x, float y) { const float max = 0x7FFF; const float min = -max; uint word2 = (uint) ( (int) MathHelper.Clamp( (float) System.Math.Round(x * max), min, max ) & 0xFFFF ); uint word1 = (uint) (( (int) MathHelper.Clamp( (float) System.Math.Round(y * max), min, max ) & 0xFFFF ) << 0x10); return (word2 | word1); } #endregion } }