cosmonaut
40d12357c0
After months of tweaking and refactoring I have realized that collision is like rendering - it's so fundamental to the structure of your game that making broad decisions about how it should work from a library level is too restrictive and difficult to optimize. Anyone skilled enough to use MoonWorks should be easily able to roll their own collision detection. Reviewed-on: #46 |
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Audio | ||
Exceptions | ||
Graphics | ||
Input | ||
Math | ||
Video | ||
FrameLimiterSettings.cs | ||
Game.cs | ||
Logger.cs | ||
MoonWorksDllMap.cs | ||
ScreenMode.cs | ||
Window.cs | ||
WindowCreateInfo.cs |